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* i965: add support for image AoATimothy Arceri2015-11-042-14/+18
| | | | | | | | | | | | | V3: clamp array index to the correct size (the size of the current array rather than the inner array) Francisco Jerez. V2: avoid useless zero-initialization and addition for the first AoA level, avoid redundant temporary, make use of type_size_scalar(), rename aoa_size to element_size, assign the indirect indexing temporary directly to image.reladdr, and replace while loop with a for loop. All suggested by Francisco Jerez. Reviewed-by: Francisco Jerez <[email protected]>
* llvmpipe: add cache for compressed texturesRoland Scheidegger2015-11-0419-18/+730
| | | | | | | | | | | | | | | | | | | | | | compressed textures are very slow because decoding is rather complex (and because there's no jit code code to decode them too for non-technical reasons). Thus, add some texture cache which holds a couple of decoded blocks. Right now this handles only s3tc format albeit it could be extended to work with other formats rather trivially as long as the result of decode fits into 32bit per texel (ideally, rgtc actually would decode to more than 8 bits per channel, but even then making it work for it shouldn't be too difficult). This can improve performance noticeably but don't expect wonders (uncompressed is unsurprisingly still faster). It's also possible it might be slower in some cases (using nearest filtering for example or if there's otherwise not many cache hits, the cache is only direct mapped which isn't great). Also, actual decode of a block relies on util code, thus even though always full blocks are decoded it is done texel by texel - this could obviously benefit greatly from simd-optimized code decoding full blocks at once... Note the cache is per (raster) thread, and currently only used for fragment shaders. Reviewed-by: Jose Fonseca <[email protected]>
* llvmpipe: use simple coeffs calc for 128bit vectorsOded Gabbay2015-11-041-1/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | There are currently two methods in llvmpipe code to calculate coeffs to be used as inputs for the fragment shader. The two methods use slightly different ways to do the floating point calculations and thus produce slightly different results. The decision which method to use is determined by the size of the vector that is used by the platform. For vectors with size of more than 128bit, a single-step method is used, in which coeffs_init_simple() + attribs_update_simple() are called. For vectors with size of 128bit or less, a two-step method is used, in which coeffs_init() + attribs_update() are called. This causes some piglit tests (clip-distance-bulk-copy, interface-vs-unnamed-to-fs-unnamed) to fail when using platforms with 128bit vectors (such as ppc64le or x86-64 without AVX). This patch makes platforms with 128bit vectors use the single-step method (aka "simple" method) instead of the two-step method. This would make the resulting coeffs identical between more platforms, make sure the piglit tests passes, and make debugging and maintainability a bit easier as the generated LLVM IR will be the same for more platforms. The performance impact is negligible for x86-64 without AVX, and basically non-existent for ppc64le, as it can be seen from the following benchmarking results: - glxspheres, on ppc64le: - original code: 4.892745317 frames/sec 5.460303857 Mpixels/sec - with the patch: 4.932083873 frames/sec 5.504205571 Mpixels/sec - Additional 0.8% performance boost - glxspheres, on x86-64 without AVX: - original code: 20.16418809 frames/sec 22.50323395 Mpixels/sec - with the patch: 20.31328989 frames/sec 22.66963152 Mpixels/sec - Additional 0.74% performance boost - glmark2, on ppc64le: - original code: score of 58 - with my change: score of 57 - glmark2, on x86-64 without AVX: - original code: score of 175 - with the patch: score of 167 - Impact of of -4.5% on performance - OpenArena, on ppc64le: - original code: 3398 frames 1719.0 seconds 2.0 fps 255.0/505.9/2773.0/0.0 ms - with the patch: 3398 frames 1690.4 seconds 2.0 fps 241.0/497.5/2563.0/0.2 ms - 29 seconds faster with the patch, which is about 2% - OpenArena, on x86-64 without AVX: - original code: 3398 frames 239.6 seconds 14.2 fps 38.0/70.5/719.0/14.6 ms - with the patch: 3398 frames 244.4 seconds 13.9 fps 38.0/71.9/697.0/14.3 ms - 0.3 fps slower with the patch (about 2%) Additional details can be found at: http://lists.freedesktop.org/archives/mesa-dev/2015-October/098635.html Signed-off-by: Oded Gabbay <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* nir: Properly invalidate metadata in nir_opt_remove_phis().Kenneth Graunke2015-11-031-0/+5
| | | | | | | Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Eduardo Lima Mitev <[email protected]> Cc: [email protected]
* nir: Properly invalidate metadata in nir_lower_vec_to_movs().Kenneth Graunke2015-11-031-0/+5
| | | | | | | Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Eduardo Lima Mitev <[email protected]> Cc: [email protected]
* nir: Properly invalidate metadata in nir_opt_copy_prop().Kenneth Graunke2015-11-031-0/+6
| | | | | | | Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Eduardo Lima Mitev <[email protected]> Cc: [email protected]
* nir: Properly invalidate metadata in nir_remove_dead_variables().Kenneth Graunke2015-11-031-2/+8
| | | | | | | | v2: Preserve live_variables too (Jason). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Eduardo Lima Mitev <[email protected]>
* nir: Properly invalidate metadata in nir_split_var_copies().Kenneth Graunke2015-11-031-0/+5
| | | | | | | Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Eduardo Lima Mitev <[email protected]> Cc: [email protected]
* nir: Properly invalidate metadata in nir_lower_global_vars_to_local().Kenneth Graunke2015-11-031-0/+3
| | | | | | | | v2: Preserve nir_metadata_live_variables as well (caught by Jason). Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]> Reviewed-by: Eduardo Lima Mitev <[email protected]>
* nir: Unexpose _impl versions of copy_prop and dceJason Ekstrand2015-11-033-4/+2
| | | | | Reviewed-by: Kristian Høgsberg <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: rename UniformBlockStageIndex to InterfaceBlockStageIndexJordan Justen2015-11-037-21/+22
| | | | | | | | Signed-off-by: Jordan Justen <[email protected]> Cc: Samuel Iglesias Gonsálvez <[email protected]> Cc: Iago Toral <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]> Reviewed-by: Juha-Pekka Heikkila <[email protected]>
* i965/vec4: Send from GRF in atomic operations.Matt Turner2015-11-031-12/+18
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* gallium/radeon: allow returning SDMA fences from pipe->flushMarek Olšák2015-11-041-8/+56
| | | | | | | pipe->flush never returned SDMA fences. This fixes it. This is only an issue on amdgpu where fences can signal out of order. Reviewed-by: Michel Dänzer <[email protected]>
* gallium/radeon: always return the last SDMA fence on SDMA flush if neededMarek Olšák2015-11-042-4/+8
| | | | Reviewed-by: Michel Dänzer <[email protected]>
* i965: Add scalar geometry shader support.Kenneth Graunke2015-11-035-24/+666
| | | | | | | | | | | | | | | | | | | | This is hidden behind INTEL_SCALAR_GS=1 for now, as we don't yet support instanced geometry shaders, and Orbital Explorer's shader spills like crazy. But the infrastructure is in place, and it's largely working. v2: Lots of rebasing. v3: (feedback from Kristian Høgsberg) - Handle stride and subreg_offset correctly for ATTRs; use a helper. - Fix missing emit_shader_time_end() call. - Delete dead code after early EOT in static vertex case to avoid tripping asserts in emit_shader_time_end(). - Use proper D/UD type in intexp2(). - Fix "EndPrimitve" and "to that" typos. - Assert that invocations == 1 so we know this is missing. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* i965: Add scalar GS input lowering code.Kenneth Graunke2015-11-031-5/+39
| | | | | | | | | We really ought to compute the VUE map at link time and stash it, rather than recomputing it here, but with the mess of program structures I wasn't sure where to put it. We can improve that later. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* i965: Fix the fs_visitor GS constructor to take shader_time_index.Kenneth Graunke2015-11-032-3/+5
| | | | | | | | Jason reworked this so it isn't simply ST_GS anymore...it's either -1 (not enabled) or an actual offset. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Kristian Høgsberg <[email protected]>
* i965/gen8+: Extract color clear surface stateBen Widawsky2015-11-031-6/+15
| | | | | | | | | | | | | | On future generation platforms the color clear value is stored elsewhere in the surface state. By extracting this logic, we can cleanly implement the difference in an upcoming patch. Should have no functional impact. v2: Move hunk from the next patch into this patch (Matt) Whitespace fix (Ben) Signed-off-by: Ben Widawsky <[email protected]> Reviewed-by: Neil Roberts <[email protected]>
* i965/gen8+: Remove redundant zeroing of surface stateBen Widawsky2015-11-031-12/+0
| | | | | | | | | | | | | | The allocate_surface_state already zeroes out the surface state, and doing it later in the function is destructive for what we want to accomplish when we split out support for gen9 fast clears (next patch). NOTE: Only dword 12 actually needed to be fixed, but it seemed more consistent to remove the other instances as well. I can make an argument both ways (open coding it, vs. not). I can rework the next patch if requires. Signed-off-by: Ben Widawsky <[email protected]> Reviewed-by: Chad Versace <[email protected]> Reviewed-by: Neil Roberts <[email protected]>
* nvc0: add missing compute parameters required by cloverSamuel Pitoiset2015-11-031-1/+10
| | | | | | | This fixes crashes with some piglit OpenCL tests. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nvc0: handle NULL pointer in nvc0_get_compute_param()Samuel Pitoiset2015-11-031-24/+21
| | | | | | | | | To get the size (in bytes) of a compute parameter, clover first calls get_compute_param() with a NULL data pointer. The RET() macro is based on nv50. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* i965/skl: Add GT4 PCI IDsBen Widawsky2015-11-031-1/+5
| | | | | | | | | | | | | | | | | | | | Like other gen8+ hardware, the hardware automatically scales up thread counts. We must be careful about the URB sizes since GT4 adds another slice. One of the existing PCI IDs is actually mislabeled as GT3. Arguably this is a real bug since the URB size will be wrong. Because this patch is simply meant to add the missing IDs, that will be fixed in a later patch. v2: No longer relevant. v3: Update the wm thread count to support GT4. The WM thread count is used to determine the maximum scratch space required. Currently the code always allocates the maximum amount even though lower GT SKUs require less. The formula is threads_per_psd * subslices_per_slice * slices Cc: [email protected] Reviewed-by: Jordan Justen <[email protected]> Signed-off-by: Ben Widawsky <[email protected]>
* mesa: Add spec citations for DispatchCompute*Jordan Justen2015-11-021-5/+29
| | | | | | | | | | | | | | | Note: The OpenGL 4.3 - 4.5 specification language for DispatchCompute appears to have an error regarding the max allowed values. When adding the specification citation, we note why the code does not match the specification language. v2: * Updates based on review from Iago Signed-off-by: Jordan Justen <[email protected]> Cc: Iago Toral Quiroga <[email protected]> Cc: Marta Lofstedt <[email protected]> Reviewed-by: Marta Lofstedt <[email protected]>
* mesa: Update DispatchComputeIndirect errors for indirect parameterJordan Justen2015-11-021-6/+5
| | | | | | | | | | | | | | | | | | | | | | | There is some discrepancy between the return values for some error cases for the DispatchComputeIndirect call in the ARB_compute_shader specification. Regarding the indirect parameter, in one place the extension spec lists that the error returned for invalid values should be INVALID_OPERATION, while later it specifies INVALID_VALUE. The OpenGL 4.3 and OpenGLES 3.1 specifications appear to be consistent in requiring the INVALID_VALUE error return in this case. Here we update the code to match the main specifications, and update the citations use the main specification rather than the extension specification. v2: * Updates based on review from Iago Signed-off-by: Jordan Justen <[email protected]> Cc: Iago Toral Quiroga <[email protected]> Cc: Marta Lofstedt <[email protected]> Reviewed-by: Marta Lofstedt <[email protected]>
* i965/fs: Clean up FBH code.Matt Turner2015-11-021-4/+3
| | | | Reviewed-by: Ian Romanick <[email protected]>
* i965/vec4: Clean up FBH code.Matt Turner2015-11-021-13/+5
| | | | | | It did a bunch of unnecessary stuff, emitting an extra MOV included. Reviewed-by: Ian Romanick <[email protected]>
* i965: Replace default case with list of enum values.Matt Turner2015-11-025-26/+29
| | | | | | | If we add a new file type, we'd like to get warnings if it's not handled. Reviewed-by: Ian Romanick <[email protected]>
* i965/vec4: Don't disable channels in any/all comparisons.Matt Turner2015-11-021-42/+10
| | | | | | | | | | | | | | | | | | | | | | We've made a mistake in calling the Channel Enable bits "writemask", because they do more than control which channels of the destination are written -- they actually control which channels are enabled (surprise! surprise!) So, if we emit cmp.z.f0(8) null.xy<1>D g10<4,4,1>.xyzzD g2<0,4,1>.xyzzD mov(8) g12<1>.xUD 0x00000000UD (+f0.all4h) mov(8) g12<1>.xUD 0xffffffffUD where the CMP instruction has only .xy channel enables, it won't write the .zw channels of the flag register, which are of course read by the +f0.all4 predicate. We need to always emit CMP instructions whose flag result might be read by such a predicate with all channels enabled. Reviewed-by: Jason Ekstrand <[email protected]>
* mesa: fix uniforms calculation in glGetProgramivTapani Pälli2015-11-021-2/+12
| | | | | | | | | | | | | Since introduction of SSBO, UniformStorage contains not just uniforms but also buffer variables, this needs to be taken in to account when calculating active uniforms with GL_ACTIVE_UNIFORMS and GL_ACTIVE_UNIFORM_MAX_LENGTH. No Piglit regressions. Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Eduardo Lima Mitev <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* mesa: fix program resource queries for atomic counter buffersTapani Pälli2015-11-021-2/+26
| | | | | | | | | | | | | | gl_active_atomic_buffer contains index to UniformStorage, we need to calculate resource index for that gl_uniform_storage. Fixes following CTS tests: ES31-CTS.program_interface_query.atomic-counters ES31-CTS.program_interface_query.atomic-counters-one-buffer No Piglit regressions. Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Marta Lofstedt <[email protected]>
* glsl: join calculate_array_size() and calculate_array_stride()Juha-Pekka Heikkila2015-11-021-110/+80
| | | | | | | | | | | | These helpers are ran for same case the same loop. Here joined their operation so the loop is ran just once. Also fixed out-of-memory condition here. v2: Make the loop simpler to read as per Tapani's suggestion Signed-off-by: Juha-Pekka Heikkila <[email protected]> Reviewed-by: Samuel Iglesias Gonsálvez <[email protected]> Tested-by: Tapani Pälli <[email protected]>
* mesa: expose support for OES/EXT_draw_elements_base_vertex to OpenGL ESRyan Houdek2015-11-014-6/+103
| | | | | | | This has been tested with the piglits in the mailing list and on the Dolphin emulator. Reviewed-by: Ilia Mirkin <[email protected]>
* nouveau: set MaxDrawBuffers to the same value as MaxColorAttachmentsIlia Mirkin2015-11-011-1/+1
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Cc: [email protected]
* nv50: use correct heaps for FP and GP code segmentsSamuel Pitoiset2015-11-011-2/+2
| | | | | | This is just a cosmetic change. Trivial. Signed-off-by: Samuel Pitoiset <[email protected]>
* mesa/sso: Add compute shader supportJordan Justen2015-11-012-1/+12
| | | | | | | Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Marta Lofstedt <[email protected]> [[email protected]: Reviewed-by for all except the ctx->_Shader change] Reviewed-by: Iago Toral Quiroga <[email protected]>
* mesa/sso: Add MESA_VERBOSE=api trace supportJordan Justen2015-11-011-0/+33
| | | | | | | | v2: * Use %u for unsigned values (Iago) Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* i965: Setup pull constant state for compute programsJordan Justen2015-11-014-1/+35
| | | | | Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* main/get: Add MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTSJordan Justen2015-11-011-0/+1
| | | | | | Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]> Reviewed-by: Marta Lofstedt <[email protected]>
* glsl: OpenGLES GLSL 3.1 precision qualifiers ordering rulesJordan Justen2015-10-311-2/+4
| | | | | | | | | The OpenGLES GLSL 3.1 specification uses the precision qualifier ordering rules from ARB_shading_language_420pack. Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]> Reviewed-by: Marta Lofstedt <[email protected]>
* glsl: Add compute shader builtin variables for OpenGLES 3.1Jordan Justen2015-10-311-1/+1
| | | | | | Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]> Reviewed-by: Marta Lofstedt <[email protected]>
* nouveau: get rid of tabsIlia Mirkin2015-10-3119-607/+607
| | | | Signed-off-by: Ilia Mirkin <[email protected]>
* i965/sched: don't calculate live intervals for post-RA schedulingConnor Abbott2015-10-311-1/+2
| | | | | | | | | | | For some reason, this causes assertions on gm965 only. In any case, it's unnecessary since we don't need liveness information in the post-RA scheduler. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92744 Cc: Mark Janes <[email protected]> Signed-off-by: Connor Abbott <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* virgl/vtest: fix extra mallocDave Airlie2015-10-311-1/+1
| | | | | | | | This somehow got added twice, drop the first one. Reported by Coverity. Signed-off-by: Dave Airlie <[email protected]>
* virgl: free sampler view on failure pathDave Airlie2015-10-311-1/+5
| | | | | | Reported by Coverity. Signed-off-by: Dave Airlie <[email protected]>
* gallium/swrast: fixup build breakage and warningsDave Airlie2015-10-316-1/+6
| | | | | | | The front buffer rendering changes broke an interface, I didn't fix up all of them. Signed-off-by: Dave Airlie <[email protected]>
* gallium/swrast: fix front buffer blitting. (v2)Dave Airlie2015-10-318-17/+103
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | So I've known this was broken before, cogl has a workaround for it from what I know, but with the gallium based swrast drivers BlitFramebuffer from back to front or vice-versa was pretty broken. The legacy swrast driver tracks when a front buffer is used and does the get/put images when it is mapped/unmapped, so this patch attempts to add the same functionality to the gallium drivers. It creates a new context interface to denote when a front buffer is being created, and passes a private pointer to it, this pointer is then used to decide on map/unmap if the contents should be updated from the real frontbuffer using get/put image. This is primarily to make gtk's gl code work, the only thing I've tested so far is the glarea test from https://github.com/ebassi/glarea-example.git v2: bump extension version, check extension version before calling get image. (Ian) Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=91930 Cc: <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* glsl: set image access qualifiers for AoATimothy Arceri2015-10-311-28/+49
| | | | Reviewed-by: Francisco Jerez <[email protected]>
* i965: Do legacy userclipping in OpenGL ES 1.x contexts.Ian Romanick2015-10-301-1/+2
| | | | | | | | | | | | | | | Commit fba4823a disabled user clipping for everything except compatibility profile. Core profile and OpenGL ES 2.0+ have all removed the classic, OpenGL 1.0 user clip planes. ES 1.x, however, still has them. Fixes OpenGL ES 1.1 conformance mustpass.c and userclip.c Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Tested-by: Olivier Berthier <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92639 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92641
* gbm.h: Add a missing stddef.h include for size_t.Emmanuel Gil Peyrot2015-10-301-0/+1
| | | | | | | | This was causing compilation issues when one of its providers wasn’t already included before gbm.h. Cc: "11.0" <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* winsys/virgl: rework line wrapping/indentEmil Velikov2015-10-304-92/+124
| | | | | | | | Wrap some of the 'omg it's getting out of hand' long lines, and re-indent where things feel off. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Dave Airlie <[email protected]>