From 467ff6ebfe984c5a829acee2b89f996b241f3a0d Mon Sep 17 00:00:00 2001 From: Marek Olšák Date: Wed, 10 Apr 2019 20:31:40 -0400 Subject: mesa: don't overwrite existing shader files with MESA_SHADER_CAPTURE_PATH MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Reviewed-by: Tapani Pälli --- src/mesa/main/shaderapi.c | 20 +++++++++++++++++--- 1 file changed, 17 insertions(+), 3 deletions(-) diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 01342c04e8f..6b73e6c7e7a 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -1240,10 +1240,24 @@ link_program(struct gl_context *ctx, struct gl_shader_program *shProg, /* Capture .shader_test files. */ const char *capture_path = _mesa_get_shader_capture_path(); if (shProg->Name != 0 && shProg->Name != ~0 && capture_path != NULL) { - FILE *file; - char *filename = ralloc_asprintf(NULL, "%s/%u.shader_test", + /* Find an unused filename. */ + char *filename = NULL; + for (unsigned i = 0;; i++) { + if (i) { + filename = ralloc_asprintf(NULL, "%s/%u-%u.shader_test", + capture_path, shProg->Name, i); + } else { + filename = ralloc_asprintf(NULL, "%s/%u.shader_test", capture_path, shProg->Name); - file = fopen(filename, "w"); + } + FILE *file = fopen(filename, "r"); + if (!file) + break; + fclose(file); + ralloc_free(filename); + } + + FILE *file = fopen(filename, "w"); if (file) { fprintf(file, "[require]\nGLSL%s >= %u.%02u\n", shProg->IsES ? " ES" : "", -- cgit v1.2.3