Commit message (Collapse) | Author | Age | Files | Lines | |
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* | remove t_save_api.c and some other obsolete files, may be more | Brian | 2007-06-28 | 1 | -4/+0 |
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* | Move mipmap generation functions, texture scaling functions into new | Brian Paul | 2006-09-29 | 1 | -0/+4 |
| | | | | mipmap.c file. | ||||
* | added arrayobj.[ch] files | Brian Paul | 2006-07-21 | 1 | -0/+8 |
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* | Add x86sse.h. | Michal Krol | 2006-05-30 | 1 | -0/+4 |
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* | added rbadaptors.[ch] files | Brian Paul | 2006-05-19 | 1 | -0/+8 |
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* | Remove carriage returns. | Michal Krol | 2006-04-25 | 1 | -2/+2 |
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* | Add bitset.h. | Michal Krol | 2006-04-04 | 1 | -0/+4 |
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* | Repair corrupted file and remove rogue 'test' project. | Karl Schultz | 2006-03-29 | 1 | -19/+4 |
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* | More GLSL code: | Michal Krol | 2006-03-14 | 1 | -0/+29 |
| | | | | | - add texture sampling support; - fix assembly codegen bugs; | ||||
* | added s_blit.c | Brian Paul | 2006-03-01 | 1 | -0/+4 |
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* | More GLSL code: | Michal Krol | 2006-02-27 | 5 | -12/+1876 |
| | | | | | | | | | | | | | - add x86 code generator; - add full support for uniforms in ARB_shader_objects; - add assembly instruction: global_addr; - reorganize #includes; - built-in uniforms accessed by index, rather than by name; - add some entries to x86sse rtasm; - add configurations to VC6 projects: 'Release x86' and 'Debug x86'; - #define SLANG_X86 active only on VC6 x86 builds; - introduce code export table for a shader; - remove GNU license from the noise library; | ||||
* | More GLSL code: | Michal Krol | 2006-02-21 | 1 | -0/+16 |
| | | | | | | | - uniforms (only GetLocation, Uniform1f and Uniform4fv for now for demos); - fix bugs and optimize array size handling; - 2D texture sampling (needs Enable(TEXTURE_2D) to work); - decrease built-in library assembly size by 30%. | ||||
* | More GLSL code. | Michal Krol | 2006-02-18 | 1 | -0/+8 |
| | | | | | | - general constructors allowed; - implement noise functions (from Stefan Gustavson - thanks!) - cosmetic stuff. | ||||
* | Add s_arbshader.c, s_arbshader.h. | Michal Krol | 2006-02-15 | 1 | -0/+8 |
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* | Add tnl\t_vb_arbshader.c. | Michal Krol | 2006-02-13 | 1 | -0/+4 |
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* | Add shader/slang/slang_compile_*.* files. | Michal Krol | 2006-01-30 | 1 | -0/+32 |
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* | Removed the GL_SGIX/SGIS_pixel_texture extensions. Same thing can be | Brian Paul | 2005-12-14 | 1 | -8/+0 |
| | | | | done with fragment programs nowadays. | ||||
* | reapply recent changes with Visual Studio instead of direct text editing. | Karl Schultz | 2005-12-08 | 1 | -5/+5 |
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* | removed arbfragparse.[ch] arbvertparse.[ch] | Brian Paul | 2005-11-19 | 1 | -16/+0 |
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* | added depthstencil.[ch] | Brian Paul | 2005-11-16 | 1 | -0/+8 |
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* | added mm.c mm.h execmem.c | Brian Paul | 2005-10-20 | 1 | -0/+12 |
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* | replace s_texture.[ch] with s_texcombine.[ch] and s_texfilter.[ch] | Brian Paul | 2005-09-15 | 1 | -2/+10 |
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* | Add new files to project. | Karl Schultz | 2005-07-01 | 1 | -0/+12 |
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* | Account for moved/new/removed files. | Karl Schultz | 2005-05-26 | 1 | -28/+36 |
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* | Visual Studio 6 project file for OSmesa library. | Karl Schultz | 2005-05-24 | 1 | -0/+125 |
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* | Visual Studio 6 project file for core Mesa. | Karl Schultz | 2005-05-24 | 1 | -0/+1318 |
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* | Needed to build .cc files in Visual Studio 6. | Karl Schultz | 2005-05-24 | 4 | -0/+310 |
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* | Visual Studio 6 project file for GLU library. | Karl Schultz | 2005-05-24 | 1 | -0/+985 |
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* | Visual Studio 6 project file for Windows GDI driver. | Karl Schultz | 2005-05-24 | 1 | -0/+141 |
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* | Visual Studio 6 workspace for Mesa libraries. | Karl Schultz | 2005-05-24 | 1 | -0/+74 |