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* Revert "[i965] make stipple pattern continue across GL_LINE_LOOP and ↵Zou Nan hai2008-03-182-3/+3
| | | | | | | GL_LINE_STRIP" There is no information in GS to determinate when to reset line stipple count, still fallback to software This reverts commit 5a0314b431ab147c6156c3011f4cb54161ba4b25.
* glx: Add isDirect back to __GLXcontextRec. It is neededXiang, Haihao2008-03-183-2/+9
| | | | | | to check whether oldGC is used for direct rendering in function MakeContextCurrent. However it is possible oldGC->driContext is already freed. fix bug #14926.
* [i965] make stipple pattern continue across GL_LINE_LOOP and GL_LINE_STRIPZou Nan hai2008-03-182-3/+3
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* r300: add new rs690 pci idDave Airlie2008-03-181-0/+1
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* [965] Fix fp temp reg release code to not usually release all temps.Andrzej Trznadel2008-03-171-2/+2
| | | | Also, use wrapped ffs() instead of native.
* Fix compat implementation of ffs() to return 1-based bit numbers.Andrzej Trznadel2008-03-171-0/+1
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* only set InputsRead bit if input is really usedMarkus Amsler2008-03-171-2/+5
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* mesa: Add vertex.attrib 0-15 to arb_input_attrib_string.Markus Amsler2008-03-171-1/+17
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* r300: Simplify r300VAPInputRoute1.Markus Amsler2008-03-171-7/+3
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* r300: Simplify r300VAPInputRoute0, check for valid input.Markus Amsler2008-03-171-14/+10
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* [i965] round pointsize to nearest int according to specZou Nan hai2008-03-171-2/+2
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* intel: fix the error in commit 7ed1fd5d8438e55fe24091844cdfccb0881306bcXiang, Haihao2008-03-171-1/+1
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* intel: It is needed to allocating texture memory to accommodateXiang, Haihao2008-03-172-25/+35
| | | | a texture when calling TexImage with pixels set to NULL pointer.
* intel: Remove an assertion from intel_miptree_create. TexImageXiang, Haihao2008-03-171-2/+4
| | | | call with zero width/height/depth matches GL spec.
* mesa: avoid to unlock an unlocked array in _mesa_PopClientAttribXiang, Haihao2008-03-171-1/+1
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* mesa: Follow GL spec to draw DEPTH_COMPONENT pixels whenXiang, Haihao2008-03-171-2/+1
| | | | there's no depth buffer. Fix bug #11580
* [i965] fix wpos height 1 pixel higherZou Nan hai2008-03-172-2/+2
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* Test createNewScreen for NULL, not createNewScreenName in driCreateScreen().Kristian Høgsberg2008-03-151-1/+1
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* init tmpNode to zerosBrian2008-03-141-0/+1
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* mesa: fix emit_clamp() so that we don't use an output register as temporaryBrian2008-03-141-3/+12
| | | | | | IR_CLAMP is decomposed into OPCODE_MIN+OPCODE_MAX. Allocate a temporary register for the intermediate value so we don't inadvertantly use an output register (which are write-only on some GPUs).
* glx: fix rotation regression. bug #14963Xiang, Haihao2008-03-141-2/+4
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* intel: fix abort issue with shadowtex demo when useXiang, Haihao2008-03-143-24/+45
| | | | DEPTH_STENCIL texture. (bug#14952).
* fix state.lightprod ambient/specular w value (bug #14983)Roland Scheidegger2008-03-131-2/+2
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* [i965] multiple rendering target supportZou Nan hai2008-03-1315-98/+135
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* libGL: Pull the drawable hash back out in the generic code.Kristian Høgsberg2008-03-124-18/+29
| | | | This will be shared between dri and dri2 code.
* Add another missing check for uninitialized DRI.Kristian Høgsberg2008-03-121-1/+2
| | | | Spotted by Chris Taylor.
* Move make install logic for libGL back into src/mesa/Makefile.Kristian Høgsberg2008-03-103-17/+24
| | | | | | | | | This makes make install work again for non-glx libGL implementations. The make install logic is split into three sub-targets: install-libgl, install-osmesa, install-drivers. The install target in src/glx/x11 is then implemented using the src/mesa make install-libgl rule. Thanks to Dan Nicholson for pointing out the breakage.
* Only try to call DRI function if DRI got initialized properly.Kristian Høgsberg2008-03-102-4/+7
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* remove extra #include of assert.h (bug 14932)Brian2008-03-101-1/+0
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* fix parsing of state.texenv.color (bug 14931)Brian2008-03-102-2/+4
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* dri: fix function call to add new parameter.Dave Airlie2008-03-101-0/+1
| | | | This may not be correct but it should get the build going.
* DRI2: Make setTexBuffer take a __DRIdrawable instead of a BO handle.Kristian Høgsberg2008-03-092-18/+16
| | | | | | | | | | | | | | | | | This fixes a problem where texturing from the same Pixmap more than once per batchbuffer would hang the DRI driver. We just use the region associated with the front left renderbuffer of the __DRIdrawable for texturing, which avoids creating different regions for the same BO. This change also make GLX_EXT_texture_from_pixmap work for direct rendering, since tracking the __DRIdrawable -> BO handle now uses the standard DRI2 event buffer. Of course, DRI2 direct rendering doesn't exist yet. Finally, this commit bumps the DRI interface version again, accounting for the change in the DRI_TEX_BUFFER extension and the change in commit 0bba0e5be7a4a7275dad1edc34bdcc134ea1f424 to pass in the event buffer head index on drawable creation.
* DRI2: Drop DriverAPI.UpdateBuffer.Kristian Høgsberg2008-03-093-27/+23
| | | | | | | __dri2ParseEvents() would determine the kind of event, but then call UpdateBuffer() in either case, and UpdateBuffer() would then have to figure that out again to dispatch to HandleBufferAttach() or HandleDrawableConfig(). Pretty pointless.
* DRI2: Pass the context instead of the screen to __dri2ParseEvents().Kristian Høgsberg2008-03-093-9/+6
| | | | | | Makes a lot more sense, since the screen is always implicit in the DRI drawable, but it may not be possible to track down a context from just a drawable.
* DRI2: Add event buffer head as an argument to driCreateNewDrawable().Kristian Høgsberg2008-03-091-2/+3
| | | | The DRI driver needs to know where in the buffer to start reading.
* fix botched test for clearing color buffers (should fix depth peeling ↵Brian2008-03-091-3/+4
| | | | regression)
* Set normalized flag for GLubyte arrays in _mesa_VertexAttribPointerNV()Markus Amsler2008-03-091-1/+2
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* init vertex weight attrib to (1,0,0,0)Markus Amsler2008-03-091-1/+1
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* fix __builtin_expect() definition test for IBM XLC (sf bug 1909832)Brian2008-03-091-1/+1
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* Properly revert the libGL loader path breakage.Kristian Høgsberg2008-03-091-0/+1
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* libGL: Fall back to DEFAULT_DRIVER_DIR properly.Kristian Høgsberg2008-03-091-1/+2
| | | | | | | | After commit 6fd82f6fbd208dc7b1839ea408a5fb28589ee622, we would overwrite the libPath default value with NULL if libGL was running non-setuid and none of the env vars were set. Thanks to Magnus Kessler <[email protected]> for spotting it.
* replace // comment with /* */ (bug 14916)Brian2008-03-091-1/+1
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* Use _X_HIDDEN to hide a bunch of leaked symbols.Kristian Høgsberg2008-03-085-37/+43
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* Move DRI context functions into dri_glx.c.Kristian Høgsberg2008-03-087-129/+153
| | | | Also drop isDirect flag; if gc->driContext is non-NULL, it's direct.
* Move DRI drawable creation into dri_glx.c.Kristian Høgsberg2008-03-084-56/+68
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* Introduce __GLXDRIscreen so we can start moving function pointers in there.Kristian Høgsberg2008-03-085-48/+58
| | | | | Temporarily rename the __DRIscreen member to __driScreen. Eventually, we'll move that into __GLXDRIscreen and only access it in dri_glx.c.
* Move DRI specific parts of CreateContext into dri_glx.c.Kristian Høgsberg2008-03-083-29/+43
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* Convert driCreateScreen and driDestroyScreen to function pointers.Kristian Høgsberg2008-03-083-19/+23
| | | | | We avoid leaking the symbols and will be able to replace them with DRI2 implementation later on.
* Abstract __DRIdisplayPrivateRec away in dri_glx.c.Kristian Høgsberg2008-03-085-101/+37
| | | | | | | | This patch moves __DRIdisplayPrivateRec definition into dri_glx.c and let's dri_glx.c allocate the __DRIdisplay struct pointer to from __GLXdisplayPrivate. A small step towards moving more of the dri functionality into dri_glx.c.
* Make __glXCloseDisplay static instead of prototyping it to avoid warning.Kristian Høgsberg2008-03-081-9/+1
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