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* radeonsi: add shader code generation for tessellationMarek Olšák2015-07-235-29/+851
| | | | Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: implement TGSI_OPCODE_BARRIERMarek Olšák2015-07-231-0/+12
| | | | Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: program VGT_SHADER_STAGES_EN for tessellationMarek Olšák2015-07-234-23/+45
| | | | Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: add translation of PATCH primitivesMarek Olšák2015-07-231-0/+2
| | | | Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: add support for tessellation shader resources and samplersMarek Olšák2015-07-232-8/+37
| | | | Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: add code for creating, binding and destroying tessellation shadersMarek Olšák2015-07-233-0/+74
| | | | | | This doesn't do anything yet. Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: add debug flags for dumping tessellation shadersMarek Olšák2015-07-232-9/+17
| | | | Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: rework how shader pointers to descriptors are setMarek Olšák2015-07-235-91/+156
| | | | | | | | | | | | | | | | | This is mainly needed for tessellation where a VS can be bound as VS, ES, or LS, and TES (tess. evaluationshader) can be bound as VS or ES or neither. Therefore we need the ability to move pointers to descriptors between shaders arbitrarily. The idea is that the context has a mapping from PIPE_SHADER_x to SPI_SHADER_USER_DATA_x. After a shader is enabled or disabled, si_shader_change_notify should be called to update this mapping accordingly. There is a dirty flag for each shader pointer, but only one emit function for all pointers in the whole context, whose code and logic is separated from descriptors. Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: rename build_streamout_store -> build_tbuffer_store_dwordsMarek Olšák2015-07-231-12/+12
| | | | | | It will be reused later. Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: separate primitive ID computationMarek Olšák2015-07-231-7/+20
| | | | | | Support for new shader stages will be added here. Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: move declaring streamout parameters to its own functionMarek Olšák2015-07-231-13/+23
| | | | | | It will be reused later. Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: make ES2GS offset sgpr location dynamicMarek Olšák2015-07-232-6/+3
| | | | | | It will have a different location in the tessellation evaluation shader. Reviewed-by: Michel Dänzer <[email protected]>
* gallium/radeon: expose emit_fetchMarek Olšák2015-07-232-19/+15
| | | | Radeonsi will use this.
* gallium/radeon: expose LLVM functions implementing emit_storeMarek Olšák2015-07-232-5/+13
| | | | | | | | emit_store will be reimplemented for tessellation control shader outputs where only radeon_llvm_saturate will be used, but radeonsi will want to fall back to radeon_llvm_emit_store for other register types. This exposes both functions.
* st/mesa: enable tessellation if the driver supports itMarek Olšák2015-07-231-0/+5
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* st/mesa: set default tessellation levelsMarek Olšák2015-07-236-1/+67
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* st/mesa: add barrier supportIlia Mirkin2015-07-231-1/+4
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* st/mesa: disable copy propagation for tessellation shadersIlia Mirkin2015-07-231-1/+5
| | | | This can't work due to shared inputs and outputs and barriers.
* st/mesa: set vertices_per_patch when drawingIlia Mirkin2015-07-231-0/+2
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* st/mesa: add 2d indexing support to outputsIlia Mirkin2015-07-231-10/+37
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* st/mesa: handle tessellation 2D varyings correctlyMarek Olšák2015-07-231-8/+20
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* st/mesa: lower gl_TessLevel from float[] to vecnIlia Mirkin2015-07-231-0/+2
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* st/mesa: query shader CAPs for tessellationIlia Mirkin2015-07-231-0/+15
| | | | The MaxTessPatchComponents query added by Marek.
* st/mesa: add texture updates for tessellation programsIlia Mirkin2015-07-234-0/+72
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* st/mesa: handle constbufs/ubos for tessellation shadersIlia Mirkin2015-07-233-1/+95
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* st/mesa: add conversion for tessellation shadersMarek Olšák2015-07-232-98/+274
| | | | Based on code from Ilia Mirkin <[email protected]>.
* st/mesa: add tessellation shader statesIlia Mirkin2015-07-239-1/+459
| | | | additional fixes by Marek
* mesa: implement GL_IS_PER_PATCHMarek Olšák2015-07-231-2/+8
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: use separate varying slots for patch varyingsMarek Olšák2015-07-234-12/+49
| | | | | | | The idea is to allow 32 normal varyings and 32 patch varyings, a total of 64. Previously, only a total of 32 was allowed. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: fix locations of 2-dimensional varyings without varying packing (v2)Marek Olšák2015-07-231-9/+28
| | | | | | v2: renamed producer/consumer_type -> producer/consumer_stage Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: don't demote tess control shader outputsMarek Olšák2015-07-231-1/+5
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: disable varying packing between tessellation shadersMarek Olšák2015-07-231-8/+21
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: allow indexing of gl_out with a non-const if length isn't knownMarek Olšák2015-07-231-0/+10
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: allow redeclaration of TCS gl_out[]Chris Forbes2015-07-231-4/+16
| | | | | Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: validate restrictions on use of barrier()Chris Forbes2015-07-231-0/+99
| | | | | | | | | | With the exception of always-taken switch cases (which are indistinguishable from straight line code in our IR), this disallows use of the builtin barrier() function in all the places it may not appear. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: allow barrier() in tessellation control shadersMarek Olšák2015-07-231-2/+2
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: analyze TES usage of gl_ClipDistanceChris Forbes2015-07-233-0/+27
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: push vertex count determination down one levelChris Forbes2015-07-233-17/+11
| | | | | | | We have the prog here, so we don't need the caller to work this out for us. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: pass shader stage to lower_output_reads and handle tess controlIlia Mirkin2015-07-234-7/+12
| | | | | | | | | | | | | Tessellation control outputs can be read in directly without first having been written. Accessing these will require some special logic anyways, so just let them through. V2: Never lower tess control output reads, whether patch or not -- both can be read back by other threads. Signed-off-by: Ilia Mirkin <[email protected]> Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: properly size unsized arrays in tess stagesChris Forbes2015-07-231-2/+47
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: restrict indexing for writes to TCS outputs to gl_InvocationIDChris Forbes2015-07-231-11/+58
| | | | | | Marek: handle ir_swizzle Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: add builtin constants for ARB_tessellation_shaderChris Forbes2015-07-233-4/+72
| | | | | | Limits from other extensions added by Marek. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: allow nonconst indexing of arrays where we can work out an implicit sizeChris Forbes2015-07-231-1/+36
| | | | | Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: relax unsized input/output block arrays for TCS/TESChris Forbes2015-07-231-7/+30
| | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* glsl: add the tessellation extension to the list for the "layout" qualifierMarek Olšák2015-07-231-1/+2
| | | | | | | | | | | | | | | | This is technically not needed, but it makes the compiler return a better error message if tessellation is used with GLSL < 1.50. Instead of: error: syntax error, unexpected NEW_IDENTIFIER, expecting $end It returns: error: #version 150 layout qualifier `triangles' used And the tessellation spec says: OpenGL 3.2 and GLSL 1.50 are required. So it makes perfect sense. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: don't lower variable indexing on non-patch tessellation inputs/outputsMarek Olšák2015-07-236-21/+57
| | | | | | | | | | | | There is no way to lower them, because the array sizes are unknown at compile time. Based on a patch from: Fabian Bieler <[email protected]> v2: add comments Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* glsl: make stand-alone compiler work with tessellation shaders.Fabian Bieler2015-07-233-1/+12
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: add "in" or "out" prefix to name when flattening interface blocksFabian Bieler2015-07-231-2/+5
| | | | | | | | This is to prevent a name conflict in tessellation shaders built-in interface blocks. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* glsl: lower gl_TessLevel* from float[n] to vecn.Fabian Bieler2015-07-237-13/+517
| | | | | | | | | | Similar to gl_ClipDistance -> gl_ClipDistanceMESA v2: - renamed is_mesa_var to lowered_builtin_array_variable - moved LowerTessLevel into gl_constants - cosmetic changes in lower_tess_level.cpp Reviewed-by: Kenneth Graunke <[email protected]>
* glsl: make lower_clip_distance work with tessellation shaders.Fabian Bieler2015-07-231-80/+105
| | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Dave Airlie <[email protected]>