| Commit message (Collapse) | Author | Age | Files | Lines |
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Both classes are completely private to ir_to_mesa.cpp, so there won't be
any name conflicts with other parts of Mesa. The prefix simply makes it
harder to read.
Also, use a class rather than typedef structs.
Reviewed-by: Ian Romanick <[email protected]>
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This is in preparation from removing the "ir_to_mesa_" prefix on the
src_reg and dst_reg types, which would cause a naming conflict.
Reviewed-by: Ian Romanick <[email protected]>
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My feeble attempt to invoke the extract_git_sha1 script from
SConscript didn't work. Hopefully this will do for now.
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Reviewed-by: Corbin Simpson <[email protected]>
Reviewed-by: Kristian Høgsberg <[email protected]>
Tested-by: Sedat Dilek <[email protected]>
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Reviewed-by: Corbin Simpson <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Tested-by: Sedat Dilek <[email protected]>
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The code would previously handle the projection, then swizzle the
shadow comparitor into place. However, when the projection is done
"by hand," as in the TXB case, the unprojected shadow comparitor would
over-write the projected shadow comparitor.
Shadow comparison with projection and LOD is an extremely rare case in
real application code, so it shouldn't matter that we don't handle
that case with the greatest efficiency.
NOTE: This is a candidate for the stable branches.
Reviewed-by: Brian Paul <[email protected]>
References: https://bugs.freedesktop.org/show_bug.cgi?id=32395
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NOTE: This is a candidate for the 7.9 and 7.10 branches.
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Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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Silences constant overflow compiler warning.
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This matches the behaviour below when numSamples is compared.
At least with the gallium state tracker this can actually occur if st_render_texture fails.
Signed-off-by: Brian Paul <[email protected]>
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No one uses it now, but I will need it for a lowering pass.
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The docs say so.
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Commit 4c4ab5668cd6df573db7b065f0493fb80ac70ab8 didn't properly
handle the stride==0 case.
Fixes https://bugs.freedesktop.org/show_bug.cgi?id=35961
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This is always the way with real hardware and desktop OpenGL. Some
hardware can't do some formats natively. The alpha-only, luminance,
and intensity formats are usually the most problematic. Some sized
formats can also be problematic. This patch provides fall-back
formats for those that are not natively supported.
At some point it would be interesting to try providing
device-independent conversions using EXT_texture_swizzle. The drivers
that support EXT_texture_swizzle could, for example, see
GL_LUMINANCE16_SNORM as MESA_FORMAT_SIGNED_R16 with a { r, r, r, 1 }
swizzle. Care would need to be taken to prevent issues with using
those textures for FBO rendering.
This is the rest of the fix for glean's pixelFormats test on i965.
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This class of hardware can natively sample all of the snorm surface
formats that DX10 requires, but it can't do some of the legacy GL
formats. In particular, all of the alpha, luminance, and intensity
formats are unsupported.
This partially fixes the breakage in glean's pixelFormats test since
GL_EXT_texture_snorm support was added to Mesa.
Reviewed-by: Kenneth Graunke <[email protected]>
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We use this format to represent the accum buffer. No snorm texture
sampling or rendering takes place.
Fixes failed assertion with swrast and any app using the accum buffer
(and glxinfo).
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Piglit tests:
- glsl-fs-shadow2d-01
- glsl-fs-shadow2d-02
- glsl-fs-shadow2d-03
- fs-shadow2d-red-01
- fs-shadow2d-red-02
- fs-shadow2d-red-03
NOTE: This is a candidate for the stable branches.
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NOTE: This is a candidate for the stable branches.
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Signed-off-by: Alex Deucher <[email protected]>
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Signed-off-by: Alex Deucher <[email protected]>
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Improves frame rate in apps with at least one user vertex buffer and
a hw index buffer.
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NOTE: This is a candidate for the stable branches.
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Shouldn't happen, but you never know.
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We already have pb_buffer::reference::count.
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This reverts commit 9f013a8233197d4a0482661cb37cfeac1a61b804.
These passes are still need for non-GLSL paths like g3dvl and ARB
programs.
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Various documentation mentions that "W" is handed to the WM stage,
but further digging seems to indicate that they really mean 1/W.
The code here is still unclear, but changing this fixes piglit
test "fragcoord_w" on Sandybridge as well as a Khronos ES2 conformance
test. I also tested 3DMarkMobile ES2.0's taiji and hoverjet demos, as
well as Nexuiz, just to be safe.
NOTE: This is a candidate for the 7.10 branch.
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Fixes regressions caused by commit 9a21bc6401, namely GPU hangs when
running gnome-shell or compiz (Mesa bugs #35820 and #35853).
I incorrectly refactored the case that dealt with ARF_NULL; even in that
case, the source register needs to be changed to the MRF.
NOTE: This is a candidate for the 7.10 branch (if 9a21bc6401 is
cherry-picked, take this one too).
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Based on some code and ideas from Keith Whitwell.
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Some GPUs can't do it (I think most of DX9 ones), so they should have
the option not to allow it.
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Branch emulation and loop unrolling are done in the GLSL frontend.
Transforming loops is no longer needed for fragment shaders, but it is still
necessary for vertex shaders.
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Registers that are used inside of loops need to be considered live
starting with the first instruction of the outermost loop.
https://bugs.freedesktop.org/show_bug.cgi?id=34370
NOTE: This is a candidate for the 7.9 and 7.10 branches.
Reviewed-by: Eric Anholt <[email protected]>
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Should fix gnome-shell's fade shader.
Unification of the shader backend which is supposed to remove the
code duplication is still WIP.
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Because
fetch_count = max_index - min_index + 1
overflows for min_index = 0 and max_index = 0xffffffff.
Fixes fdo 35815.
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