From 0590edeea038659d18332b61c504ccf6e97fe7fc Mon Sep 17 00:00:00 2001 From: Brian Paul Date: Thu, 2 Apr 2009 13:09:32 -0600 Subject: mesa: use correct tex unit lod bias for TXB instruction (cherry picked from master, commit 1ab225017ed1ea8bd9e266d10ee56ab914bb28c1) --- src/mesa/shader/prog_execute.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/mesa/shader/prog_execute.c b/src/mesa/shader/prog_execute.c index a93733c0852..6a79cf40372 100644 --- a/src/mesa/shader/prog_execute.c +++ b/src/mesa/shader/prog_execute.c @@ -1577,8 +1577,8 @@ _mesa_execute_program(GLcontext * ctx, case OPCODE_TXB: /* GL_ARB_fragment_program only */ /* Texel lookup with LOD bias */ { - const struct gl_texture_unit *texUnit - = &ctx->Texture.Unit[inst->TexSrcUnit]; + const GLuint unit = machine->Samplers[inst->TexSrcUnit]; + const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit]; GLfloat texcoord[4], color[4], lodBias; fetch_vector4(&inst->SrcReg[0], machine, texcoord); -- cgit v1.2.3