From 20d91e5ce9b2da46c703b6af16c5e7ac0e13150f Mon Sep 17 00:00:00 2001 From: Eric Anholt Date: Thu, 6 Oct 2016 14:50:04 -0700 Subject: vc4: Don't worry about partial Z/S clear if the other is already cleared. We have to be careful to not smash the value they're clearing to, but other than that we're fine. Avoids quad clears in Processing, which likes to do glClear(Z|S); glClear(Z). Improves performance of Processing's QuadRendering demo at 5000 quads by 5.46507% +/- 1.35576% (n=15 before, 32 after) --- src/gallium/drivers/vc4/vc4_draw.c | 10 +++++++--- 1 file changed, 7 insertions(+), 3 deletions(-) diff --git a/src/gallium/drivers/vc4/vc4_draw.c b/src/gallium/drivers/vc4/vc4_draw.c index 87c8a5f99c6..f44831f1e43 100644 --- a/src/gallium/drivers/vc4/vc4_draw.c +++ b/src/gallium/drivers/vc4/vc4_draw.c @@ -514,7 +514,7 @@ vc4_clear(struct pipe_context *pctx, unsigned buffers, */ if ((zsclear == PIPE_CLEAR_DEPTH || zsclear == PIPE_CLEAR_STENCIL) && - (rsc->initialized_buffers & ~zsclear) && + (rsc->initialized_buffers & ~(zsclear | job->cleared)) && util_format_is_depth_and_stencil(vc4->framebuffer.zsbuf->format)) { perf_debug("Partial clear of Z+stencil buffer, " "drawing a quad instead of fast clearing\n"); @@ -533,8 +533,12 @@ vc4_clear(struct pipe_context *pctx, unsigned buffers, /* Though the depth buffer is stored with Z in the high 24, * for this field we just need to store it in the low 24. */ - job->clear_depth = util_pack_z(PIPE_FORMAT_Z24X8_UNORM, depth); - job->clear_stencil = stencil; + if (buffers & PIPE_CLEAR_DEPTH) { + job->clear_depth = util_pack_z(PIPE_FORMAT_Z24X8_UNORM, + depth); + } + if (buffers & PIPE_CLEAR_STENCIL) + job->clear_stencil = stencil; rsc->initialized_buffers |= zsclear; } -- cgit v1.2.3