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* intel: Ensure variable intel is used in i915 builds.Vinson Lee2013-02-081-1/+1
* glsl: Ensure glsl_type constructors initialize gl_type.Vinson Lee2013-02-081-0/+2
* winsys/radeon: improve debuging printingJerome Glisse2013-02-081-1/+2
* softpipe: get rid of tgsi_sampler_control param in img_filterRoland Scheidegger2013-02-082-40/+37
* softpipe: fix using optimized filter functionRoland Scheidegger2013-02-081-0/+1
* gallivm: fix typo in lp_build_mul_normRoland Scheidegger2013-02-081-1/+1
* llvmpipe: first steps of adding dual source blend supportRoland Scheidegger2013-02-084-27/+57
* llvmpipe: refactoring of visibility counter handlingRoland Scheidegger2013-02-085-20/+56
* xorg: fix exa finish accessJerome Glisse2013-02-081-1/+1
* egl-wayland: Make sure we allocate a back buffer even if nothing was renderedKristian Høgsberg2013-02-081-0/+8
* Consolidate some redundant definitions of ARRAY_SIZE() macro.Paul Berry2013-02-087-10/+7
* intel/pre-gen6: Disable EXT_framebuffer_multisample.Paul Berry2013-02-083-12/+2
* glsl: Initialize all tfeedback_candidate_generator member variables.Vinson Lee2013-02-071-1/+3
* nv30: Fix memory leak.Vinson Lee2013-02-071-0/+1
* glsl: Change loop_analysis to not look like a resource leakIan Romanick2013-02-072-8/+7
* mesa: Don't check (offset + size <= bufObj->Size) in BindBufferRange.Paul Berry2013-02-071-7/+0
* i965: Set UniformBufferOffsetAlignment to sizeof(vec4)Ian Romanick2013-02-071-0/+1
* mesa: Allow glGet* queries of MAX_VARYING_COMPONENTS in ES 3Matt Turner2013-02-071-3/+1
* gbm: Remember to init format on gbm_dri_bo_create.Daniel van Vugt2013-02-071-0/+2
* glx: Centralize the code for context flushing.Eric Anholt2013-02-071-45/+37
* glx: Add a little comment about what dri2FlushFrontBuffer() does.Eric Anholt2013-02-071-0/+4
* radeonsi: Handle scaled and integer formats for samplers and vertex elements.Michel Dänzer2013-02-071-17/+46
* radeonsi: Don't advertise PIPE_FORMAT_L8A8_SRGB support.Michel Dänzer2013-02-071-2/+2
* radeonsi: Remove incorrect (and dead) assignment in tex_fetch_args().Michel Dänzer2013-02-071-2/+0
* radeonsi: Use unique names for referring to texture sampling intrinsics.Michel Dänzer2013-02-071-3/+18
* r300g: put textures with usage=staging in GTT and make them linearMarek Olšák2013-02-072-1/+6
* r600g: fix slice tile max for compressed texture and async dmaJerome Glisse2013-02-072-4/+8
* radeonsi: use new RGBX formatsMarek Olšák2013-02-071-0/+26
* r300g: fix blending and alpha-test with RGBX16F and enable MSAA for itMarek Olšák2013-02-076-14/+45
* r300g: use new RGBX formatsMarek Olšák2013-02-072-3/+22
* r600g: use new RGBX formatsMarek Olšák2013-02-072-0/+52
* st/mesa: use new RGBX formatsMarek Olšák2013-02-071-17/+111
* mesa: add RGBX formats for existing GL RGB texture formatsMarek Olšák2013-02-076-47/+959
* gallium: add RGBX formats for existing GL RGB texture formatsMarek Olšák2013-02-073-0/+36
* i965/blorp: Support blits between ARGB and XRGB formats.Kenneth Graunke2013-02-061-14/+12
* i965/blorp: Support overriding destination alpha to 1.0.Kenneth Graunke2013-02-061-0/+19
* i965: Implement CopyTexSubImage2D via BLORP (and use it by default).Kenneth Graunke2013-02-065-8/+154
* mesa: Put extern "C" guards in renderbuffer.h.Kenneth Graunke2013-02-061-1/+7
* llvmpipe: remove extraneous const qualifierBrian Paul2013-02-062-2/+2
* gallium/util: remove duplicated function util_format_is_rgb_no_alphaMarek Olšák2013-02-063-33/+6
* st/mesa: get rid of GET_CURRENT_CONTEXT in st_choose_formatMarek Olšák2013-02-066-22/+21
* st/mesa: adjust texture format selection to try the closest base format firstMarek Olšák2013-02-061-18/+13
* st/mesa: put RGBX8 and RGBA8 in the default format listsMarek Olšák2013-02-061-0/+2
* st/mesa: add the rest of RGB8 format/type combos to exact_format_mapping tablesMarek Olšák2013-02-061-2/+0
* mesa: fixup inconsistent naming of RG16 formatsMarek Olšák2013-02-0612-37/+37
* r600g: report correct control flow depthMarek Olšák2013-02-061-2/+1
* glsl: fix incorrect comment about do_common_optimizationMarek Olšák2013-02-061-2/+2
* st/mesa: emit saturates in the vertex shader if Shader Model 3.0 is supportedMarek Olšák2013-02-063-3/+6
* st/mesa: advertise ARB_shading_language_packing for GLSL >= 1.30Marek Olšák2013-02-062-0/+16
* st/mesa: do most of GLSL lowering outside of the optimization do-while loopMarek Olšák2013-02-061-36/+29