From 0d9f849ddf1d0dc22e2160bf5521dc584f73cef6 Mon Sep 17 00:00:00 2001 From: Kenneth Graunke Date: Wed, 6 Feb 2013 23:26:35 -0800 Subject: i965: Specialize SURFACE_STATE creation for shader time. This is basically a copy and paste of gen7_create_constant_surface, but with the parameters filled in to offer a simpler interface. It will diverge shortly. I didn't bother adding it to the vtable for now since shader time is only exposed on Gen7+. v2: Replace tabs in the new code (by anholt) Add back dropped memset() and add a comment about HSW channel selects. NOTE: This is a candidate for the 9.1 branch. Reviewed-by: Eric Anholt Reviewed-by: Paul Berry Signed-off-by: Kenneth Graunke (cherry picked from commit 125b34cffbd377a3b27967b37767692796542250) --- src/mesa/drivers/dri/i965/brw_state.h | 2 ++ src/mesa/drivers/dri/i965/brw_vs_surface_state.c | 5 +-- src/mesa/drivers/dri/i965/brw_wm_surface_state.c | 5 +-- src/mesa/drivers/dri/i965/gen7_wm_surface_state.c | 41 +++++++++++++++++++++++ 4 files changed, 45 insertions(+), 8 deletions(-) diff --git a/src/mesa/drivers/dri/i965/brw_state.h b/src/mesa/drivers/dri/i965/brw_state.h index ecc61c41efb..02ce57bd0e4 100644 --- a/src/mesa/drivers/dri/i965/brw_state.h +++ b/src/mesa/drivers/dri/i965/brw_state.h @@ -216,6 +216,8 @@ void gen7_set_surface_mcs_info(struct brw_context *brw, bool is_render_target); void gen7_check_surface_setup(uint32_t *surf, bool is_render_target); void gen7_init_vtable_surface_functions(struct brw_context *brw); +void gen7_create_shader_time_surface(struct brw_context *brw, + uint32_t *out_offset); /* brw_wm_sampler_state.c */ uint32_t translate_wrap_mode(GLenum wrap, bool using_nearest); diff --git a/src/mesa/drivers/dri/i965/brw_vs_surface_state.c b/src/mesa/drivers/dri/i965/brw_vs_surface_state.c index 4da7eaa51b9..2aefc0cc54a 100644 --- a/src/mesa/drivers/dri/i965/brw_vs_surface_state.c +++ b/src/mesa/drivers/dri/i965/brw_vs_surface_state.c @@ -137,14 +137,11 @@ const struct brw_tracked_state brw_vs_ubo_surfaces = { static void brw_vs_upload_binding_table(struct brw_context *brw) { - struct intel_context *intel = &brw->intel; uint32_t *bind; int i; if (INTEL_DEBUG & DEBUG_SHADER_TIME) { - intel->vtbl.create_constant_surface(brw, brw->shader_time.bo, 0, - brw->shader_time.bo->size, - &brw->vs.surf_offset[SURF_INDEX_VS_SHADER_TIME]); + gen7_create_shader_time_surface(brw, &brw->vs.surf_offset[SURF_INDEX_VS_SHADER_TIME]); assert(brw->vs.prog_data->num_surfaces <= SURF_INDEX_VS_SHADER_TIME); brw->vs.prog_data->num_surfaces = SURF_INDEX_VS_SHADER_TIME; diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c index 6ec7d7123ca..5735c021010 100644 --- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c +++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c @@ -1468,14 +1468,11 @@ const struct brw_tracked_state brw_wm_ubo_surfaces = { static void brw_upload_wm_binding_table(struct brw_context *brw) { - struct intel_context *intel = &brw->intel; uint32_t *bind; int i; if (INTEL_DEBUG & DEBUG_SHADER_TIME) { - intel->vtbl.create_constant_surface(brw, brw->shader_time.bo, 0, - brw->shader_time.bo->size, - &brw->wm.surf_offset[SURF_INDEX_WM_SHADER_TIME]); + gen7_create_shader_time_surface(brw, &brw->wm.surf_offset[SURF_INDEX_WM_SHADER_TIME]); } /* Might want to calculate nr_surfaces first, to avoid taking up so much diff --git a/src/mesa/drivers/dri/i965/gen7_wm_surface_state.c b/src/mesa/drivers/dri/i965/gen7_wm_surface_state.c index 24f1b9cd48e..19a371039bb 100644 --- a/src/mesa/drivers/dri/i965/gen7_wm_surface_state.c +++ b/src/mesa/drivers/dri/i965/gen7_wm_surface_state.c @@ -413,6 +413,47 @@ gen7_create_constant_surface(struct brw_context *brw, gen7_check_surface_setup(surf, false /* is_render_target */); } +/** + * Create a surface for shader time. + */ +void +gen7_create_shader_time_surface(struct brw_context *brw, uint32_t *out_offset) +{ + struct intel_context *intel = &brw->intel; + const int w = brw->shader_time.bo->size - 1; + + uint32_t *surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, + 8 * 4, 32, out_offset); + memset(surf, 0, 8 * 4); + + surf[0] = BRW_SURFACE_BUFFER << BRW_SURFACE_TYPE_SHIFT | + BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_SURFACE_FORMAT_SHIFT | + BRW_SURFACE_RC_READ_WRITE; + + surf[1] = brw->shader_time.bo->offset; /* reloc */ + + surf[2] = SET_FIELD(w & 0x7f, GEN7_SURFACE_WIDTH) | + SET_FIELD((w >> 7) & 0x1fff, GEN7_SURFACE_HEIGHT); + surf[3] = SET_FIELD((w >> 20) & 0x7f, BRW_SURFACE_DEPTH) | + (16 - 1); /* stride between samples */ + + /* Unlike texture or renderbuffer surfaces, we only do untyped operations + * on the shader_time surface, so there's no need to set HSW channel + * overrides. + */ + + /* Emit relocation to surface contents. Section 5.1.1 of the gen4 + * bspec ("Data Cache") says that the data cache does not exist as + * a separate cache and is just the sampler cache. + */ + drm_intel_bo_emit_reloc(intel->batch.bo, + *out_offset + 4, + brw->shader_time.bo, 0, + I915_GEM_DOMAIN_SAMPLER, 0); + + gen7_check_surface_setup(surf, false /* is_render_target */); +} + static void gen7_update_null_renderbuffer_surface(struct brw_context *brw, unsigned unit) { -- cgit v1.2.3