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* glx: Don't hard-code the name "libGL.so.1" in driOpenDriver (v3)Kyle Brenneman2015-10-032-1/+6
* mapi: Make _glapi_get_stub work with "gl" or "mgl" prefix.Kyle Brenneman2015-10-031-1/+1
* glx: Fix build errors with --enable-mangling (v2)Kyle Brenneman2015-10-032-2/+12
* i965: Remove early release of DRI2 miptreeChris Wilson2015-09-301-1/+0
* st/mesa: try PIPE_BIND_RENDER_TARGET when choosing float texture formatsBrian Paul2015-09-301-1/+5
* radeon/vce: fix vui time_scale zero errorLeo Liu2015-09-301-0/+3
* mesa: fix mipmap generation for immutable, compressed texturesRoland Scheidegger2015-09-301-21/+15
* st/mesa: fix front buffer regression after dropping st_validate_state in BlitMarek Olšák2015-09-301-0/+2
* i965: Respect stride and subreg_offset for ATTR registersKristian Høgsberg Kristensen2015-09-301-1/+4
* t_dd_dmatmp: Use addition instead of subtraction in loop boundsIan Romanick2015-09-301-1/+1
* t_dd_dmatmp: Pull out common 'count -= count & 3' codeIan Romanick2015-09-301-9/+6
* t_dd_dmatmp: Use '& 3' instead of '% 4' everywhereIan Romanick2015-09-301-2/+2
* t_dd_dmatmp: Clean up improper code formatting from previous patchIan Romanick2015-09-301-12/+6
* t_dd_dmatmp: Make "count" actually be the countIan Romanick2015-09-303-75/+75
* mesa: Fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE for default framebuffer.Iago Toral Quiroga2015-09-301-1/+10
* i965/vec4: fill src_reg type using the constructor type parameterAlejandro Piñeiro2015-09-171-0/+2
* mesa: Fix texture compression on big-endian systemsUlrich Weigand2015-09-174-7/+14
* nv50, nvc0: fix max texture buffer size to 128M elementsIlia Mirkin2015-09-172-2/+2
* st/mesa: avoid integer overflows with buffers >= 512MBIlia Mirkin2015-09-171-2/+2
* gbm: convert gbm bo format to fourcc format on dma-buf importRay Strode2015-09-171-1/+17
* i965/vec4: Fix saturation errors when coalescing registersAntia Puentes2015-09-171-0/+21
* i965/vec4: Don't reswizzle hardware registersJason Ekstrand2015-09-171-0/+8
* nvc0: remove BGRA4 format supportIlia Mirkin2015-09-171-0/+2
* nv30: Disable msaa unless requested from the env by NV30_MAX_MSAAHans de Goede2015-09-172-1/+21
* nvc0: always emit a full shader colormaskIlia Mirkin2015-09-171-1/+1
* nv30: Fix max width / height checks in nv30 sifm codeHans de Goede2015-09-171-2/+2
* st/mesa: don't fall back to 16F when 32F is requestedIlia Mirkin2015-09-171-14/+8
* llvmpipe: convert double to long long instead of unsigned long longOded Gabbay2015-09-171-1/+1
* nv30: Implement color resolve for msaaHans de Goede2015-09-172-14/+8
* nv30: Fix creation of scanout buffersHans de Goede2015-09-171-0/+10
* mesa: Don't allow wrong type setters for matrix uniformsIan Romanick2015-09-171-0/+25
* mesa: Pass the type to _mesa_uniform_matrix as a glsl_base_typeIan Romanick2015-09-173-42/+42
* gallivm: Workaround LLVM PR23628.Jose Fonseca2015-09-171-0/+11
* gallivm: Do not use NoFramePointerElim with LLVM 3.7.Vinson Lee2015-09-172-0/+4
* i965: Momentarily pretend to support ARB_texture_stencil8 for blits.Kenneth Graunke2015-09-171-0/+7
* glsl: Handle attribute aliasing in attribute storage limit check.Kenneth Graunke2015-09-101-28/+36
* mesa/teximage: use correct extension for accept stencil texture.Dave Airlie2015-09-101-1/+1
* Revert "i965: Momentarily pretend to support ARB_texture_stencil8 for blits."Emil Velikov2015-09-101-7/+0
* i965: Momentarily pretend to support ARB_texture_stencil8 for blits.Kenneth Graunke2015-09-041-0/+7
* mesa: add GL_RED, GL_RG support for floating point texturesTapani Pälli2015-09-041-3/+34
* Revert "i965: Advertise a line width of 40.0 on Cherryview and Skylake."Kenneth Graunke2015-09-041-5/+1
* i965: Fix copy propagation type changes.Kenneth Graunke2015-09-041-0/+1
* i965/fs: Handle MRF destinations in lower_integer_multiplication().Matt Turner2015-09-041-4/+4
* radeonsi: fix a Unigine Heaven hang when drirc is missingMarek Olšák2015-09-024-1/+29
* r600g: fix calculation for gpr allocationDave Airlie2015-09-021-1/+1
* r600/sb: update last_cf for finalize if.Dave Airlie2015-09-021-0/+3
* mesa: add missing queries for ARB_direct_state_accessDaniel Scharrer2015-09-022-0/+98
* mesa: only copy the requested teximage facesIlia Mirkin2015-09-021-2/+2
* i965/fs: Split VGRFs after lowering pull constantsJason Ekstrand2015-09-021-2/+2
* mesa: create multisample fallback textures like normal texturesMarek Olšák2015-09-021-0/+2