From 329181ae3329dc7d6f0aac62a86c4209444d5725 Mon Sep 17 00:00:00 2001 From: Marek Olšák Date: Fri, 5 Feb 2016 22:49:12 +0100 Subject: radeonsi: enable denorms for 64-bit and 16-bit floats MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit This fixes FP16 conversion instructions for VI, which has 16-bit floats, but not SI & CI, which can't disable denorms for those instructions. Reviewed-by: Nicolai Hähnle --- src/gallium/drivers/radeonsi/si_shader.c | 14 ++++++++++++++ src/gallium/drivers/radeonsi/si_state_shaders.c | 18 ++++++++++++------ src/gallium/drivers/radeonsi/sid.h | 3 +++ 3 files changed, 29 insertions(+), 6 deletions(-) diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c index 15a6a049050..c1d3edc7143 100644 --- a/src/gallium/drivers/radeonsi/si_shader.c +++ b/src/gallium/drivers/radeonsi/si_shader.c @@ -4119,6 +4119,20 @@ int si_compile_llvm(struct si_screen *sscreen, si_shader_binary_read_config(binary, conf, 0); + /* Enable 64-bit and 16-bit denormals, because there is no performance + * cost. + * + * If denormals are enabled, all floating-point output modifiers are + * ignored. + * + * Don't enable denormals for 32-bit floats, because: + * - Floating-point output modifiers would be ignored by the hw. + * - Some opcodes don't support denormals, such as v_mad_f32. We would + * have to stop using those. + * - SI & CI would be very slow. + */ + conf->float_mode |= V_00B028_FP_64_DENORMS; + FREE(binary->config); FREE(binary->global_symbol_offsets); binary->config = NULL; diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c index ce795c02c32..77a4e47c809 100644 --- a/src/gallium/drivers/radeonsi/si_state_shaders.c +++ b/src/gallium/drivers/radeonsi/si_state_shaders.c @@ -124,7 +124,8 @@ static void si_shader_ls(struct si_shader *shader) shader->config.rsrc1 = S_00B528_VGPRS((shader->config.num_vgprs - 1) / 4) | S_00B528_SGPRS((num_sgprs - 1) / 8) | S_00B528_VGPR_COMP_CNT(vgpr_comp_cnt) | - S_00B528_DX10_CLAMP(1); + S_00B528_DX10_CLAMP(1) | + S_00B528_FLOAT_MODE(shader->config.float_mode); shader->config.rsrc2 = S_00B52C_USER_SGPR(num_user_sgprs) | S_00B52C_SCRATCH_EN(shader->config.scratch_bytes_per_wave > 0); } @@ -157,7 +158,8 @@ static void si_shader_hs(struct si_shader *shader) si_pm4_set_reg(pm4, R_00B428_SPI_SHADER_PGM_RSRC1_HS, S_00B428_VGPRS((shader->config.num_vgprs - 1) / 4) | S_00B428_SGPRS((num_sgprs - 1) / 8) | - S_00B428_DX10_CLAMP(1)); + S_00B428_DX10_CLAMP(1) | + S_00B428_FLOAT_MODE(shader->config.float_mode)); si_pm4_set_reg(pm4, R_00B42C_SPI_SHADER_PGM_RSRC2_HS, S_00B42C_USER_SGPR(num_user_sgprs) | S_00B42C_SCRATCH_EN(shader->config.scratch_bytes_per_wave > 0)); @@ -203,7 +205,8 @@ static void si_shader_es(struct si_shader *shader) S_00B328_VGPRS((shader->config.num_vgprs - 1) / 4) | S_00B328_SGPRS((num_sgprs - 1) / 8) | S_00B328_VGPR_COMP_CNT(vgpr_comp_cnt) | - S_00B328_DX10_CLAMP(1)); + S_00B328_DX10_CLAMP(1) | + S_00B328_FLOAT_MODE(shader->config.float_mode)); si_pm4_set_reg(pm4, R_00B32C_SPI_SHADER_PGM_RSRC2_ES, S_00B32C_USER_SGPR(num_user_sgprs) | S_00B32C_SCRATCH_EN(shader->config.scratch_bytes_per_wave > 0)); @@ -292,7 +295,8 @@ static void si_shader_gs(struct si_shader *shader) si_pm4_set_reg(pm4, R_00B228_SPI_SHADER_PGM_RSRC1_GS, S_00B228_VGPRS((shader->config.num_vgprs - 1) / 4) | S_00B228_SGPRS((num_sgprs - 1) / 8) | - S_00B228_DX10_CLAMP(1)); + S_00B228_DX10_CLAMP(1) | + S_00B228_FLOAT_MODE(shader->config.float_mode)); si_pm4_set_reg(pm4, R_00B22C_SPI_SHADER_PGM_RSRC2_GS, S_00B22C_USER_SGPR(num_user_sgprs) | S_00B22C_SCRATCH_EN(shader->config.scratch_bytes_per_wave > 0)); @@ -381,7 +385,8 @@ static void si_shader_vs(struct si_shader *shader, struct si_shader *gs) S_00B128_VGPRS((shader->config.num_vgprs - 1) / 4) | S_00B128_SGPRS((num_sgprs - 1) / 8) | S_00B128_VGPR_COMP_CNT(vgpr_comp_cnt) | - S_00B128_DX10_CLAMP(1)); + S_00B128_DX10_CLAMP(1) | + S_00B128_FLOAT_MODE(shader->config.float_mode)); si_pm4_set_reg(pm4, R_00B12C_SPI_SHADER_PGM_RSRC2_VS, S_00B12C_USER_SGPR(num_user_sgprs) | S_00B12C_SO_BASE0_EN(!!shader->selector->so.stride[0]) | @@ -567,7 +572,8 @@ static void si_shader_ps(struct si_shader *shader) si_pm4_set_reg(pm4, R_00B028_SPI_SHADER_PGM_RSRC1_PS, S_00B028_VGPRS((shader->config.num_vgprs - 1) / 4) | S_00B028_SGPRS((num_sgprs - 1) / 8) | - S_00B028_DX10_CLAMP(1)); + S_00B028_DX10_CLAMP(1) | + S_00B028_FLOAT_MODE(shader->config.float_mode)); si_pm4_set_reg(pm4, R_00B02C_SPI_SHADER_PGM_RSRC2_PS, S_00B02C_EXTRA_LDS_SIZE(shader->config.lds_size) | S_00B02C_USER_SGPR(num_user_sgprs) | diff --git a/src/gallium/drivers/radeonsi/sid.h b/src/gallium/drivers/radeonsi/sid.h index 9e1e158219f..892084707d2 100644 --- a/src/gallium/drivers/radeonsi/sid.h +++ b/src/gallium/drivers/radeonsi/sid.h @@ -2845,6 +2845,9 @@ #define S_00B028_FLOAT_MODE(x) (((x) & 0xFF) << 12) #define G_00B028_FLOAT_MODE(x) (((x) >> 12) & 0xFF) #define C_00B028_FLOAT_MODE 0xFFF00FFF +#define V_00B028_FP_32_DENORMS 0x30 +#define V_00B028_FP_64_DENORMS 0xc0 +#define V_00B028_FP_ALL_DENORMS 0xf0 #define S_00B028_PRIV(x) (((x) & 0x1) << 20) #define G_00B028_PRIV(x) (((x) >> 20) & 0x1) #define C_00B028_PRIV 0xFFEFFFFF -- cgit v1.2.3