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*
i965: Allow 8x MSAA on >= 64bpp formats on Gen8+.
Kenneth Graunke
2016-04-04
1
-1
/
+2
*
mesa/get: fix MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
Dave Airlie
2016-04-04
1
-1
/
+1
*
nvc0: add hardware ETC2 and ASTC support on GK20A and GM107+
Ilia Mirkin
2016-04-04
3
-2
/
+64
*
mesa: expose EXT_base_instance in ES3 contexts
Ilia Mirkin
2016-04-03
4
-1
/
+41
*
mesa: expose EXT_polygon_offset_clamp in ES contexts
Ilia Mirkin
2016-04-03
4
-5
/
+11
*
glsl: Print "precise" on ir_variable nodes.
Kenneth Graunke
2016-04-03
1
-2
/
+3
*
gallivm: Introduce lp_format_intrinsic.
Jose Fonseca
2016-04-04
3
-14
/
+54
*
glsl: make *sampler2DMSArray available in ESSL 3.20
Ilia Mirkin
2016-04-03
1
-5
/
+7
*
glsl: make ssbo predicate return true when in a GLSL 430 or ESSL 310 shader
Ilia Mirkin
2016-04-03
1
-1
/
+2
*
glsl: allow conservative depth qualifiers in GLSL 420
Ilia Mirkin
2016-04-03
1
-1
/
+3
*
mesa: add always-false-for-now enables for GL 4.3, 4.4, 4.5.
Ilia Mirkin
2016-04-03
1
-2
/
+49
*
glsl: add ARB_ES3_1_compatibility support
Ilia Mirkin
2016-04-03
5
-8
/
+18
*
mesa: add ES3_1_compatibility extension enable
Ilia Mirkin
2016-04-03
2
-0
/
+2
*
gallivm: Use llvm.fabs.
Jose Fonseca
2016-04-03
1
-8
/
+3
*
gallivm: Prefer backend agnostic intrinsic for rounding.
Jose Fonseca
2016-04-03
1
-7
/
+39
*
gallivm: Add debug option to force SSE2.
Jose Fonseca
2016-04-03
1
-11
/
+14
*
llvmpipe: Test abs.
Jose Fonseca
2016-04-03
1
-0
/
+1
*
llvmpipe: Build lp_test_arit on MSVC too.
Jose Fonseca
2016-04-03
1
-3
/
+1
*
gallivm: Fix performance regressions due to vector selects.
Jose Fonseca
2016-04-03
1
-22
/
+18
*
gallivm: Remove lp_build_load_volatile.
Jose Fonseca
2016-04-03
2
-12
/
+0
*
gallivm: Use standard LLVMSetAlignment from LLVM 3.4 onwards.
Jose Fonseca
2016-04-03
9
-27
/
+39
*
mesa: remove unrequired else
Timothy Arceri
2016-04-03
1
-42
/
+39
*
gm107/ir: add OP_SELP emission, used in DSQRT lowering
Ilia Mirkin
2016-04-02
1
-0
/
+30
*
nv50/ir: we can't load local memory directly into an output
Ilia Mirkin
2016-04-02
1
-1
/
+2
*
nv50/ir: fix envyas variants when building the code lib
Samuel Pitoiset
2016-04-02
1
-2
/
+2
*
svga: remove unused svga_compile_key::texture_msaa field
Brian Paul
2016-04-02
2
-2
/
+0
*
svga: check TXF instruction's target to determine MSAA
Brian Paul
2016-04-02
1
-1
/
+1
*
tgsi: add simple tgsi_is_msaa_target() helper
Brian Paul
2016-04-02
1
-0
/
+8
*
glsl: rename var and simplify if
Timothy Arceri
2016-04-02
1
-4
/
+4
*
glsl: store ubo or ssbo index in block index
Timothy Arceri
2016-04-02
2
-22
/
+29
*
glsl: store stage reference in gl_uniform_block
Timothy Arceri
2016-04-02
5
-37
/
+26
*
glsl: simplify buffer block resource limit checking
Timothy Arceri
2016-04-02
1
-55
/
+32
*
glsl: simplify SSBO resources check
Timothy Arceri
2016-04-02
1
-7
/
+1
*
glsl: split buffer block arrays earlier
Timothy Arceri
2016-04-02
1
-27
/
+27
*
glsl: only set buffer block binding once during initialisation
Timothy Arceri
2016-04-02
1
-26
/
+6
*
glsl: Fix prorgram interface query locations biasing for SSO.
Kenneth Graunke
2016-04-01
2
-13
/
+16
*
glsl: Return -1 for program interface query locations in many cases.
Kenneth Graunke
2016-04-01
2
-58
/
+42
*
glsl: Consolidate gl_VertexIDMESA -> gl_VertexID query hacks.
Kenneth Graunke
2016-04-01
2
-19
/
+10
*
glsl: Clean up some leftover cruft.
Kenneth Graunke
2016-04-01
1
-4
/
+1
*
glsl: Add all system variables to the input resource list.
Kenneth Graunke
2016-04-01
2
-18
/
+1
*
glsl: Delete hack for VS system values.
Kenneth Graunke
2016-04-01
1
-4
/
+0
*
glsl: Make add_interface_variables only consider the appropriate stage.
Kenneth Graunke
2016-04-01
1
-1
/
+1
*
glsl: Clarify "mask" variable in add_interface_variables().
Kenneth Graunke
2016-04-01
1
-5
/
+5
*
glsl: Pass stage to add_interface_variables().
Kenneth Graunke
2016-04-01
1
-5
/
+5
*
glsl: Make vertex ID lowering declare gl_BaseVertex as hidden.
Kenneth Graunke
2016-04-01
1
-1
/
+1
*
glsl: Exclude ir_var_hidden variables from the program resource list.
Kenneth Graunke
2016-04-01
1
-1
/
+1
*
mesa: Make _mesa_choose_tex_format() handle stencil textures.
Kenneth Graunke
2016-04-01
1
-0
/
+5
*
glsl: Don't require matching centroid qualifiers
Jordan Justen
2016-04-01
1
-1
/
+10
*
gallium: distinguish between shader IR in get_compute_param
Bas Nieuwenhuizen
2016-04-02
12
-39
/
+54
*
gallium: add global buffer memory barrier bit
Bas Nieuwenhuizen
2016-04-02
2
-0
/
+3
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