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* anv/pipeline: Use get_scratch_space/address for compute shadersJason Ekstrand2016-11-161-9/+7
| | | | | Reviewed-by: Kristian H. Kristensen <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* anv: Move INTERFACE_DESCRIPTOR_DATA setup to the pipelineJason Ekstrand2016-11-163-27/+38
| | | | | | | | | | There are a few dynamic bits, namely binding table and sampler addresses, but most of it is static and really belongs in the pipeline. It certainly doesn't belong in flush_compute_descriptor_set. We'll use the same state merging trick we use for gen7 DEPTH_STENCIL. Reviewed-by: Kristian H. Kristensen <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* anv/pipeline: Roll genX_pipeline_util.h into genX_pipeline.cJason Ekstrand2016-11-163-1296/+1266
| | | | | Reviewed-by: Kristian H. Kristensen <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* anv/pipeline: Unify graphics_pipeline_createJason Ekstrand2016-11-165-213/+80
| | | | | Reviewed-by: Kristian H. Kristensen <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* anv/pipline: Re-order state emission and make it consistentJason Ekstrand2016-11-162-8/+5
| | | | | | | | This commit makes both gen7 and gen8 pipeline setup emit state packets in exactly the same order. Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Kristian H. Kristensen <[email protected]>
* anv/pipeline: Rework the 3DSTATE_VF_TOPOLOGY helperJason Ekstrand2016-11-162-11/+9
| | | | | | | It gets a new name and moved to genX_pipeline_util.h. Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Kristian H. Kristensen <[email protected]>
* anv/pipeline: Move 3DSTATE_PS_EXTRA setup into a helperJason Ekstrand2016-11-162-27/+33
| | | | | Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Kristian H. Kristensen <[email protected]>
* anv/pipeline: Unify 3DSTATE_WM emissionJason Ekstrand2016-11-163-70/+55
| | | | | Reviewed-by: Kristian H. Kristensen <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* intel/genxml: Make 3DSTATE_WM more consistent across gensJason Ekstrand2016-11-168-22/+52
| | | | | Reviewed-by: Kristian H. Kristensen <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* anv/pipeline: Unify 3DSTATE_PS emissionJason Ekstrand2016-11-163-102/+72
| | | | | Reviewed-by: Kristian H. Kristensen <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* anv/pipeline/gen7: Properly set 3DSTATE_PS::DualSourceBlendEnableJason Ekstrand2016-11-161-1/+1
| | | | | Reviewed-by: Kristian H. Kristensen <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* intel/genxml: Make some 3DSTATE_PS fields more consistentJason Ekstrand2016-11-165-16/+16
| | | | | Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Kristian H. Kristensen <[email protected]>
* anv/pipeline: Make emit_3dstate_sbe safe to call without a FSJason Ekstrand2016-11-163-6/+10
| | | | | Reviewed-by: Kristian H. Kristensen <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* anv/pipeline: Unify 3DSTATE_GS emissionJason Ekstrand2016-11-163-109/+75
| | | | | Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Kristian H. Kristensen <[email protected]>
* anv/pipeline/gen8: Set 3DSTATE_GS::InstanceControlJason Ekstrand2016-11-161-0/+1
| | | | | Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Kristian H. Kristensen <[email protected]>
* intel/genxml: Make some 3DSTATE_GS fields more consistentJason Ekstrand2016-11-167-14/+14
| | | | | Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Kristian H. Kristensen <[email protected]>
* anv/pipeline: Unify 3DSTATE_VS emissionJason Ekstrand2016-11-163-82/+89
| | | | | | | | | With this commit, a few fields are now specified on gen7 which weren't before. However, the values specified are zero which is the default so the final hardware packet remains the same. Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Kristian H. Kristensen <[email protected]>
* anv/pipeline/gen8: Enable VS statisticsJason Ekstrand2016-11-161-1/+1
| | | | | Reviewed-by: Kristian H. Kristensen <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* anv/pipeline: Stop claiming to support running without a vertex shaderJason Ekstrand2016-11-162-83/+69
| | | | | | | | | | | | | From the Vulkan spec version 1.0.32 docs for vkCreateGraphicsPipelines: The stage member of one element of pStages must be VK_SHADER_STAGE_VERTEX_BIT Since a vertex shader is always required, this hasn't been used since we deleted meta. Let's get rid of the complexity. Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Kristian H. Kristensen <[email protected]>
* intel/genxml: Make some VS/GS fields consistent across gensJason Ekstrand2016-11-164-12/+12
| | | | | | | We use the names from gen8+ Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Kristian H. Kristensen <[email protected]>
* anv/pipeline: Get rid of the kernel pointer fieldsJason Ekstrand2016-11-167-56/+27
| | | | | | | | | | Now that we have anv_shader_bin, they're completely redundant with other information we have in the pipeline. For vertex shaders, we also go through way too much work to put the offset in one or the other field and then look at which one we put it in later. Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Kristian H. Kristensen <[email protected]>
* anv/pipeline: Set correct binding table and sampler countsJason Ekstrand2016-11-163-8/+49
| | | | | Reviewed-by: Timothy Arceri <[email protected]> Reviewed-by: Kristian H. Kristensen <[email protected]>
* mesa: if MESA_DEBUG=context, create a debug contextBrian Paul2016-11-164-2/+27
| | | | | | | | | | | | | | | | | | | A number of drivers report useful debug/perf information accessible through GL_ARB_debug_output and with debug contexts (i.e. setting the GLX_CONTEXT_DEBUG_BIT_ARB flag). But few applications actually use the GL_ARB_debug_output extension. This change lets one set the MESA_DEBUG env var to "context" to force-set a debug context and report debug/perf messages to stderr (or whatever file MESA_LOG_FILE is set to). This is a useful debugging tool. The small change in st_api_create_context() is needed so that st_update_debug_callback() gets called to hook up the driver debug callbacks when ST_CONTEXT_FLAG_DEBUG was not set, but MESA_DEBUG=context. v2: use %.*s format string instead of allocating temporary buffer. Reviewed-by: Nicolai Hähnle <[email protected]>
* u_simple_shaders: try to un-break the Windows buildNicolai Hähnle2016-11-161-2/+3
| | | | Acked-by: Edward O'Callaghan <[email protected]>
* radeonsi: fix a subtle bounds checking corner case with 3-component attributesNicolai Hähnle2016-11-163-2/+39
| | | | | | | | I'm also sending out a piglit test, gl-2.0/vertexattribpointer-size-3, which exposes this corner case. Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
* radeonsi: reject some 3-component formats as buffer texturesNicolai Hähnle2016-11-161-8/+35
| | | | | | | Fixes parts of GL45-CTS.gtf32.GL3Tests.packed_pixels.packed_pixels_pbo. Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
* st/mesa: swap bytes in the fallback format translation path of GetTexImageNicolai Hähnle2016-11-161-0/+6
| | | | | | | Fixes parts of GL45-CTS.gtf32.GL3Tests.packed_pixels.packed_pixels_pixelstore. Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
* st/mesa: simplify and fix st_GetTexSubImageNicolai Hähnle2016-11-161-49/+24
| | | | | | | | | | | | | | | By using _mesa_image_address, the code becomes simpler _and_ fixes the bug that GL_PACK_SKIP_IMAGES was applied even on non-3D textures. Also, converting a whole slice at a time simplifies the format translation fallback path. Fixes parts of GL45-CTS.gtf32.GL3Tests.packed_pixels.packed_pixels_pixelstore. v2: fix a silly mistake during code movement Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
* st/mesa: fix SINT <-> UINT conversion during PBO upload / downloadNicolai Hähnle2016-11-165-22/+89
| | | | | | | | | | | This fixes use cases like glReadPixels from an RGBA8I framebuffer into a PBO with type GL_INT by clamping values appropriately when they fall outside the range of the destination format. Fixes parts of GL45-CTS.gtf32.GL3Tests.packed_pixels.packed_pixels_pbo. Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
* st/mesa: change st_pbo_create_upload_fs to st_pbo_get_upload_fsNicolai Hähnle2016-11-163-10/+11
| | | | | | | For consistency with st_pbo_get_download_fs. Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
* st/mesa: fix ReadPixels into packed formats with PBONicolai Hähnle2016-11-161-2/+1
| | | | | | | | | | | | When using the GPU download path, we bind the PBO as a buffer texture, so call is_format_supported accordingly. On radeonsi, this means that GPU downloads aren't used for UNSIGNED_SHORT_5_6_5 destinations, for example. Fixes parts of GL45-CTS.gtf32.GL3Tests.packed_pixels.packed_pixels_pbo. Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
* util/blitter: add clamping during SINT <-> UINT blitsNicolai Hähnle2016-11-166-43/+125
| | | | | | | | | | | | Even though glBlitFramebuffer cannot be used for SINT <-> UINT blits, we still need to handle this type of blit here because it can happen as part of texture uploads / downloads, e.g. uploading a GL_RGBA8I texture from GL_UNSIGNED_INT data. Fixes parts of GL45-CTS.gtf32.GL3Tests.packed_pixels.packed_pixels. Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
* util/blitter: index texfetch_col shaders by typeNicolai Hähnle2016-11-161-35/+19
| | | | | Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]>
* i965: miptree: prevent potential NULL pointer accessLionel Landwerlin2016-11-161-2/+8
| | | | | | | | | | | If the mcs buffer allocation fails we might get a NULL pointer. This was reported by Coverity and should only happen if we run out of memory. v2: return failure at the point of allocation (Chris) CID: 1394290 Signed-off-by: Lionel Landwerlin <[email protected]>
* intel/blorp: Use designated initializers in surf_convert_to_single_sliceJordan Justen2016-11-151-16/+13
| | | | | | Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* EGL/android: pbuffer implementationLiu Zhiquan2016-11-162-23/+78
| | | | | | | | | | | | | | | | | | | Android path didn't support pbuffer, so add pbuffer support to fix most failing dEQP and CTS pbuffer test cases. Patch adds a single buffer config to support pbuffer, and creates image in getBuffers for pbuffer when surface type is front surface. The EGL 1.5 spec states that pbuffers have a back buffer but no front buffer, single-buffered surfaces with no front buffer confuse Mesa; so we deviate from the spec, following the precedent of Mesa's EGL X11 platform. V3: update commit message and code review changes. Signed-off-by: Liu Zhiquan <[email protected]> Signed-off-by: Kalyan Kondapally <[email protected]> Reviewed-by: Emil Velikov <[email protected]>
* egl: add missing error-checking to eglReleaseTexImage()Eric Engestrom2016-11-161-3/+40
| | | | | Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Tapani Pälli <[email protected]>
* i965: Consolidate GEN9 LP definitionBen Widawsky2016-11-151-80/+42
| | | | | | Signed-off-by: Ben Widawsky <[email protected]> Reviewed-by: Anuj Phogat <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* i965/glk: Add basic Geminilake supportBen Widawsky2016-11-151-0/+46
| | | | | | | | | | v2: s/bdw/gen; Add the 2x6 config v3: Add min_ds_entries Cc: "13.0" <[email protected]> Signed-off-by: Ben Widawsky <[email protected]> Reviewed-by: Anuj Phogat <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* util: Fix Clang trivial destructor check.Vinson Lee2016-11-151-4/+4
| | | | | | | | | | | | | | | Check for Clang before GCC. Clang defines __GNUC__ == 4 and __GNUC_MINOR__ == 2 and matches the GCC check but not the GCC version for trivial destructor. Fixes: 98ab905af0e0 ("mesa: Define introspection macro to determine whether a type is trivially destructible.") Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98526 Signed-off-by: Vinson Lee <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Edward O'Callaghan <[email protected]> Reviewed-by: Francisco Jerez <[email protected]>
* swr: mark color clamping as unsupportedIlia Mirkin2016-11-151-2/+3
| | | | | | | | | | | There is no functionality in swr to clamp either vertex or frag colors. This could be added in swr_shader, at which point these could be re-enabled. Fixes arb_color_buffer_float-render Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Tim Rowley <[email protected]>
* swr: always enable adding start/base vertex to gl_VertexIdIlia Mirkin2016-11-151-0/+1
| | | | | | | Fixes gl-3.2-basevertex-vertexid Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Tim Rowley <[email protected]>
* swr: add support for upper-left fragcoord positionIlia Mirkin2016-11-151-2/+8
| | | | | | | Fixes glsl-arb-fragment-coord-conventions. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Tim Rowley <[email protected]>
* swr: make sure that all rendering is finished on shader destroyIlia Mirkin2016-11-151-0/+8
| | | | | | | | | | | | Rendering could still be ongoing (or have yet to start) when the shader is deleted. There's no refcounting on the shader text, so insert a pipeline stall unconditionally when this happens. [Note, we should instead introduce a way to attach work to fences, so that the freeing can be done in the current fence.] Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Bruce Cherniak <[email protected]>
* swr: disable blending for integer formatsIlia Mirkin2016-11-151-0/+3
| | | | | | | | | | The EXT_texture_integer test says that blending and alphatest should all be disabled. st/mesa takes care of alphatest already. Fixes the ext_texture_integer-fbo-blending piglit test. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Bruce Cherniak <[email protected]>
* swr: mark rgb9_e5 as unrenderableIlia Mirkin2016-11-151-1/+1
| | | | | | | | | The support in swr requires shaders to output the components as UINTs. This is not how GL or Gallium work, and since this is not a required-renderable format, just leave it out. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Bruce Cherniak <[email protected]>
* swr: no support for shader stencil exportIlia Mirkin2016-11-151-1/+1
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Bruce Cherniak <[email protected]>
* swr: mark both frag and vert textures read, don't forget about cbsIlia Mirkin2016-11-151-5/+15
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Bruce Cherniak <[email protected]>
* swr: fix texture layout for compressed formatsIlia Mirkin2016-11-152-4/+6
| | | | | | | Fixes the texsubimage piglit and lets the copyteximage one get further. Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Bruce Cherniak <[email protected]>
* swr: add archrast generated files to gitignoreIlia Mirkin2016-11-151-0/+4
| | | | | Signed-off-by: Ilia Mirkin <[email protected]> Reviewed-by: Bruce Cherniak <[email protected]>