From 5c3f1cdbbeb4d787bad7729ccd3f10aa78d113ac Mon Sep 17 00:00:00 2001 From: Ian Romanick Date: Thu, 3 Feb 2011 17:56:44 -0800 Subject: mesa: Fix error checks in GetVertexAttrib functions Querying index zero is not an error in OpenGL ES 2.0. Querying an index larger than the value returned by GL_MAX_VERTEX_ATTRIBS is an error in all APIs. Fixes bugzilla #32375. --- src/mesa/main/varray.c | 68 ++++++++++++++++++++++++-------------------------- 1 file changed, 32 insertions(+), 36 deletions(-) diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c index 29d8a8827e3..cfed4b506a5 100644 --- a/src/mesa/main/varray.c +++ b/src/mesa/main/varray.c @@ -508,7 +508,7 @@ get_vertex_array_attrib(struct gl_context *ctx, GLuint index, GLenum pname, { const struct gl_client_array *array; - if (index >= MAX_VERTEX_GENERIC_ATTRIBS) { + if (index >= ctx->Const.VertexProgram.MaxAttribs) { _mesa_error(ctx, GL_INVALID_VALUE, "%s(index=%u)", caller, index); return 0; } @@ -550,6 +550,25 @@ error: } +static const GLfloat * +get_current_attrib(struct gl_context *ctx, GLuint index, const char *function) +{ + if (index == 0) { + if (ctx->API != API_OPENGLES2) { + _mesa_error(ctx, GL_INVALID_OPERATION, "%s(index==0)", function); + return NULL; + } + } + else if (index >= ctx->Const.VertexProgram.MaxAttribs) { + _mesa_error(ctx, GL_INVALID_VALUE, + "%s(index>=GL_MAX_VERTEX_ATTRIBS)", function); + return NULL; + } + + FLUSH_CURRENT(ctx, 0); + return ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index]; +} + void GLAPIENTRY _mesa_GetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat *params) { @@ -557,13 +576,8 @@ _mesa_GetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat *params) ASSERT_OUTSIDE_BEGIN_END(ctx); if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) { - if (index == 0) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetVertexAttribfv(index==0)"); - } - else { - const GLfloat *v = ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index]; - FLUSH_CURRENT(ctx, 0); + const GLfloat *v = get_current_attrib(ctx, index, "glGetVertexAttribfv"); + if (v != NULL) { COPY_4V(params, v); } } @@ -581,13 +595,8 @@ _mesa_GetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble *params) ASSERT_OUTSIDE_BEGIN_END(ctx); if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) { - if (index == 0) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetVertexAttribdv(index==0)"); - } - else { - const GLfloat *v = ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index]; - FLUSH_CURRENT(ctx, 0); + const GLfloat *v = get_current_attrib(ctx, index, "glGetVertexAttribdv"); + if (v != NULL) { params[0] = (GLdouble) v[0]; params[1] = (GLdouble) v[1]; params[2] = (GLdouble) v[2]; @@ -608,13 +617,8 @@ _mesa_GetVertexAttribivARB(GLuint index, GLenum pname, GLint *params) ASSERT_OUTSIDE_BEGIN_END(ctx); if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) { - if (index == 0) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetVertexAttribiv(index==0)"); - } - else { - const GLfloat *v = ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index]; - FLUSH_CURRENT(ctx, 0); + const GLfloat *v = get_current_attrib(ctx, index, "glGetVertexAttribiv"); + if (v != NULL) { /* XXX should floats in[0,1] be scaled to full int range? */ params[0] = (GLint) v[0]; params[1] = (GLint) v[1]; @@ -637,13 +641,9 @@ _mesa_GetVertexAttribIiv(GLuint index, GLenum pname, GLint *params) ASSERT_OUTSIDE_BEGIN_END(ctx); if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) { - if (index == 0) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetVertexAttribIiv(index==0)"); - } - else { - const GLfloat *v = ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index]; - FLUSH_CURRENT(ctx, 0); + const GLfloat *v = + get_current_attrib(ctx, index, "glGetVertexAttribIiv"); + if (v != NULL) { /* XXX we don't have true integer-valued vertex attribs yet */ params[0] = (GLint) v[0]; params[1] = (GLint) v[1]; @@ -666,13 +666,9 @@ _mesa_GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params) ASSERT_OUTSIDE_BEGIN_END(ctx); if (pname == GL_CURRENT_VERTEX_ATTRIB_ARB) { - if (index == 0) { - _mesa_error(ctx, GL_INVALID_OPERATION, - "glGetVertexAttribIuiv(index==0)"); - } - else { - const GLfloat *v = ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index]; - FLUSH_CURRENT(ctx, 0); + const GLfloat *v = + get_current_attrib(ctx, index, "glGetVertexAttribIuiv"); + if (v != NULL) { /* XXX we don't have true integer-valued vertex attribs yet */ params[0] = (GLuint) v[0]; params[1] = (GLuint) v[1]; -- cgit v1.2.3