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* mesa: Add support for ARB_depth_clamp.Eric Anholt2009-09-0822-40/+158
| | | | | This currently doesn't include fixing up the cliptests in the assembly paths to support ARB_depth_clamp, so enabling depth_clamp forces the C path.
* i965: Respect spec requirement for pixel shader computed depth with no zbuffer.Eric Anholt2009-09-081-0/+7
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* i965: Set NULL WM surfaces as tiled according to requirement by specs.Eric Anholt2009-09-081-1/+1
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* i965: Use the renderbuffer surface size instead of region size for WM surfaces.Eric Anholt2009-09-081-2/+7
| | | | | | | For drawing to lower mipmap levels, the region size makes the renderbuffer be the size of the lowest level, instead of the current level. On DRI1, Brian previously found that the RB size was incorrect, so leave this broken there.
* Revert "intel: helper to debug bufmgr (disabled)"Eric Anholt2009-09-081-4/+0
| | | | | | This reverts commit e0ec405a9fa6fbc1cf2ac531ed5efd1a64e01f18. This is already available in INTEL_DEBUG=bufmgr in the environment.
* i965: #include clean-upsBrian Paul2009-09-082-8/+4
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* intel: #include clean-upsBrian Paul2009-09-082-8/+0
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* i965: use _mesa_is_bufferobj()Brian Paul2009-09-081-10/+1
| | | | | Also, remove unneeded call to _mesa_validate_pbo_access(). It's done by core Mesa as the comment suggested.
* i965: use _mesa_is_bufferobj()Brian Paul2009-09-081-3/+4
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* i965: use _mesa_is_bufferobj()Brian Paul2009-09-081-4/+4
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* i965: use _mesa_is_bufferobj()Brian Paul2009-09-081-2/+3
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* r600: fix dri2 clippingAlex Deucher2009-09-081-2/+2
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* st/xorg: Add support for EXA_MIXED_PIXMAPS and EXA_SUPPORTS_PREPARE_AUX.Michel Dänzer2009-09-082-0/+10
| | | | | Also make sure not to leak malloced memory when switching pixmaps to texture based.
* gdi: Fix prototype of gdi_softpipe_surface_buffer_create().Michal Krol2009-09-081-0/+1
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* scons: Don't set LLVM_VERSION if one of the llvm-config calls fails.Vinson Lee2009-09-071-1/+1
| | | | | Ubuntu 8.10 has llvm-config version 2.2, which doesn't have nativecodegen. This triggers an exception.
* llvmpipe: Silent debug statement.José Fonseca2009-09-071-1/+1
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* llvmpipe: Better abs for floating points.José Fonseca2009-09-071-6/+17
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* llvmpipe: Code generate the texture sampling inside the shader.José Fonseca2009-09-0711-6/+306
| | | | | | | | | | Finally a substantial performance improvement: framerates of apps using texturing tripled, and furthermore, enabling/disabling texturing only affects around 15% of the framerate, which means the bottleneck is now somewhere else. Generated texture sampling code is not complete though -- we always sample from the base level -- so final figures will be different.
* llvmpipe: Texture sampling code generation primitives.José Fonseca2009-09-074-0/+478
| | | | | Only supports single level 2d textures, with neareast and bilinear filtering for now.
* llvmpipe: Convenience function to obtain the integer type with same bitdepth ↵José Fonseca2009-09-072-0/+15
| | | | of an arbitrary type.
* llvmpipe: Utility functions for linear and bilinear interpolation.José Fonseca2009-09-072-0/+45
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* llvmpipe: Correct implementation of floor.José Fonseca2009-09-072-0/+95
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* llvmpipe: Utility function to get the pointer to a structure member.José Fonseca2009-09-072-4/+29
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* llvmpipe: SoA pixel unpacking specialization.José Fonseca2009-09-076-39/+252
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* util: Utility function to check if a number is a power of two.José Fonseca2009-09-071-0/+10
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* llvmpipe: Further abstract the texture sampling generation from TGSI ↵José Fonseca2009-09-075-125/+186
| | | | translation.
* mesa: Include <unistd.h> only when one is available.Michal Krol2009-09-072-0/+8
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* mesa: Fix calling conventions of sync object api callbacks.Michal Krol2009-09-072-12/+12
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* r300g: Fix some issues pointed out by compiler warnings.Michel Dänzer2009-09-063-15/+19
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* r300g: Handle PIPE_BUFFER_USAGE_DONTBLOCK as intended.Michel Dänzer2009-09-061-2/+5
| | | | Return NULL if the BO is busy, otherwise just map it.
* mesa: initial version of _mesa_meta_generate_mipmap()Brian Paul2009-09-062-4/+182
| | | | Incomplete and totally untested. Based on intel_generate_mipmap().
* xlib: test _mesa_meta_bitmap()Brian Paul2009-09-061-0/+1
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* mesa: use separate temp texture for bitmapsBrian Paul2009-09-061-21/+42
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* mesa: temp_texture changesBrian Paul2009-09-061-21/+35
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* mesa: free meta bitmap buffersBrian Paul2009-09-061-0/+4
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* mesa: use _mesa_set_enable()Brian Paul2009-09-061-11/+11
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* mesa: _mesa_meta_bitmap() functionBrian Paul2009-09-062-3/+175
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* xlib: move misplaced braceBrian Paul2009-09-061-1/+1
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* r300g: Fix a number of warningsNicolai Hähnle2009-09-0610-10/+23
| | | | Seriously guys....
* r300g: Debug flags infrastructureNicolai Hähnle2009-09-0610-21/+152
| | | | | | | | | | | So that debugging is no longer a full-spam-or-nothing approach, you are now supposed to set the RADEON_DEBUG environment flag just like for classic Mesa. The available debug flags are different, however. Just running an OpenGL application with RADEON_DEBUG set to an arbitrary string will print out helpful information. Everything must be compiled with -DDEBUG for any of this to work
* r300g: update the value of register VAP_VF_MAX_VTX_INDXCooper Yuan2009-09-051-1/+2
| | | | according to actual vertex index count.
* r300g: update rs_block state after changing rasterizerCooper Yuan2009-09-051-0/+1
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* r300g: need to validate scissor and viewport state if bind new rasterizerCooper Yuan2009-09-051-0/+2
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* r600: add support for EXT_texture_sRGBAlex Deucher2009-09-042-0/+44
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* r300: Add support for GL_EXT_provoking_vertexAlex Deucher2009-09-043-4/+12
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* r600: Add support for GL_EXT_provoking_vertexAlex Deucher2009-09-042-0/+10
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* i965: Don't set the complete field when there is more VUE yet to come.Eric Anholt2009-09-041-1/+1
| | | | | This should help with things like lightsmark, but I don't have a testcase for this commit.
* i965: Add support for 2 threads in the GS.Eric Anholt2009-09-041-1/+4
| | | | | This brings noop vertex shader throughput from 6.8M verts/sec to 10.4M verts/sec using GL_QUADs on my GM45.
* i965: Add support for KIL_NV in brw_wm_emit.cEric Anholt2009-09-042-0/+19
| | | | | I ran into this lack of support when writing a shader that always discarded the fragments.
* r600: fix Elts handlingAlex Deucher2009-09-042-3/+16
| | | | Patch from taiu on IRC. fixes bug 23585