From 5581f2a8f27cda7a9d239ab655829d9159af5544 Mon Sep 17 00:00:00 2001 From: Timothy Arceri <timothy.arceri@collabora.com> Date: Thu, 27 Oct 2016 16:17:19 +1100 Subject: mesa/glsl: copy num_abos to gl_program We should be able to free gl_linked_shader after linking in order to do so we need to switch to getting values from gl_program instead. Reviewed-by: Emil Velikov <emil.velikov@collabora.com> --- src/compiler/glsl/glsl_to_nir.cpp | 1 - src/mesa/main/shaderapi.c | 1 + 2 files changed, 1 insertion(+), 1 deletion(-) diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp index fef89f9272a..e1b8cea600d 100644 --- a/src/compiler/glsl/glsl_to_nir.cpp +++ b/src/compiler/glsl/glsl_to_nir.cpp @@ -149,7 +149,6 @@ glsl_to_nir(const struct gl_shader_program *shader_prog, shader->info->label = ralloc_strdup(shader, shader_prog->Label); shader->info->num_textures = util_last_bit(sh->Program->SamplersUsed); shader->info->num_ubos = sh->NumUniformBlocks; - shader->info->num_abos = shader_prog->NumAtomicBuffers; shader->info->num_ssbos = sh->NumShaderStorageBlocks; shader->info->uses_clip_distance_out = sh->Program->ClipDistanceArraySize != 0; diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 4d64ae58a98..5db41375006 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -2165,6 +2165,7 @@ _mesa_copy_linked_program_data(const struct gl_shader_program *src, struct gl_program *dst = dst_sh->Program; + dst->info.num_abos = dst_sh->NumAtomicBuffers; dst->info.num_images = dst_sh->NumImages; switch (dst_sh->Stage) { -- cgit v1.2.3