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* remove t_save_api.c and some other obsolete files, may be moreBrian2007-06-282-19/+0
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* new VC8 project filesBrian2007-04-248-0/+4037
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* Move mipmap generation functions, texture scaling functions into newBrian Paul2006-09-292-0/+7
| | | | mipmap.c file.
* added arrayobj.[ch] filesBrian Paul2006-07-212-0/+11
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* Add x86sse.h.Michal Krol2006-05-301-0/+4
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* added rbadaptors.[ch] filesBrian Paul2006-05-192-0/+14
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* Remove carriage returns.Michal Krol2006-04-251-2/+2
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* Add bitset.h.Michal Krol2006-04-041-0/+4
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* Add newest source code files to project.Karl Schultz2006-03-291-3/+39
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* Repair corrupted file and remove rogue 'test' project.Karl Schultz2006-03-291-19/+4
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* More GLSL code:Michal Krol2006-03-141-0/+29
| | | | | - add texture sampling support; - fix assembly codegen bugs;
* added s_blit.cBrian Paul2006-03-012-0/+7
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* More GLSL code:Michal Krol2006-02-275-12/+1876
| | | | | | | | | | | | | - add x86 code generator; - add full support for uniforms in ARB_shader_objects; - add assembly instruction: global_addr; - reorganize #includes; - built-in uniforms accessed by index, rather than by name; - add some entries to x86sse rtasm; - add configurations to VC6 projects: 'Release x86' and 'Debug x86'; - #define SLANG_X86 active only on VC6 x86 builds; - introduce code export table for a shader; - remove GNU license from the noise library;
* More GLSL code:Michal Krol2006-02-211-0/+16
| | | | | | | - uniforms (only GetLocation, Uniform1f and Uniform4fv for now for demos); - fix bugs and optimize array size handling; - 2D texture sampling (needs Enable(TEXTURE_2D) to work); - decrease built-in library assembly size by 30%.
* More GLSL code.Michal Krol2006-02-181-0/+8
| | | | | | - general constructors allowed; - implement noise functions (from Stefan Gustavson - thanks!) - cosmetic stuff.
* Add s_arbshader.c, s_arbshader.h.Michal Krol2006-02-151-0/+8
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* Add tnl\t_vb_arbshader.c.Michal Krol2006-02-131-0/+4
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* Add shader/slang/slang_compile_*.* files.Michal Krol2006-01-301-0/+32
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* Removed the GL_SGIX/SGIS_pixel_texture extensions. Same thing can beBrian Paul2005-12-142-14/+0
| | | | done with fragment programs nowadays.
* reapply recent changes with Visual Studio instead of direct text editing.Karl Schultz2005-12-081-5/+5
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* removed arbfragparse.[ch] arbvertparse.[ch]Brian Paul2005-11-192-28/+0
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* added depthstencil.[ch]Brian Paul2005-11-162-0/+14
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* added mm.c mm.h execmem.cBrian Paul2005-10-201-0/+12
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* updated for new mm.c, execmem.c filesBrian Paul2005-10-191-0/+9
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* replace s_texture.[ch] with s_texcombine.[ch] and s_texfilter.[ch]Brian Paul2005-09-152-4/+18
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* VC7 project file for building glut libKarl Schultz2005-07-011-0/+322
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* VC7 project file for gears demoKarl Schultz2005-07-011-0/+154
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* VC7 Solution file for building glut and demosKarl Schultz2005-07-011-0/+27
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* VC7 project file for osmesaKarl Schultz2005-07-011-0/+168
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* VC7 project file for core mesa libKarl Schultz2005-07-011-0/+1075
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* VC7 project file for gluKarl Schultz2005-07-011-0/+752
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* VC7 project file for gdi driverKarl Schultz2005-07-011-0/+181
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* Visual Studio 7 solution file for mesa libKarl Schultz2005-07-011-0/+41
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* Add new files to project.Karl Schultz2005-07-011-0/+12
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* Account for moved/new/removed files.Karl Schultz2005-05-261-28/+36
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* project file for glut libraryKarl Schultz2005-05-241-0/+333
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* fix location of gears projectKarl Schultz2005-05-241-1/+1
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* project file to build gearsKarl Schultz2005-05-241-0/+114
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* Visual Studio 6 project file to build GLUT and some demos.Karl Schultz2005-05-241-0/+41
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* Visual Studio 6 project file for OSmesa library.Karl Schultz2005-05-241-0/+125
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* Visual Studio 6 project file for core Mesa.Karl Schultz2005-05-241-0/+1318
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* Needed to build .cc files in Visual Studio 6.Karl Schultz2005-05-244-0/+310
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* Visual Studio 6 project file for GLU library.Karl Schultz2005-05-241-0/+985
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* Visual Studio 6 project file for Windows GDI driver.Karl Schultz2005-05-241-0/+141
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* Visual Studio 6 workspace for Mesa libraries.Karl Schultz2005-05-241-0/+74