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* tgsi: add simple tgsi_is_msaa_target() helperBrian Paul2016-04-021-0/+8
* glsl: rename var and simplify ifTimothy Arceri2016-04-021-4/+4
* glsl: store ubo or ssbo index in block indexTimothy Arceri2016-04-022-22/+29
* glsl: store stage reference in gl_uniform_blockTimothy Arceri2016-04-025-37/+26
* glsl: simplify buffer block resource limit checkingTimothy Arceri2016-04-021-55/+32
* glsl: simplify SSBO resources checkTimothy Arceri2016-04-021-7/+1
* glsl: split buffer block arrays earlierTimothy Arceri2016-04-021-27/+27
* glsl: only set buffer block binding once during initialisationTimothy Arceri2016-04-021-26/+6
* glsl: Fix prorgram interface query locations biasing for SSO.Kenneth Graunke2016-04-012-13/+16
* glsl: Return -1 for program interface query locations in many cases.Kenneth Graunke2016-04-012-58/+42
* glsl: Consolidate gl_VertexIDMESA -> gl_VertexID query hacks.Kenneth Graunke2016-04-012-19/+10
* glsl: Clean up some leftover cruft.Kenneth Graunke2016-04-011-4/+1
* glsl: Add all system variables to the input resource list.Kenneth Graunke2016-04-012-18/+1
* glsl: Delete hack for VS system values.Kenneth Graunke2016-04-011-4/+0
* glsl: Make add_interface_variables only consider the appropriate stage.Kenneth Graunke2016-04-011-1/+1
* glsl: Clarify "mask" variable in add_interface_variables().Kenneth Graunke2016-04-011-5/+5
* glsl: Pass stage to add_interface_variables().Kenneth Graunke2016-04-011-5/+5
* glsl: Make vertex ID lowering declare gl_BaseVertex as hidden.Kenneth Graunke2016-04-011-1/+1
* glsl: Exclude ir_var_hidden variables from the program resource list.Kenneth Graunke2016-04-011-1/+1
* mesa: Make _mesa_choose_tex_format() handle stencil textures.Kenneth Graunke2016-04-011-0/+5
* glsl: Don't require matching centroid qualifiersJordan Justen2016-04-011-1/+10
* gallium: distinguish between shader IR in get_compute_paramBas Nieuwenhuizen2016-04-0212-39/+54
* gallium: add global buffer memory barrier bitBas Nieuwenhuizen2016-04-022-0/+3
* gallium: add threads per block TGSI propertyBas Nieuwenhuizen2016-04-024-1/+31
* gallium: add compute shader IR typeBas Nieuwenhuizen2016-04-025-1/+7
* glsl: remove tabs and fix some other style issues in glcpp-parse.yTimothy Arceri2016-04-021-1424/+1352
* i965: Add an implemnetation of nir_op_fquantize2f16Jason Ekstrand2016-04-012-0/+53
* nir: Add an opcode for stomping a 32-bit value to 16-bit precisionJason Ekstrand2016-04-011-0/+1
* nvc0: enable compute shaders on GK104 and GM107+Samuel Pitoiset2016-04-011-1/+2
* nvc0: bump the maximum number of UBOs for compute on KeplerSamuel Pitoiset2016-04-012-3/+0
* nvc0/ir: do not lower shared+atomics on GM107+Samuel Pitoiset2016-04-011-7/+10
* nvc0/ir: add atomics support on shared memory for KeplerSamuel Pitoiset2016-04-012-1/+108
* nvc0/ir: fix wrong pred emission for ld lock on GK104Samuel Pitoiset2016-04-011-1/+4
* nvc0/ir: add support for compute UBOs on KeplerSamuel Pitoiset2016-04-012-1/+57
* nvc0: add indirect compute support on KeplerSamuel Pitoiset2016-04-011-34/+77
* nvc0: reduce likelihood of collision for real buffers on KeplerSamuel Pitoiset2016-04-011-2/+2
* nvc0: store ubo info to the driver constbuf on KeplerSamuel Pitoiset2016-04-014-1/+30
* nvc0: bind user uniforms for compute on KeplerSamuel Pitoiset2016-04-012-27/+55
* nvc0: bind shader buffers for compute on KeplerSamuel Pitoiset2016-04-012-3/+39
* nvc0: bind driver cb for compute on c7[] for KeplerSamuel Pitoiset2016-04-014-45/+37
* gallivm: Prevent disassembly debug output from being truncated.Jose Fonseca2016-04-011-9/+9
* compiler: random comment fixupRob Clark2016-04-011-1/+1
* radeonsi: use util_strchrnul() to fix android build errorMauro Rossi2016-04-011-1/+2
* egl: android: enable EGL_FRAMEBUFFER_TARGET_ANDROID and EGL_RECORDABLE_ANDROIDRob Herring2016-04-011-0/+4
* egl: Add EGL_RECORDABLE_ANDROID attributeRob Herring2016-04-014-0/+9
* egl: Add EGL_FRAMEBUFFER_TARGET_ANDROID attributeRob Herring2016-04-014-1/+10
* Android: fix x86 gallium buildsRob Herring2016-04-015-5/+55
* gallivm: Use vector selects on LLVM 3.3+.Jose Fonseca2016-04-011-3/+5
* glsl: do not raise unitialized variable warnings on builtins/reserved GL vari...Alejandro PiƱeiro2016-04-011-1/+2
* nv50,nvc0: add PIPE_BIND_LINEAR support to is_format_supportedIlia Mirkin2016-03-312-0/+18