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Age
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...
*
Removed gl_texture_object's DeletePending. Changed a comment.
Brian Paul
2005-01-19
1
-2
/
+1
*
Change behaviour of glDeleteTextures as discussed on ARB list.
Brian Paul
2005-01-19
1
-14
/
+9
*
make sure the new instruction Data pointer is set to NULL
Brian Paul
2005-01-19
1
-0
/
+6
*
fix a typo
Brian Paul
2005-01-19
1
-3
/
+3
*
minor formatting fix
Brian Paul
2005-01-19
1
-2
/
+2
*
Bring the texcombine fixes to the trunk.
Keith Whitwell
2005-01-19
7
-96
/
+185
*
Always use ARGB8888 hardware texture format when mesa specifies
Keith Whitwell
2005-01-19
1
-8
/
+9
*
Remove depend on make clean
Keith Whitwell
2005-01-19
1
-0
/
+1
*
Depend tweaks
Keith Whitwell
2005-01-19
1
-3
/
+2
*
make sure we avoid assertion failure wrt VB->ColorPtr[1]->stride
Daniel Borca
2005-01-19
1
-10
/
+11
*
There is no point trying to detect SSE at all, when MESA_NO_SSE is defined. ...
Daniel Borca
2005-01-19
1
-6
/
+8
*
minor reorg of shader files, disable building for now
Brian Paul
2005-01-18
1
-5
/
+11
*
remove some debug
Alan Hourihane
2005-01-18
1
-1
/
+1
*
Fix tristrips (which fixes coloredTexPerf2 & coloredLitPerf2 glean tests)
Alan Hourihane
2005-01-18
1
-1
/
+1
*
remove #ifndef linux, it isnt defined on Linux, where should I define it?
Michal Krol
2005-01-18
1
-77
/
+73
*
comment out _THROW calls, dont want to compile under Linux
Michal Krol
2005-01-18
1
-142
/
+144
*
add shader/slang/slang_mesa.cpp
Michal Krol
2005-01-18
1
-2
/
+3
*
change .cc suffix to .cpp
Michal Krol
2005-01-18
1
-2
/
+2
*
add slang preprocessor C sources; add slang include directories
Michal Krol
2005-01-18
1
-1
/
+10
*
fix // comments
Michal Krol
2005-01-18
17
-4834
/
+4834
*
fix MAX_VERTEX_ATTRIBS_ARB query
Michal Krol
2005-01-18
2
-4
/
+4
*
Fix calculation of last_count in _tnl_wrap_buffers()
Keith Whitwell
2005-01-18
1
-1
/
+3
*
added rule for compiling C++ sources
Brian Paul
2005-01-17
1
-0
/
+5
*
add slang/ directory tree
Michal Krol
2005-01-17
1
-2
/
+270
*
use FABSF(fogCoord) to fix fog calculation problem (Soju Matsumoto)
Brian Paul
2005-01-17
1
-3
/
+3
*
2005-oct-19 3dlabs slang compiler, tweaked a little bit
Michal Krol
2005-01-17
59
-0
/
+22041
*
slang to mesa compatibility, tested only under Windows
Michal Krol
2005-01-17
2
-0
/
+178
*
add 3dlabs_shhandle interface
Michal Krol
2005-01-17
1
-41
/
+42
*
add [.slang] to INCDIR, fix comma in OBJECTS
Michal Krol
2005-01-17
1
-4
/
+4
*
add src/mesa/shader/slang to INCLUDE_DIRS
Michal Krol
2005-01-17
1
-1
/
+2
*
cleaned up warnings
Daniel Borca
2005-01-17
4
-44
/
+45
*
allow more internalFormat/format combinations (i hope i got it right)
Daniel Borca
2005-01-17
1
-2
/
+5
*
fix compilation error for fx/Mesa
Daniel Borca
2005-01-17
1
-1
/
+1
*
silence warning
Brian Paul
2005-01-17
1
-1
/
+1
*
clean up gl2 structs
Brian Paul
2005-01-17
1
-77
/
+85
*
silence a bunch of warnings
Brian Paul
2005-01-17
1
-47
/
+77
*
fix a few warnings
Brian Paul
2005-01-17
1
-1
/
+2
*
added getstring.c
Brian Paul
2005-01-16
1
-0
/
+3
*
_mesa_GetInteger/Float/Boolean/Doublev() are now generated with the new
Brian Paul
2005-01-16
4
-4521
/
+4548
*
make tnl_clipspace_attr->insert field const, to silence warning
Brian Paul
2005-01-16
1
-1
/
+1
*
This fixes it but why mipmaps still work?
Aapo Tahkola
2005-01-16
2
-5
/
+2
*
I was wrong...
Aapo Tahkola
2005-01-16
1
-0
/
+3
*
Looks like masking masking t->filter isnt needed anymore.
Aapo Tahkola
2005-01-16
1
-5
/
+0
*
Added a fast path for emitting unclipped primitives directly to a
Felix Kuehling
2005-01-16
5
-173
/
+375
*
On the way to getting stencil working.
Vladimir Dergachev
2005-01-15
4
-4
/
+146
*
On the way to getting stencil and texture formats working.
Vladimir Dergachev
2005-01-15
8
-63
/
+179
*
Converted to use spantmp2.h.
Felix Kuehling
2005-01-15
1
-74
/
+32
*
Use HW_READ_LOCK and HW_READ_UNLOCK in assembler-optimized span read
Felix Kuehling
2005-01-15
1
-6
/
+6
*
Use symbolic constants to describe pixel shader ALU instructions.
Vladimir Dergachev
2005-01-15
1
-5
/
+38
*
Added fixes for filter modes and support for anisotropy filters.
Aapo Tahkola
2005-01-14
5
-84
/
+94
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