| Commit message (Collapse) | Author | Age | Files | Lines |
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Switch over to use the CoordsReplaceBits bitmask.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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Switch over to use the CoordsReplaceBits bitmask.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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The aim is to replace the CoordReplace array by
a bitfield. Until all drivers are converted,
establish the bitfield in parallel to the
CoordReplace array.
v2: Fix bitmask logic.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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Instead use the internal gl_shader_stage enum everywhere. This
makes things more consistent and gets rid of unnecessary
conversions.
Ideally it would be nice to remove the Type field from gl_shader
altogether but currently it is used to differentiate between
gl_shader and gl_shader_program in the ShaderObjects hash table.
Reviewed-by: Kenneth Graunke <[email protected]>
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If the log file specified by the GALLIUM_LOG_FILE begins with '+', open
the file in append mode. This is useful to log all gallium output for
an entire piglit run, for example.
v2: put GALLIUM_LOG_FILE support inside an #ifdef DEBUG block.
Reviewed-by: Jose Fonseca <[email protected]>
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anv_pipeline_binding::index is a uint8_t, but some code assigned to it
UINT16_MAX.
Reviewed-by: Anuj Phogat <[email protected]>
Reviewd-by: Jason Ekstrand <[email protected]>
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The expected stride calculation is completely wrong. It should
ultimately be multiplying cpp and width rather than dividing. The width
also needs to be aligned to the tiling width first before converting to
stride bytes.
The whole stride check here is possibly pointless. Any buffers which
were allocated outside of vc4 may have strides with larger alignment
requirements.
Signed-off-by: Rob Herring <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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We still need to recompile the passthrough shader when this value
changes, as it also affects the output vertex count. But otherwise,
we can eliminate recompiles on Gen8+.
We probably want to do this for Gen7 as well, but that requires
rewriting the input release code to use a loop, which is a trade-off
I'd need to consider in more detail.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Alejandro Piñeiro <[email protected]>
Cc: [email protected]
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i965 has no special hardware for this, so the best way to implement
this is to pass it in via a uniform.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Alejandro Piñeiro <[email protected]>
Cc: [email protected]
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Fixes three GL44-CTS.tessellation_shader subtests:
- max_patch_vertices
- single.max_patch_vertices
- tessellation_control_to_tessellation_evaluation.gl_PatchVerticesIn
These use gl_PatchVerticesIn in the TES, but don't link against a
TCS (which would allow the linker to lower it to a constant). We had
no handling for the system value in the backend, so it would just
assert fail.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Alejandro Piñeiro <[email protected]>
Cc: [email protected]
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i965 has no special hardware for this, so we need to pass this value in
as a uniform (unless the TES is linked against a TCS, in which case the
linker can just replace this with a constant).
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Alejandro Piñeiro <[email protected]>
Cc: [email protected]
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v2: fixup after renaming to util_queue_fence
Reviewed-by: Nicolai Hähnle <[email protected]>
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v2: rename the event to util_queue_fence
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Found by -fsanitize=undefined. Note that this should be a harmless issue in
practice because the inst->op check always dominates anyway.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
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Found using -fsanitize=undefined.
Cc: "11.1 11.2 12.0" <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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type_size_vec4_times_4() was introduced as a fix in 8dcf807cb43383
however since 3810c1561 we can just use type_size_scalar() and
get the actual number of outputs we need.
Reviewed-by: Kenneth Graunke <[email protected]>
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We've had some trouble in the past with copying integers around via
float pointers, as the C compiler sometimes uses x87 floating point
registers to load values on 32-bit systems. Passing the
gl_constant_value union should be safer.
To avoid churn, this patch creates a "GLfloat *value" variable so
existing uses can stay the same.
Not observed to fix anything, but I was in the area adding more integer
state vars, and thought it'd be wise.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Dave Airlie <[email protected]>
Cc: [email protected]
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Reviewed-by: Nicolai Hähnle <[email protected]>
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also print the average count per frame
Reviewed-by: Nicolai Hähnle <[email protected]>
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Use LLVMBuildRetVoid in epilogs and the GS copy shader and
si_llvm_build_ret otherwise.
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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We could also do MSAA resolve in a compute shader like Vulkan and remove
these workarounds.
v2: comment the magic numbers
Reviewed-by: Nicolai Hähnle <[email protected]>
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this is the correct hw requirement
Reviewed-by: Nicolai Hähnle <[email protected]>
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for easier access
Reviewed-by: Nicolai Hähnle <[email protected]>
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This change enables the creation of pbuffer
surfaces on the surfaceless platform.
v3: Going back to single-buffered pbuffer
plus additional code review changes
Reviewed-by: Chad Versace <[email protected]>
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The previous assertions required for texture sizes smaller than block_size
that src_box.x + src_box.width still be block size.
(e.g. for a texture with width 3, and src_box.x = 0, src_box.width would
have to be 4 to not assert.)
This caused some assertions with some other state tracker.
It looks though like callers aren't expected to round up widths to block sizes
(for sizes larger than block size the assertion would still have verified it
wouldn't have been rounded up) so we simply shouldn't use a minify which
rounds up to block size.
(No piglit change with llvmpipe.)
Reviewed-by: Jose Fonseca <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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The gallium contract would be that bind flags must indicate all possible
bindings a resource might get used, but fact is the mesa state tracker does
not set bind flags correctly, and this is more or less unfixable due to GL.
This caused a bug with piglit arb_uniform_buffer_object-rendering-dsa
since 6e6fd911da8a1d9cd62fe0a8a4cc0fb7bdccfe02 - the commit is correct,
but it caused us to miss updates to fs UBOs completely, since the
corresponding buffer didn't have the appropriate bind flag set (thus we
wouldn't check if it is indeed currently bound).
See the discussion about this starting here:
https://lists.freedesktop.org/archives/mesa-dev/2016-June/119829.html
So, update the bind flags when we detect such usage.
Note we update this value for now only in places which matter for us - that
is creating sampler/surface view, or binding constant buffer. There's plenty
more places (setting streamout buffers, vertex/index buffers, ...) where
things can be set with the wrong bind flags, but the bind flags there never
matter.
While here also make sure we only set dirty constant bit when it's a fs
constant buffer - totally doesn't matter if it's vs/gs.
Reviewed-by: Jose Fonseca <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Possibly this should move into an fd2 wrapper fxn, similar to the
texture state tracking done for fd3/fd4 (clamp emulation, etc)
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Nayan Deshmukh <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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The images struct is an uninitialized local variable on the stack. If the
callback returns 0, the struct might not have been updated and so should
be considered uninitialized. Currently the code ignores the return value,
which (depending on stack contents) might end up in reading a non-zero
value from images.image_mask and dereferencing further fields.
Another solution would be to initialize image_mask with 0, but checking
the return value seems more sensible and it is what Gallium is doing.
v2: fix typos in commit message,
fix indentation,
remove unnecessary parentheses and pointer dereference to keep line
length reasonable.
Cc: 11.2 12.0 <[email protected]>
Signed-off-by: Tomasz Figa <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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This makes sure that dri_set_tex_buffer2 -> dri_drawable_validate_att
will re-create the front left attachment buffer after the drawable got
invalidated.
Fixes window contents not updating until the window is resized when
using DRI2 PRIME.
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Built-in variable "MaxCombinedShaderStorageBlocks" was added to GLSL 4.40
revision 9.
Section "1.2.1 Changes since revision 8 of GLSL version 4.40",
page 3 of the PDF states:
"Bug 11734: Add gl_MaxCombinedShaderOutputResources and mark
gl_MaxCombinedImageUnitsAndFragmentOutputs as deprecated."
Fixes: GL44-CTS.shader_image_load_store.basic-glsl-const
Reviewed-by: Kenneth Graunke <[email protected]>
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In order to do zero-copy between two different devices
the memory should not be tiled.
Tested with GStreamer on a laptop that has 2 GPUs:
1- gstvaapidecode:
HW decoding and dmabuf export with nouveau driver on Nvidia GPU.
2- glimagesink:
EGLImage imports dmabuf on Intel GPU.
TEST: DRI_PRIME=1 gst-launch vaapidecodebin ! glimagesink
Signed-off-by: Julien Isorce <[email protected]>
Reviewed-by: Christian König <[email protected]>
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This replaces the current bash generator with a python based generator
using mako. It's quite fast and works with both python 2.7 and python
3.5, and should work with 3.3+ and maybe even 3.2.
It produces an almost identical file except for a minor layout changes,
and the addition of a "generated file, do not edit" warning.
Cc: "12.0" <[email protected]>
Signed-off-by: Dylan Baker <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Reviewed-by: Brian Paul <[email protected]>
Tested-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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The functions are also useful for mesa.
Introduce src/util/bitscan.{h,c}. Move ffs function
implementations from src/mesa/main/imports.{h,c}.
Move bit scan related functions from
src/gallium/auxiliary/util/u_math.h. Merge platform
handling with what is available from within mesa.
v2: Try to fix MSVC compile.
Reviewed-by: Brian Paul <[email protected]>
Tested-by: Brian Paul <[email protected]>
Signed-off-by: Mathias Fröhlich <[email protected]>
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git_sha1.c is generated in $(top_builddir)/src.
Fixes out-of-tree builds since 4825264f75c83576.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96516
Signed-off-by: Aaron Watry <[email protected]>
Reviewed-and-Tested-by: Michel Dänzer <[email protected]>
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Avoid ASan new-delete-type-mismatch when Function::domTree is created as
DominatorTree in Function::convertToSSA but destroyed only as base
Graph in ~Function.
Reviewed-by: Ilia Mirkin <[email protected]>
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This was removed in d9546b0c5d and replced with the precise_trig driconf
option. However, we still need precise trig in the Vulkan driver so this
commit brings back the environment variable and compiler->precise_trig is
effectively the logical OR of the two.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=96484
Reviewed-by: Kenneth Graunke <[email protected]>
Cc: "12.0" <[email protected]>
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Pulling DF uniforms from pull constant buffer generates messages like:
send(4) g12<1>DF g12<0,1,0>F
sampler ld SIMD4x2 Surface = 1 Sampler = 0 mlen 1 rlen 1
which produces GPU hangs in Cherryview/Braswell:
"For 64-bit Align1 operation or multiplication of dwords in CHV,
source horizontal stride must be aligned to qword."
This seems to be documented in the Cherryview PRM, Volume 7, Page 843:
"When source or destination datatype is 64b or operation is integer
DWord multiply, regioning in Align1 must follow these rules:
1. Source and Destination horizontal stride must be aligned to the
same qword."
We should set the destination type to UD, D, or F so that
the register stride checker doesn't notice. The destination type of
send messages is basically irrelevant anyway.
Cc: "12.0" <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95462
Signed-off-by: Samuel Iglesias Gonsálvez <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Pulling DF inputs from the URB generates messages like:
send(8) g23<1>DF g1<8,8,1>UD
urb 3 SIMD8 read mlen 1 rlen 2 { align1 1Q };
which makes the simulator angry:
"For 64-bit Align1 operation or multiplication of dwords in CHV,
source horizontal stride must be aligned to qword."
This seems to be documented in the Cherryview PRM, Volume 7, Page 823:
"When source or destination datatype is 64b or operation is integer
DWord multiply, regioning in Align1 must follow these rules:
1. Source and Destination horizontal stride must be aligned to the
same qword."
Setting the source horizontal stride to QWord is insane, as it's the
message header containing 8 URB handles in a single 32-bit DWord.
Instead, we should whack the destination type to UD, D, or F so that
the register stride checker doesn't notice. The destination type of
send messages is basically irrelevant anyway.
Cc: "12.0" <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95462
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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Cherryview/Broxton annoyingly have a minimum number of VS URB entries
of 34, which is not a multiple of 8. When the VS size is less than 9,
the number of VS entries has to be a multiple of 8.
Notably, BLORP programmed the minimum number of VS URB entries (34), with
a size of 1 (less than 9), which is invalid.
It seemed like this could be a problem in the regular URB code as well,
so I went ahead and updated that to be safe.
Cc: "12.0" <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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This check was removed in 5b2675093e86 add it back in.
Reviewed-by: Dave Airlie <[email protected]>
Cc: "12.0" <[email protected]>
https://bugs.freedesktop.org/show_bug.cgi?id=96349
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Change MESA into Mesa in CL_PLATFORM_VERSION and CL_DEVICE_VERSION. For
both, always append git version suffix from git_sha1.h.
v5: move semicolon to same line as MESA_GIT_SHA1.
v4: drop #ifdef guards.
v3: add missing include.
v2: change CL_DEVICE_VERSION as well.
Cc: <[email protected]>
Reviewed-by: Francisco Jerez <[email protected]>
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ISTR having suggested this during review of the recent FP64 changes to
the SIMD lowering pass, but it doesn't look like it was taken into
account in the end. Using the fs_reg::component_size helper instead
of this open-coded variant makes sure that the stride is taken into
account correctly. Fixes at least the following piglit tests with
spilling forced on (since otherwise regs_written would be calculated
incorrectly and the spilling code would be rather confused about how
much data needs to be spilled):
spec.arb_gpu_shader_fp64.shader_storage.layout-std140-fp64-shader
spec.arb_gpu_shader_fp64.shader_storage.layout-std140-fp64-mixed-shader
Cc: <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
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allocation.
I haven't found any mention of this in the hardware docs, but
experimentally what seems to be going on is that when the per-thread
scratch slot size is changed between two pipelined draw calls, shader
invocations using the old and new scratch size setting may end up
being executed in parallel, causing their scratch offset calculations
to be based in a different partitioning of the scratch space, which
can cause their thread-local scratch space to overlap leading to
cross-thread scratch corruption.
I've been experimenting with alternative workarounds, like emitting a
PIPE_CONTROL with DC flush and CS stall between draw (or dispatch
compute) calls using different per-thread scratch allocation settings,
or avoiding reuse of the scratch BO if the per-thread scratch
allocation doesn't exactly match the original. Both seem to be as
effective as this workaround, but they have potential performance
implications, while this should be basically for free.
Fixes over 40 failures in our CI system with spilling forced on
(including CTS, dEQP and Piglit failures) on a number of different
platforms from Gen4 to Gen9. The 'glsl-max-varyings' piglit test
seems to be able to reproduce this bug consistently in the vertex
shader on at least Gen4, Gen8 and Gen9 with spilling forced on.
Cc: <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This will be used to find out what per-thread slot size a previously
allocated scratch BO was used with in order to fix a hardware race
condition without introducing additional stalls or memory allocations.
Instead of calling brw_get_scratch_bo() manually from the various
codegen functions, call a new helper function that keeps track of the
per-thread scratch size and conditionally allocates a larger scratch
BO.
v2: Handle BO allocation manually instead of relying on
brw_get_scratch_bo (Ken).
Cc: <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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power of two.
The bitwise arithmetic trick used in brw_get_scratch_size() to clamp
the scratch allocation to 1KB has the unintended side effect that it
will cause us to allocate 2x the required amount of scratch space if
the original per-thread scratch size happened to be already a power of
two. Instead use the obvious MAX2 idiom to clamp the scratch
allocation to the expected range.
Cc: <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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