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* panfrost: Remove unused argumentAlyssa Rosenzweig2019-08-014-4/+1
| | | | | | A relic from when we didn't have an online compiler, hah. Signed-off-by: Alyssa Rosenzweig <[email protected]>
* panfrost: Handle MESA_SHADER_COMPUTE in compile callbackAlyssa Rosenzweig2019-08-011-0/+5
| | | | Signed-off-by: Alyssa Rosenzweig <[email protected]>
* pan/midgard: Use standard list traversal to find initial tagAlyssa Rosenzweig2019-08-011-7/+4
| | | | | | | | Fixes a hang (and abort) on empty shaders, which you shouldn't have anyway but better safe than sorry. DCE going on the fritz is no reason to freeze the system. Signed-off-by: Alyssa Rosenzweig <[email protected]>
* panfrost: Use gl_shader_stage directly for compilesAlyssa Rosenzweig2019-08-014-32/+9
| | | | | | No need to add a third set of enums to the mix. Signed-off-by: Alyssa Rosenzweig <[email protected]>
* panfrost: Emit "draw" info for compute jobsAlyssa Rosenzweig2019-08-011-0/+2
| | | | | | | Important fields relating to shader state and UBOs are filled out from this (misnomer) function. Signed-off-by: Alyssa Rosenzweig <[email protected]>
* panfrost: Feed compute shaders into the compilerAlyssa Rosenzweig2019-08-011-3/+25
| | | | | | | | The path for compute shader compiles resembles the graphic shader compile path, although it is substantially simpler as we don't need any shader keying. Signed-off-by: Alyssa Rosenzweig <[email protected]>
* panfrost: Expose compute shaders as panfrost_shader_variantsAlyssa Rosenzweig2019-08-012-2/+14
| | | | | | Whether variants are packed by graphics or compute is irrelevant. Signed-off-by: Alyssa Rosenzweig <[email protected]>
* panfrost: Remove shader state *baseAlyssa Rosenzweig2019-08-012-4/+0
| | | | | | It is now unused. Signed-off-by: Alyssa Rosenzweig <[email protected]>
* panfrost: Remove CSO dependency from shader_compileAlyssa Rosenzweig2019-08-013-10/+26
| | | | | | | We want this routine to be generic across graphics and compute, so let the caller deal with the typing. Signed-off-by: Alyssa Rosenzweig <[email protected]>
* panfrost: Generalize UBO upload for other shader stagesAlyssa Rosenzweig2019-08-011-4/+7
| | | | | | Now that everything is unified, this generalization is nice and easy. Signed-off-by: Alyssa Rosenzweig <[email protected]>
* panfrost: Guard vertex upload by ctx->vertex != NULLAlyssa Rosenzweig2019-08-011-1/+2
| | | | | | This is irrelevant for graphics but matters for compute workloads. Signed-off-by: Alyssa Rosenzweig <[email protected]>
* panfrost: Generalize vertex shader uploadAlyssa Rosenzweig2019-08-011-11/+21
| | | | | | This allows us to reuse the same code path for compute. Signed-off-by: Alyssa Rosenzweig <[email protected]>
* panfrost: Share gl_enables between VERTEX/COMPUTEAlyssa Rosenzweig2019-08-011-0/+3
| | | | | | Catch-all for magic bits. Signed-off-by: Alyssa Rosenzweig <[email protected]>
* panfrost: Invoke compute shader according to grid infoAlyssa Rosenzweig2019-08-011-0/+6
| | | | | | | | We already have helpers for packing invocations (due to its role in instanced vertex shaders), so we can reuse this drop in for compute shaders. Signed-off-by: Alyssa Rosenzweig <[email protected]>
* panfrost: Explain and include compute FBDAlyssa Rosenzweig2019-08-011-0/+17
| | | | | | | | | | | Squint at it hard enough and you realize it's the beginning of an SFBD... I guess... A compute shader with register spilling would be able to confirm this, but we would expect to see the first field | 1 and an address splattered later, setting up TLS. Signed-off-by: Alyssa Rosenzweig <[email protected]>
* panfrost: Unify-driven cleanupAlyssa Rosenzweig2019-08-011-20/+6
| | | | | | Again, now that stages are unified some logic goes away. Signed-off-by: Alyssa Rosenzweig <[email protected]>
* panfrost: Unify ctx->vs and ctx->fsAlyssa Rosenzweig2019-08-013-25/+21
| | | | | | | It's a little verbose, but this way we can support other shader stages without too much contortion. Signed-off-by: Alyssa Rosenzweig <[email protected]>
* panfrost: Flesh out launch_grid stubAlyssa Rosenzweig2019-08-011-4/+23
| | | | | | | It's still incomplette, but we're able to hook into launch_grid to create a stub COMPUTE job. Signed-off-by: Alyssa Rosenzweig <[email protected]>
* panfrost: Cleanup via payload unificationAlyssa Rosenzweig2019-08-011-20/+8
| | | | | | Since these are now indexable, quite a bit of code cleans up. Signed-off-by: Alyssa Rosenzweig <[email protected]>
* panfrost: Unify payload_vertex/payload_tilerAlyssa Rosenzweig2019-08-013-58/+57
| | | | | | | Rather than disparate variables, let's use an array of payloads indexed by the shader stage. Signed-off-by: Alyssa Rosenzweig <[email protected]>
* panfrost: Only wallpaper if we drew somethingAlyssa Rosenzweig2019-08-011-1/+1
| | | | | | | last_tiler.gpu may be NULL at flush time despite no clear and existing jobs -- if we executed a compute-only workload. Signed-off-by: Alyssa Rosenzweig <[email protected]>
* panfrost: Adjust shader CAPs to expose dEQP computeAlyssa Rosenzweig2019-08-011-2/+1
| | | | Signed-off-by: Alyssa Rosenzweig <[email protected]>
* panfrost: Expose NIR as our PIPE_SHADER_CAP_SUPPORTED_IRSAlyssa Rosenzweig2019-08-011-1/+1
| | | | | | | We *could* expose TGSI as well -- we pipe it through tgsi_to_nir for Gallium-internal shaders anyway -- but we'd rather not. Signed-off-by: Alyssa Rosenzweig <[email protected]>
* panfrost: Copy freedreno's panfrost_get_compute_paramAlyssa Rosenzweig2019-08-011-0/+70
| | | | | | | Values reported here aren't remotely correct, but it's a start to just get the entrypoint stubbed out. Signed-off-by: Alyssa Rosenzweig <[email protected]>
* panfrost: Expose COMPUTE-related caps for GLES3.1Alyssa Rosenzweig2019-08-011-4/+8
| | | | Signed-off-by: Alyssa Rosenzweig <[email protected]>
* panfrost: Stub out launch_gridAlyssa Rosenzweig2019-08-011-0/+13
| | | | | | Just dumps some information about the invocation for later debug. Signed-off-by: Alyssa Rosenzweig <[email protected]>
* panfrost: Stub out compute CSOAlyssa Rosenzweig2019-08-014-0/+68
| | | | | | Doesn't do anything, just gets the functions there. Signed-off-by: Alyssa Rosenzweig <[email protected]>
* panfrost: Implement gl_FrontFacingAlyssa Rosenzweig2019-08-014-0/+27
| | | | | | | Interestingly, this requires no compiler changes. It's just exposed as a special varying. Signed-off-by: Alyssa Rosenzweig <[email protected]>
* panfrost: Add support for decoding gl_FrontFacingAlyssa Rosenzweig2019-08-012-1/+11
| | | | Signed-off-by: Alyssa Rosenzweig <[email protected]>
* pan/decode: Use max varying index as varying buffer countAlyssa Rosenzweig2019-08-011-6/+6
| | | | | | | This allows us to decode asymmetric varyings correctly, which occurs with e.g. gl_FrontFacing. Signed-off-by: Alyssa Rosenzweig <[email protected]>
* iris: add support for gl_ClipVertex in tess eval shadersTimothy Arceri2019-08-014-2/+37
| | | | | | Required for OpenGL compat support. Reviewed-by: Kenneth Graunke <[email protected]>
* iris: add support for gl_ClipVertex in geometry shadersTimothy Arceri2019-08-014-21/+57
| | | | | | This will enable us to support the OpenGL compat profile. Reviewed-by: Kenneth Graunke <[email protected]>
* nir: Stop whacking gl_FrontFacing to a system valueJason Ekstrand2019-08-015-7/+7
| | | | | | | | | | We have a cap bit for gallium and a GLSL compiler flag to control this. Just trust what GLSL gives us and stop forcing it. In order for this to be safe, we have to advertise another cap in some of the gallium drivers. Reviewed-by: Alyssa Rosenzweig <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* panfrost: Implement panfrost_set_shader_buffers callbackAlyssa Rosenzweig2019-08-012-0/+18
| | | | | | | Just copy over the passed SSBO for now. Signed-off-by: Alyssa Rosenzweig <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* gallium/util: Add util_set_shader_buffers_mask helperAlyssa Rosenzweig2019-08-012-0/+42
| | | | | | | | | | Conceptually follows util_set_vertex_buffers_mask but for SSBOs. v2: Fix missing ~ when clearing mask. Adjust mask behaviour to match freedreno/v3d when buffer == NULL. Signed-off-by: Alyssa Rosenzweig <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* kmsro: move entry points from etnaviv to kmsroJonathan Marek2019-08-011-3/+3
| | | | | | | | | These drivers are kmsro drivers so they should be part of the kmsro #if This fixes missing imx_drm driver when building with only freedreno+kmsro Signed-off-by: Jonathan Marek <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
* st/mesa: fix MSVC compile breakageBrian Paul2019-08-011-2/+2
| | | | Trivial.
* virgl: Enable depth_clamp by lowering if the host is new enough.Gert Wollny2019-08-012-1/+8
| | | | | Signed-off-by: Gert Wollny <[email protected]> Reviewed-by: Reviewed-by: Marek Olšák <[email protected]>
* gallium: Make PIPE_CAP_DEPTH_CLIP_DISABLE a tri-state value and use itGert Wollny2019-08-012-1/+6
| | | | | | | | | | | Use value "2" to signal that lowering is needed and supported and enable it accordingly. v2: - Note in CAP description that this lowering currently requires TGSI - use "true" instead of GL_TRUE (both Erik) Signed-off-by: Gert Wollny <[email protected]> Reviewed-by: Reviewed-by: Marek Olšák <[email protected]>
* mesa/st: Signal state changes when depth_clamp is emulatedGert Wollny2019-08-011-1/+25
| | | | | | | | | | | | | v1 implemented by Erik Faye-Lund <[email protected]> v2: - Add GS and TES - fix constants state update flags (Erik) v3: don't update rasterizer when depth_clamp is lowered (Erik) v4: Correct NewDepthClamp and also set flags for NewClipControl (Erik) v5: Also set shader_has_one_variant property acording to possible depth_clamp lowering (Marek) Signed-off-by: Gert Wollny <[email protected]> Reviewed-by: Reviewed-by: Marek Olšák <[email protected]>
* mesa/st: Add depth clamping to rasterizer codeGert Wollny2019-08-012-6/+39
| | | | | | | | | | implemented by Erik Faye-Lund <[email protected]> v2: Use current depth range values for clamping (Erik) v3: fix scons-win64 build Signed-off-by: Gert Wollny <[email protected]> Reviewed-by: Reviewed-by: Marek Olšák <[email protected]>
* mesa/st: Tie depth_clamp code into other shaders (GS and TES)Gert Wollny2019-08-013-1/+36
| | | | | | | | | | | | v2: Use file scope defined depth_range_state in common v3: - don't use the one_shader_variant property, as this is not correct (Marek) - also use tests on available shader stages to enable depth_clamp lowering v4: Don't use key.st, use st directly (Marek) Signed-off-by: Gert Wollny <[email protected]> Reviewed-by: Reviewed-by: Marek Olšák <[email protected]>
* mesa/st: Tie depth_clamp lowering into the FSGert Wollny2019-08-013-0/+18
| | | | | | | | | v1 implemented by Erik Faye-Lund <[email protected]> v2: Use different call for FS v3: Use file scope defined depth_range_state Signed-off-by: Gert Wollny <[email protected]> Reviewed-by: Reviewed-by: Marek Olšák <[email protected]>
* mesa/st: Tie depth clamp lowering in to the VP codeGert Wollny2019-08-014-0/+32
| | | | | | | | | | | | v1: implemented by Erik Faye-Lund <[email protected]> v2: Add handling of the ARB_clip_control depth mode v3: Move depth_range_state to file scope and remove training zeros (Erik) v4: - don't use the one_shader_variant property, as this is not correct (Marek) - also use tests on available shader stages to enable depth_clamp lowering V5: Don't use key.st, use st directly (Marek) Signed-off-by: Gert Wollny <[email protected]> Reviewed-by: Reviewed-by: Marek Olšák <[email protected]>
* mesa/st: add tgsi-lowering code for depth-clampErik Faye-Lund2019-08-014-0/+451
| | | | | | | | | | | | | | | | | This is a TGSI pass that lowers depth-clamping into shader-operations, by replacing the depth-value with 0 (a z-coordinate of zero will always pass the OpenGL depth test conditions), and using a dedicated varying to interpolate the real depth-value instead. Finally we replace the depth-output in the fragment shader. v1 implemented by Erik Faye-Lund <[email protected]> v2: Add support for handling depth clip mode, and refactor code v3: - Rename *_vs functions to *_last_vertex_stage (Erik) - Use 0.0 depth to avoid clipping (Erik) v4: Fix inversion of bool value for clip control property Signed-off-by: Gert Wollny <[email protected]> Reviewed-by: Reviewed-by: Marek Olšák <[email protected]>
* mesa/st: replace boolean declarations by boolGert Wollny2019-08-011-2/+2
| | | | | Signed-off-by: Gert Wollny <[email protected]> Reviewed-by: Reviewed-by: Marek Olšák <[email protected]>
* Revert "softpipe: Don't draw when rasterizer_discard is set"Gert Wollny2019-08-011-3/+0
| | | | | | | | | This was too aggressive and breaks TF (Ilia) This reverts commit 4ee638cd7826e8a4bed76f51c7b73395a2fcdbbc. Signed-off-by: Gert Wollny <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* intel/vec4: Drop all of the 64-bit varying codeJason Ekstrand2019-07-314-200/+47
| | | | Reviewed-by: Matt Turner <[email protected]>
* intel/fs: Drop all of the 64-bit varying codeJason Ekstrand2019-07-312-363/+139
| | | | Reviewed-by: Matt Turner <[email protected]>
* intel: Use NIR to lower 64-bit varying accessJason Ekstrand2019-07-311-6/+11
| | | | Reviewed-by: Matt Turner <[email protected]>