From 176464b14b8ec2a248aed95df087e47749c851fa Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Wed, 7 Jan 2009 18:41:54 -0700 Subject: glsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITY --- src/mesa/shader/slang/slang_codegen.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/mesa/shader/slang/slang_codegen.c b/src/mesa/shader/slang/slang_codegen.c index bf04cfa99f5..ba1c955a1ae 100644 --- a/src/mesa/shader/slang/slang_codegen.c +++ b/src/mesa/shader/slang/slang_codegen.c @@ -68,7 +68,7 @@ const GLuint MAX_FOR_LOOP_UNROLL_BODY_SIZE = 50; * and the size of the body. So long-ish loops with very simple bodies * can be unrolled, as well as short loops with larger bodies. */ -const GLuint MAX_FOR_LOOP_UNROLL_COMPLEXITY = 200; +const GLuint MAX_FOR_LOOP_UNROLL_COMPLEXITY = 256; -- cgit v1.2.3