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* ilo: add GEN_EXTRACT() and GEN_SHIFT32()Chia-I Wu2014-09-124-133/+142
* ilo: remove ILO_GEN_GET_MAJOR()Chia-I Wu2014-09-121-1/+0
* ilo: careful with empty fb state in ilo_gpe_set_fb()Chia-I Wu2014-09-122-1/+6
* nv50,nvc0: enable ARB_texture_viewIlia Mirkin2014-09-124-6/+6
* mesa/st: add ARB_texture_view supportIlia Mirkin2014-09-126-18/+105
* gallium: add a texture target to sampler view and a CAP to use itIlia Mirkin2014-09-1217-0/+20
* nouveau: only enable stencil func if the visual has stencil bitsIlia Mirkin2014-09-122-2/+2
* nouveau: only enable the depth test if there actually is a depth bufferIlia Mirkin2014-09-125-4/+9
* nouveau: remove unneeded assertMaarten Lankhorst2014-09-111-1/+0
* nouveau: rework reference frame handlingMaarten Lankhorst2014-09-113-4/+37
* nouveau: fix MPEG4 hw decodingMaarten Lankhorst2014-09-111-3/+3
* nouveau: re-allocate bo's on overflowMaarten Lankhorst2014-09-114-11/+87
* ilo: fix a compile error with -Werror=format-securityChia-I Wu2014-09-121-1/+1
* i965/vec4: Only examine virtual_grf_end for GRF sourcesIan Romanick2014-09-111-8/+12
* st/mesa: handle failed context creation for core profileBrian Paul2014-09-112-34/+53
* i965: Implement GL_PRIMITIVES_GENERATED with non-zero streams.Iago Toral Quiroga2014-09-111-4/+9
* radeon/uvd: use PIPE_USAGE_STAGING for msg&fb buffersChristian König2014-09-111-1/+1
* radeon/video: use the hw to initial clear the buffersChristian König2014-09-113-10/+8
* radeon/video: use more of the common buffer code v2Christian König2014-09-116-67/+62
* ilo: add a new disassemblerChia-I Wu2014-09-113-4444/+1352
* ilo: update genhw headersChia-I Wu2014-09-1111-247/+203
* glsl: allow precision qualifier on sampler arraysFrank Henigman2014-09-111-34/+41
* glsl: mark variable as loop constant when it is set read onlyTapani Pälli2014-09-111-7/+2
* radeonsi: Simplify si_dma_copy_tile functionMichel Dänzer2014-09-111-62/+41
* u_vbuf: simple whitespace fixBrian Paul2014-09-101-1/+2
* mesa: fix UNCLAMPED_FLOAT_TO_UBYTE() macro for MSVCBrian Paul2014-09-101-4/+4
* mesa: trim down some #includesBrian Paul2014-09-107-12/+2
* pipe-loader: Include unistd.h in pipe_loader_drm.c for close function.Vinson Lee2014-09-101-0/+1
* i965: Disable guardband clipping in the smaller-than-viewport case.Kenneth Graunke2014-09-101-0/+31
* i965: Request lowering gl_VertexIDIan Romanick2014-09-101-0/+1
* i965: Expose gl_BaseVertex via a vertex attribute.Kenneth Graunke2014-09-103-20/+65
* i965: Refactor Gen4-7 VERTEX_BUFFER_STATE emission into a helper.Kenneth Graunke2014-09-101-30/+47
* i965: Make gl_BaseVertex available in a buffer object.Kenneth Graunke2014-09-103-0/+31
* i965: Calculate start/base_vertex_location after preparing vertices.Kenneth Graunke2014-09-106-12/+34
* i965: Handle SYSTEM_VALUE_VERTEX_ID_ZERO_BASEIan Romanick2014-09-101-0/+1
* mesa: Fix glGetActiveAttribute for gl_VertexID when lowered.Kenneth Graunke2014-09-101-1/+13
* mesa: Replace string comparisons with SYSTEM_VALUE enum checks.Kenneth Graunke2014-09-101-2/+2
* glsl: Add a lowering pass for gl_VertexIDIan Romanick2014-09-106-0/+165
* glsl/linker: Make get_main_function_signature publicIan Romanick2014-09-102-4/+8
* mesa: Add SYSTEM_VALUE_BASE_VERTEXIan Romanick2014-09-102-1/+15
* mesa: Add SYSTEM_VALUE_VERTEX_ID_ZERO_BASEIan Romanick2014-09-102-0/+13
* mesa: Document SYSTEM_VALUE_VERTEX_ID and SYSTEM_VALUE_INSTANCE_IDIan Romanick2014-09-101-0/+57
* vc4: Add support for shadow samplers.Eric Anholt2014-09-091-3/+58
* vc4: Add support for texture swizzles.Eric Anholt2014-09-091-1/+8
* vc4: Move the texture format into a struct.Eric Anholt2014-09-091-3/+5
* vc4: Add support for depth texturing.Eric Anholt2014-09-091-3/+13
* vc4: Expose r4 to register allocation.Eric Anholt2014-09-094-23/+49
* vc4: Drop pointless raddr conflict handling on SF.Eric Anholt2014-09-091-1/+0
* vc4: The r4_count is supposed to be how many writes, not reads.Eric Anholt2014-09-091-1/+1
* r600g,radeonsi: Set RADEON_GEM_NO_CPU_ACCESS flag for tiled BOsMichel Dänzer2014-09-103-5/+13