From 6c7376759659f2daf831f2cf726c7eefa1792f7d Mon Sep 17 00:00:00 2001 From: Emil Velikov Date: Mon, 8 Jan 2018 21:32:27 +0000 Subject: docs: add release notes for 17.3.2 Signed-off-by: Emil Velikov (cherry picked from commit 0f27052e325c3617e437912d0a3acaf3e3afd786) --- docs/relnotes/17.3.2.html | 108 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 108 insertions(+) create mode 100644 docs/relnotes/17.3.2.html diff --git a/docs/relnotes/17.3.2.html b/docs/relnotes/17.3.2.html new file mode 100644 index 00000000000..0a097fa619c --- /dev/null +++ b/docs/relnotes/17.3.2.html @@ -0,0 +1,108 @@ + + + + + Mesa Release Notes + + + + +
+

The Mesa 3D Graphics Library

+
+ + +
+ +

Mesa 17.3.2 Release Notes / January 8, 2018

+ +

+Mesa 17.3.2 is a bug fix release which fixes bugs found since the 17.3.1 release. +

+

+Mesa 17.3.2 implements the OpenGL 4.5 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 4.5. OpenGL +4.5 is only available if requested at context creation +because compatibility contexts are not supported. +

+ + +

SHA256 checksums

+
+TBD
+
+ + +

New features

+

None

+ + +

Bug fixes

+ +
    + +
  • Bug 97852 - Unreal Engine corrupted preview viewport
  • + +
  • Bug 103801 - [i965] >Observer_ issue
  • + +
  • Bug 104288 - Steamroll needs allow_glsl_cross_stage_interpolation_mismatch=true
  • + +
+ + +

Changes

+ +

Bas Nieuwenhuizen (1):

+
    +
  • radv: Fix DCC compatible formats.
  • +
+ +

Brendan King (1):

+
    +
  • egl: link libEGL against the dynamic version of libglapi
  • +
+ +

Dave Airlie (6):

+
    +
  • radv/gfx9: add support for 3d images to blit 2d paths
  • +
  • radv: handle depth/stencil image copy with layouts better. (v3.1)
  • +
  • radv/meta: fix blit paths for depth/stencil (v2.1)
  • +
  • radv: fix issue with multisample positions and interp_var_at_sample.
  • +
  • radv/gfx9: add 3d sampler image->buffer copy shader. (v3)
  • +
  • radv: don't do format replacement on tc compat htile surfaces.
  • +
+ +

Emil Velikov (2):

+
    +
  • docs: add sha256 checksums for 17.3.1
  • +
  • Update version to 17.3.2
  • +
+ +

Eric Engestrom (1):

+
    +
  • egl: let each platform decided how to handle LIBGL_ALWAYS_SOFTWARE
  • +
+ +

Rob Herring (1):

+
    +
  • egl/android: Fix build break with dri2_initialize_android _EGLDisplay parameter
  • +
+ +

Samuel Pitoiset (2):

+
    +
  • radv/gfx9: fix primitive topology when adjacency is used
  • +
  • radv: use a faster version for nir_op_pack_half_2x16
  • +
+ +

Tapani Pälli (2):

+
    +
  • mesa: add AllowGLSLCrossStageInterpolationMismatch workaround
  • +
  • drirc: set allow_glsl_cross_stage_interpolation_mismatch for more games
  • +
+ + +
+ + -- cgit v1.2.3