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* intel: Add some more safety asserts in the blit code.Eric Anholt2009-08-071-0/+3
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* i965: Replace the subroutine-skipping jump in VS with a NOP if it's a NOP.Eric Anholt2009-08-071-1/+5
| | | | | This showed a 1.9% (+/-.3%, n=3) improvement in OA performance with high geometry settings.
* i915g: Don't forget x/y coords in transfersJakob Bornecrantz2009-08-081-0/+2
| | | | Fixes demos/ray.
* i915g: Don't try to free a mapped buffer at shutdownJakob Bornecrantz2009-08-081-1/+0
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* radeon: correct fix for tiling with the legacy buildAlex Deucher2009-08-072-6/+6
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* intel: Fix googleearth by avoiding GL_VIEWPORT_BIT in meta clear push/popEric Anholt2009-08-071-2/+5
| | | | | | I have no idea why this fixes things, but being more efficient sounds good anyway. Fixes regression in 99d07d0f91ddd37926d08f4e7f10d55cac28d9a7 where most of the lit half of the world was not drawn.
* radeon: fix the build with older drm headersAlex Deucher2009-08-071-0/+6
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* dri: Fix problems with unitialized values in dri screen object.Pauli Nieminen2009-08-071-1/+1
| | | | | | This fixes crash in r200 KMS driver when pSAREA was set to 1 randomly because of memory wasn't cleared. Signed-off-by: Pauli Nieminen <[email protected]>
* util: fix incorrect assertionBrian Paul2009-08-071-1/+1
| | | | Check that the dest surface/format is renderable.
* util: include u_surface.h, added commentBrian Paul2009-08-071-0/+2
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* util: use util_same_surface() to compare surface pointersBrian Paul2009-08-071-3/+3
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* util: added util_same_surface() helper functionBrian Paul2009-08-071-0/+17
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* st/mesa: remove redundant calls to _mesa_set_vp_override()Brian Paul2009-08-071-4/+2
| | | | Called from core Mesa now.
* mesa: use _mesa_set_vp_override() in glDraw/CopyPixels and glBitmapBrian Paul2009-08-071-14/+38
| | | | | | | | We don't use the vertex program in these functions and the driver may install its own. This fixes the broken glCopyPixels swrast fallback in i965 and possibly other drivers. In particular, glCopyPixels sometimes didn't work because the fixed-function fragment program was replacing all fragment colors with the current raster color.
* mesa: reformat code to allow setting breakpoints on the true-statementBrian Paul2009-08-071-4/+8
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* mesa: use _mesa_bufferobj_mapped()Brian Paul2009-08-073-18/+18
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* mesa: new _mesa_bufferobj_mapped() helper functionBrian Paul2009-08-071-0/+8
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* mesa: use valid_fragment_program() helperBrian Paul2009-08-071-3/+15
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* mesa: test DrawBuffer, not ReadBuffer in _mesa_dest_buffer_exists()Brian Paul2009-08-071-10/+12
| | | | Also, update comments.
* mesa: fix some incorrect error checks in _mesa_error_check_format_type()Brian Paul2009-08-071-17/+34
| | | | Plus, simplify the code a bit.
* mesa: do error checking on glCopyPixels() type parameterBrian Paul2009-08-071-8/+15
| | | | | Plus, move some other error checks before state validation and update some comments.
* mesa: use a more logical flag in _mesa_set_vp_override()Brian Paul2009-08-071-1/+1
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* mesa: new _mesa_copy_client_array() functionBrian Paul2009-08-072-0/+29
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* i965: minor context commentsBrian Paul2009-08-071-1/+5
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* intel: minor context commentsBrian Paul2009-08-071-1/+5
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* intel: move blit call out of assert()Brian Paul2009-08-071-7/+9
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* intel: fix typo: s/softare/software/Brian Paul2009-08-071-2/+2
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* mesa: fix commentBrian Paul2009-08-071-4/+3
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* radeon: enable tiling fallbacks in 3D driver.Dave Airlie2009-08-073-1/+28
| | | | | Only really got good testing on r500 so far, need to enable in DDX and play some more.
* radeon span: add r200 depth/stencil span read/writingDave Airlie2009-08-071-13/+111
| | | | | | this should only really affect DRI2 since we mostly have a surface in DRI1. I don't think this is perfect yet, but it is a better start than nothing.
* r200: fix scissor emission for r200 under kmsDave Airlie2009-08-071-18/+24
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* GL_ARB_vertex_array_bgra is (basically) a synonym for the EXT versionIan Romanick2009-08-061-0/+1
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* Ensure GL_EXT_blend_equation_separate is enabled when 2.0 is enabled.Alan Hourihane2009-08-061-0/+1
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* mesa: IgnoresJakob Bornecrantz2009-08-061-0/+1
| | | | Got tired of seeing these files in git status all the time
* i915g: Compile with sconsJakob Bornecrantz2009-08-061-1/+4
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* identity: Use the correct textureJakob Bornecrantz2009-08-061-1/+1
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* i965: Fix source depth reg setting for FSes reading and writing to depth.Eric Anholt2009-08-053-1/+5
| | | | | | | | For some IZ setups, we'd forget to account for the source depth register being present, so we'd both read the wrong reg, and write output depth to the wrong reg. Bug #22603.
* st/xorg: If we have DRI2 we should also have some sort of hw supportJakob Bornecrantz2009-08-061-1/+1
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* i915g: Always run in sync with the HWJakob Bornecrantz2009-08-061-0/+4
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* i915g: The i915 seems more happier with sampler domain so lets use thatJakob Bornecrantz2009-08-061-1/+1
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* i915g: Dirty fix for VBO module double flush assertJakob Bornecrantz2009-08-061-4/+12
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* i915g: Switch to mapping the batch buffer instead of using subdataJakob Bornecrantz2009-08-063-11/+27
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* egl_softpipe: Add support for pbuffer binding.Chia-I Wu2009-08-051-0/+84
| | | | | | | This adds support for eglBindTexImage and eglReleaseTexImage. They rely on the state tracker to do the real work. Signed-off-by: Chia-I Wu <[email protected]>
* egl_softpipe: Flush when switching current context.Chia-I Wu2009-08-051-0/+4
| | | | Signed-off-by: Chia-I Wu <[email protected]>
* mesa/st: Add support for binding pipe surface to texture.Chia-I Wu2009-08-054-16/+107
| | | | | | | This commit adds functions to bind a pipe surface to a texture. This allows texturing directly from the surface. Signed-off-by: Chia-I Wu <[email protected]>
* mesa/main: Add functions to clear and dirty texture objects.Chia-I Wu2009-08-054-2/+72
| | | | | | | | This commit adds a function to clear a texture object such that there is no image data associated with it, and a function to dirty it so that it will be re-tested for completeness. Signed-off-by: Chia-I Wu <[email protected]>
* Merge branch 'mesa_7_5_branch'Brian Paul2009-08-058-211/+350
|\ | | | | | | | | | | Conflicts: src/mesa/main/state.c
| * st/mesa: implement BlitFramebuffer() for depth/stencil (incomplete)Brian Paul2009-08-051-29/+80
| | | | | | | | | | | | We now handle the case of blitting Z+stencil to/from combined Z/stencil surfaces. But Z-only or stencil-only and separate depth/stencil surfaces are not yet implemented.
| * mesa: generate GL_INVALID_OPERATION for missing z/stencil when blittingBrian Paul2009-08-051-2/+6
| | | | | | | | | | | | If glBlitFramebuffer() is called with GL_DEPTH_BUFFER_BIT or GL_STENCIL_BUFFER_BIT and the src/dst depth/stencil buffers are absent, report an error.
| * st/mesa: fix Y inversion and optimize st_BlitFramebuffer()Brian Paul2009-08-051-3/+25
| | | | | | | | | | | | | | | | | | Need to check for Y inversion separately for src/dest buffers. If both the src and dest regions are upside down, make them right-side up for a better chance at a fast path. progs/tests/copypixrate -blit is much faster now.