From 0945b78244d6a86dbe3c35f4cfcd6a9ff524930e Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Fri, 6 Mar 2009 15:45:01 -0700 Subject: glsl: call the program optimizer This still needs more testing bug glean and Mesa GLSL tests seem OK. --- src/mesa/shader/slang/slang_compile.c | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/mesa/shader/slang/slang_compile.c b/src/mesa/shader/slang/slang_compile.c index ab848579b77..3f46bfd60df 100644 --- a/src/mesa/shader/slang/slang_compile.c +++ b/src/mesa/shader/slang/slang_compile.c @@ -32,6 +32,7 @@ #include "main/context.h" #include "shader/program.h" #include "shader/programopt.h" +#include "shader/prog_optimize.h" #include "shader/prog_print.h" #include "shader/prog_parameter.h" #include "shader/grammar/grammar_mesa.h" @@ -2796,6 +2797,10 @@ _slang_compile(GLcontext *ctx, struct gl_shader *shader) shader->CompileStatus = success; + if (success) { + _mesa_optimize_program(ctx, shader->Program); + } + if (ctx->Shader.Flags & GLSL_LOG) { _mesa_write_shader_to_file(shader); } -- cgit v1.2.3