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* glsl: Rename [u]int64_t tokens.Kenneth Graunke2017-01-202-5/+5
* Revert "i965: Really don't emit Q or UQ moves on Gen < 8"Matt Turner2017-01-201-8/+0
* i965: Select DF type for 64-bit integers on Gen < 8.Matt Turner2017-01-204-10/+12
* i965: Enable ARB_gpu_shader_int64 on Gen8+Ian Romanick2017-01-202-0/+6
* i965: Split SIMD16 CMP of Q and UQ instructionsIan Romanick2017-01-201-14/+29
* i965: Enable 64-bit integer support for almost all unary and binary operationsIan Romanick2017-01-201-10/+0
* i965: Enable uploading 64-bit integer uniformsIan Romanick2017-01-201-1/+3
* i965: Add 64-bit integer support for conversions and bitcastsIan Romanick2017-01-202-5/+35
* i965: Enable emitting Q and UQ instructions in the fs backendIan Romanick2017-01-202-1/+12
* i965: Add support for constant evaluation on Q and UQ typesIan Romanick2017-01-202-7/+20
* i965: Return Q and UQ types for int64 and uint64Ian Romanick2017-01-201-4/+2
* i965: Really don't emit Q or UQ moves on Gen < 8Ian Romanick2017-01-201-0/+8
* nir: Add support for 64-bit integer types to split_var_copies_blockIan Romanick2017-01-201-0/+2
* nir: Enable 64-bit integer support for almost all unary and binary operationsIan Romanick2017-01-201-9/+15
* nir: Shift count for shift opcodes is always 32-bitsIan Romanick2017-01-202-7/+7
* nir: Lower packing and unpacking of 64-bit integer typesIan Romanick2017-01-201-5/+37
* nir: Add 64-bit integer support for conversions and bitcastsIan Romanick2017-01-203-1/+67
* nir: Add 64-bit integer constant supportIan Romanick2017-01-203-0/+29
* nir: Add GLSL_TYPE_INT64 and GLSL_TYPE_UINT64 to glsl_get_bit_sizeIan Romanick2017-01-201-0/+2
* glsl: Optimize redundant pack(unpack()) and unpack(pack()) combinationsIan Romanick2017-01-201-0/+28
* glsl: Add a lowering pass for 64-bit integer modulusIan Romanick2017-01-202-0/+12
* glsl: Add "built-in" functions to do 64%64 => 64 modulusIan Romanick2017-01-205-0/+508
* glsl: Add a lowering pass for 64-bit integer divisionIan Romanick2017-01-202-0/+12
* glsl: Add "built-in" functions to do 64/64 => 64 divisionIan Romanick2017-01-205-2/+763
* glsl: Add a lowering pass for 64-bit integer sign()Ian Romanick2017-01-202-0/+8
* glsl: Add "built-in" function for 64-bit integer sign()Ian Romanick2017-01-206-0/+251
* glsl: Add a lowering pass for 64-bit integer multiplicationIan Romanick2017-01-205-0/+822
* glsl: Add "built-in" functions to do 64x64 => 64 multiplicationIan Romanick2017-01-209-3/+117
* glsl: Move builtin_function related prototypes to a separate fileIan Romanick2017-01-2012-19/+56
* glsl/standalone: Enable ARB_gpu_shader_int64Ian Romanick2017-01-202-3/+15
* i965: Avoid int64 warnings.Dave Airlie2017-01-201-0/+28
* i965: Avoid int64 induced warningsDave Airlie2017-01-203-0/+6
* mesa/program: Add unused ir operations.Dave Airlie2017-01-201-0/+28
* glsl: Allow GLSL_TYPE_INT64 for ir_unop_abs and ir_unop_signIan Romanick2017-01-201-1/+2
* glsl: Print GLSL_TYPE_UINT64 and GLSL_TYPE_INT64 valuesIan Romanick2017-01-201-0/+2
* glsl: Add interaction between ARB_gpu_shader_int64 and ARB_shader_clockIan Romanick2017-01-201-1/+19
* glsl: Add 64-bit integer functionsDave Airlie2017-01-201-3/+174
* glsl/varying_packing: Add 64-bit integer supportDave Airlie2017-01-201-0/+62
* glsl/ast: Add 64-bit integer support in some places.Dave Airlie2017-01-201-0/+5
* glsl: Add 64-bit integer support to some operations.Dave Airlie2017-01-202-8/+8
* glsl/ir_builder: Add support for some 64-bit bitcasts.Dave Airlie2017-01-202-0/+30
* glsl/ast: Add 64-bit integer support to conversion functionsDave Airlie2017-01-202-0/+99
* glsl: Add 64-bit integer support for constant expressionsDave Airlie2017-01-202-41/+77
* glsl/ir: Add support for 64-bit integer conversions.Dave Airlie2017-01-203-0/+210
* glsl: Add 64-bit integer support to uniform initialiser codeDave Airlie2017-01-201-2/+2
* glsl/varyings: Add 64-bit integer support.Dave Airlie2017-01-201-0/+8
* glsl/ast/ir: Add 64-bit integer constant supportDave Airlie2017-01-208-8/+193
* mesa: Add support for 64-bit integer uniformsDave Airlie2017-01-202-5/+247
* glsl: Add basic ARB_gpu_shader_int64 typesDave Airlie2017-01-2011-4/+131
* glsl: Add ARB_gpu_shader_int64 boilerplate.Dave Airlie2017-01-202-0/+8