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* gbm/dri: Add RGBA masks to GBM format tableDaniel Stone2018-02-091-9/+37
| | | | | | | | | Eventually, we can replace the visuals list inside GBM EGL driver with this one. Signed-off-by: Daniel Stone <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Tested-by: Ilia Mirkin <[email protected]>
* egl/wayland: Use an array for modifiersDaniel Stone2018-02-092-72/+20
| | | | | | | | | | | Each Wayland EGLDisplay currently contains a struct with one vector of modifiers per format, hardcoded in the header. To allow easier support for more formats, turn this into an array of u_vectors which is opaque outside of platform_wayland.c. Signed-off-by: Daniel Stone <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Tested-by: Ilia Mirkin <[email protected]>
* egl/wayland: Remove has_format enumDaniel Stone2018-02-091-19/+14
| | | | | | | | | Instead of the has_format enum, use an index into the visual array. This makes adding new formats less typing. Signed-off-by: Daniel Stone <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Tested-by: Ilia Mirkin <[email protected]>
* egl/wayland: Add bpp to visual mapDaniel Stone2018-02-091-24/+12
| | | | | | | | | | Both the DRI2 GetBuffersWithFormat interface, and SHM buffer allocation, had their own format -> bpp lookup tables. Replace these with a lookup into the visual map. Signed-off-by: Daniel Stone <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Tested-by: Ilia Mirkin <[email protected]>
* egl/wayland: Use visual map for DRIImage<->FourCC mapDaniel Stone2018-02-091-14/+11
| | | | | | | | | When trying to translate between DRIImage format enums and FourCC codes, use our visual map rather than an open-coded subset. Signed-off-by: Daniel Stone <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Tested-by: Ilia Mirkin <[email protected]>
* egl/wayland: Use visual map for format advertisementDaniel Stone2018-02-091-39/+36
| | | | | | Signed-off-by: Daniel Stone <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Tested-by: Ilia Mirkin <[email protected]>
* egl/wayland: Use visual map for buffer_from_imageDaniel Stone2018-02-091-21/+19
| | | | | | | | | | When creating a wl_buffer on an upstream Wayland display from an existing EGLImage, use the dri2_wl_visual map rather than another hardcoded list of formats. Signed-off-by: Daniel Stone <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Tested-by: Ilia Mirkin <[email protected]>
* egl/wayland: Use visual map for config->format lookupDaniel Stone2018-02-091-25/+36
| | | | | | | | | Having hoisted the format -> config map into common code, we now use it for config -> format lookups. Signed-off-by: Daniel Stone <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Tested-by: Ilia Mirkin <[email protected]>
* egl/wayland: Add format enums to visual mapDaniel Stone2018-02-091-0/+13
| | | | | | | | | | | | | | Extend the visual map from only containing names and bitmasks, to also carrying the three format enums we need. These are the DRIImage format tokens for internal allocation, FourCC codes for wl_drm and dmabuf protocol, and wl_shm codes for swrast drivers. We will later use these formats to eliminate a bunch of open-coded conversions. Signed-off-by: Daniel Stone <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Tested-by: Ilia Mirkin <[email protected]>
* egl/wayland: Use proper enum type in visual definitionDaniel Stone2018-02-091-1/+1
| | | | | | | | No semantic change. Signed-off-by: Daniel Stone <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Tested-by: Ilia Mirkin <[email protected]>
* egl/wayland: Widen channel masks to bppDaniel Stone2018-02-091-5/+20
| | | | | | | | | | | Widen the channel masks given in the visual table to the full width of the pixel format, i.e. as many leading zeros as required. No functional change. Signed-off-by: Daniel Stone <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Tested-by: Ilia Mirkin <[email protected]>
* egl/wayland: Hoist format <-> EGLConfig definition upDaniel Stone2018-02-091-16/+17
| | | | | | | | | Pull the mapping between Wayland formats and EGLConfigs up to the top level, so we can reuse it elsewhere. Signed-off-by: Daniel Stone <[email protected]> Reviewed-by: Emil Velikov <[email protected]> Tested-by: Ilia Mirkin <[email protected]>
* egl/wayland: Fix ARGB/XRGB transposition in config mapDaniel Stone2018-02-091-2/+2
| | | | | | | | | | | | When 0b2b7191214eb moved from an if tree to a struct to map between wl_drm formats and EGLConfigs, it transposed the mapping between XRGB and ARGB. Luckily, everyone exposes both formats, so this is harmless. Signed-off-by: Daniel Stone <[email protected]> Fixes: 0b2b7191214eb ("egl/wayland: introduce dri2_wl_add_configs_for_visuals() helper") Reviewed-by: Emil Velikov <[email protected]> Reviewed-by: Eric Engestrom <[email protected]> Tested-by: Ilia Mirkin <[email protected]>
* st/mesa: generate blend state according to the number of enabled color buffersMarek Olšák2018-02-094-9/+16
| | | | | | | | | | Non-MRT cases always translate blend state for 1 color buffer only. MRT cases only check and translate blend state for enabled color buffers. This also avoids an assertion failure in translate_blend for: dEQP-GLES31.functional.draw_buffers_indexed.overwrite_common.common_advanced_blend_eq_buffer_blend_eq Reviewed-by: Eric Anholt <[email protected]>
* st/mesa: don't translate blend state when color writes are disabledMarek Olšák2018-02-091-4/+6
| | | | Reviewed-by: Eric Anholt <[email protected]>
* st/mesa: don't translate blend state when it's disabled for a colorbufferMarek Olšák2018-02-091-3/+4
| | | | Reviewed-by: Eric Anholt <[email protected]>
* i965: prevent potentially null pointer accessLionel Landwerlin2018-02-091-1/+1
| | | | | | Signed-off-by: Lionel Landwerlin <[email protected]> Reviewed-by: Alejandro Piñeiro <[email protected]> CID: 1418110
* st/va: Make the vendor string more descriptiveMark Thompson2018-02-092-1/+6
| | | | | | | Include the Mesa version and detail about the platform. Signed-off-by: Mark Thompson <[email protected]> Reviewed-by: Christian König <[email protected]>
* st/va: Enable vaExportSurfaceHandle()Mark Thompson2018-02-092-2/+8
| | | | | | | It is present from libva 2.1 (VAAPI 1.1.0 or higher). Signed-off-by: Mark Thompson <[email protected]> Reviewed-by: Christian König <[email protected]>
* disk cache: move path creation back to constructorTapani Pälli2018-02-091-86/+76
| | | | | | | | | | | This patch moves disk cache path and index creation back to the constructor which matches previous behavior. We still allow create to succeed without path so that cache can be used with callback functionality. Fixes: c95d3ed091 "disk cache: create cache even if path creation fails" Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* ac/nir: compute correct number of user SGPRs on GFX9Samuel Pitoiset2018-02-091-10/+29
| | | | | | | For merged shaders. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
* st/mesa: Initialize tex_target in compile_tgsi_instructionMichel Dänzer2018-02-091-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | Initialize to TGSI_TEXTURE_BUFFER (== 0), same as was done before the variable type was changed to enum tgsi_texture_type. Fixes a bunch of piglit failures with radeonsi, e.g.: gles-3.0-transform-feedback-uniform-buffer-object: ../../../../src/gallium/auxiliary/tgsi/tgsi_util.c:502: tgsi_util_get_texture_coord_dim: Assertion `!"unknown texture target"' failed. Corresponding compiler warning: CXX state_tracker/st_glsl_to_tgsi.lo ../../../src/mesa/state_tracker/st_glsl_to_tgsi.cpp: In function ‘pipe_error st_translate_program(gl_context*, uint, ureg_program*, glsl_to_tgsi_visitor*, const gl_program*, GLuint, const ubyte*, const ubyte*, const ubyte*, const ubyte*, const ubyte*, GLuint, const ubyte*, const ubyte*, const ubyte*)’: ../../../src/mesa/state_tracker/st_glsl_to_tgsi.cpp:5992:23: warning: ‘tex_target’ may be used uninitialized in this function [-Wmaybe-uninitialized] ureg_memory_insn(ureg, inst->op, dst, num_dst, src, num_src, ~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ inst->buffer_access, ~~~~~~~~~~~~~~~~~~~~ tex_target, inst->image_format); ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ../../../src/mesa/state_tracker/st_glsl_to_tgsi.cpp:5866:27: note: ‘tex_target’ was declared here enum tgsi_texture_type tex_target; ^~~~~~~~~~ Fixes: 9f9ce1625fb3 ("st/mesa: use TGSI enum types in st_glsl_to_tgsi.cpp") Reviewed-by: Marek Olšák <[email protected]>
* glsl/linker: remove ubo explicit binding handlingAlejandro Piñeiro2018-02-091-56/+2
| | | | | | | | | | | | This is already handled at link_uniform_blocks, specifically at process_block_array_leaf. Additionally, this code was not handling correctly arrays of arrays. When creating the name of the block to set the binding, it only took into account the first level, so any attempt to set a explicit binding on a array of array ubo would trigger an assertion. Reviewed-by: Timothy Arceri <[email protected]>
* mesa: Only update enabled VAO gl_vertex_array entries.Mathias Fröhlich2018-02-092-15/+22
| | | | | | | | | | | | Instead of updating all modified gl_vertex_array_object::_VertexArray entries just update those that are modified and enabled. Also release buffer object from the _VertexArray that belong to disabled attributes. v2: Also set Ptr and Size to zero. Signed-off-by: Mathias Fröhlich <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* gallium: Mute arrays for several meta like callbacks.Mathias Fröhlich2018-02-095-5/+18
| | | | | | | | | | | | | Set the _DrawArray pointer to NULL when calling into the Drivers Bitmap/CopyPixels/DrawAtlasBitmaps/DrawPixels/DrawTex hooks. This fixes an assert that gets uncovered when the following patch gets applied. v2: Mute from within the state tracker instead of generic mesa. v3: Avoid evaluating _DrawArrays from within st_validate_state. Signed-off-by: Mathias Fröhlich <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* mesa: Fix VAO buffer object tracking.Mathias Fröhlich2018-02-091-0/+2
| | | | | | | | When changing the attribute binding in the VAO we also need to account for getting rid of non vbo bits from VertexAttribBufferMask. Signed-off-by: Mathias Fröhlich <[email protected]> Reviewed-by: Brian Paul <[email protected]>
* radeonsi/nir: gather some missing fs infoTimothy Arceri2018-02-091-0/+5
| | | | | | Fixes some early-z arb_shader_image_load_store piglit tests. Reviewed-by: Marek Olšák <[email protected]>
* ac: pass struct ac_llvm_context to emit_membar()Timothy Arceri2018-02-091-3/+3
| | | | | | | | Fixes segfault in piglit test: ./bin/arb_shader_image_load_store-shader-mem-barrier --quick -auto -fbo Reviewed-by: Marek Olšák <[email protected]>
* radeonsi: copy the NIR enablement debug bit to the shader cache flagsMarek Olšák2018-02-091-1/+2
| | | | | | | When NIR is enabled, TGSI must not be used. When NIR is disabled, TGSI Tested-by: Dieter Nützel <[email protected]> Reviewed-by: Timothy Arceri <[email protected]>
* intel/blorp: Use isl_aux_op instead of blorp_hiz_opJason Ekstrand2018-02-0810-71/+44
| | | | | Reviewed-by: Topi Pohjolainen <[email protected]> Reviewed-by: Nanley Chery <[email protected]>
* intel/blorp: Use isl_aux_op instead of blorp_fast_clear_opJason Ekstrand2018-02-088-55/+36
| | | | | Reviewed-by: Topi Pohjolainen <[email protected]> Reviewed-by: Nanley Chery <[email protected]>
* anv: Allow fast-clearing the first slice of a multi-slice imageJason Ekstrand2018-02-082-12/+23
| | | | | | | | Now that we're tracking aux properly per-slice, we can enable this for applications which actually care. Reviewed-by: Topi Pohjolainen <[email protected]> Reviewed-by: Nanley Chery <[email protected]>
* anv/cmd_buffer: Rework aux trackingJason Ekstrand2018-02-084-171/+360
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This commit completely reworks aux tracking. This includes a number of somewhat distinct changes: 1) Since we are no longer fast-clearing multiple slices, we only need to track one fast clear color and one fast clear type. 2) We store two bits for fast clear instead of one to let us distinguish between zero and non-zero fast clear colors. This is needed so that we can do full resolves when transitioning to PRESENT_SRC_KHR with gen9 CCS images where we allow zero clear values in all sorts of places we wouldn't normally. 3) We now track compression state as a boolean separate from fast clear type and this is tracked on a per-slice granularity. The previous scheme had some issues when it came to individual slices of a multi-LOD images. In particular, we only tracked "needs resolve" per-LOD but you could do a vkCmdPipelineBarrier that would only resolve a portion of the image and would set "needs resolve" to false anyway. Also, any transition from an undefined layout would reset the clear color for the entire LOD regardless of whether or not there was some clear color on some other slice. As far as full/partial resolves go, he assumptions of the previous scheme held because the one case where we do need a full resolve when CCS_E is enabled is for window-system images. Since we only ever allowed X-tiled window-system images, CCS was entirely disabled on gen9+ and we never got CCS_E. With the advent of Y-tiled window-system buffers, we now need to properly support doing a full resolve of images marked CCS_E. v2 (Jason Ekstrand): - Fix an bug in the compressed flag offset calculation - Treat 3D images as multi-slice for the purposes of resolve tracking v3 (Jason Ekstrand): - Set the compressed flag whenever we fast-clear - Simplify the resolve predicate computation logic Reviewed-by: Topi Pohjolainen <[email protected]> Reviewed-by: Nanley Chery <[email protected]>
* anv/cmd_buffer: Move the mi_alu helper higher upJason Ekstrand2018-02-081-17/+19
| | | | | Reviewed-by: Topi Pohjolainen <[email protected]> Reviewed-by: Nanley Chery <[email protected]>
* anv/image: Simplify some verbose commenntsJason Ekstrand2018-02-081-10/+3
| | | | | Reviewed-by: Topi Pohjolainen <[email protected]> Reviewed-by: Nanley Chery <[email protected]>
* anv: Use blorp_ccs_ambiguate instead of fast-clearsJason Ekstrand2018-02-082-50/+40
| | | | | | | | | | | | | | | | | | Even though the blorp pass looks a bit on the sketchy side, the end result in the Vulkan driver is very nice. Instead of having this weird case where you do a fast clear and then maybe have to resolve, we just do the ambiguate and are done with it. The ambiguate does exactly what we want of setting all the CCS values to 0 which puts it into the pass-through state. This should also improve performance a bit in certain cases. For instance, if we did a transition from UNDEFINED to GENERAL for a surface that doesn't have CCS enabled all the time, we would end up doing a fast-clear and then a full resolve which ends up touching every byte in the main surface as well as the CCS. With the ambiguate pass, that transition only touches the CCS. Reviewed-by: Nanley Chery <[email protected]>
* anv/cmd_buffer: Re-arrange the logic around UNDEFINED fast-clearsJason Ekstrand2018-02-081-17/+14
| | | | | Reviewed-by: Topi Pohjolainen <[email protected]> Reviewed-by: Nanley Chery <[email protected]>
* anv/cmd_buffer: Pull the undefined layout condition into the ifJason Ekstrand2018-02-081-9/+4
| | | | | | | | | Now that this isn't a multi-case if and it's just the one case, it's a bit clearer if the condition is just part of the if instead of being pulled out into a boolean variable. Reviewed-by: Topi Pohjolainen <[email protected]> Reviewed-by: Nanley Chery <[email protected]>
* intel/blorp: Add a CCS ambiguation passJason Ekstrand2018-02-082-0/+158
| | | | | | | | | | | | This pass performs an "ambiguate" operation on a CCS-compressed surface by manually writing zeros into the CCS. On gen8+, ISL gives us a fairly detailed notion of how the CCS is laid out so this is fairly simple to do. On gen7, the CCS tiling is quite crazy but that isn't an issue because we can only do CCS on single-slice images so we can just blast over the entire CCS buffer if we want to. Reviewed-by: Topi Pohjolainen <[email protected]> Reviewed-by: Nanley Chery <[email protected]>
* anv: Only fast clear single-slice imagesJason Ekstrand2018-02-081-17/+17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The current strategy we use for managing resolves has an issues where we track clear colors and the need for resolves per-LOD but we still allow resolves of only a subset of the slices in any given LOD and doing so sets the "needs resolve" flag for that LOD to false while leaving the remaining layers unresolved. This patch is only the first step and does not, by itself fix anything. However, it's fairly self-contained and splitting it out means any performance regressions should bisect to this nice obvious commit rather than to the giant "rework aux tracking" commit. Nanley and I did some testing and none of the applications we tested even tried to fast-clear anything other than the first slice of an image. The test was done by adding a printf right before we call blorp_fast_clear if we were every going to touch any slice other than the first with a fast-clear. Due to the way the original code was structured, this would not have included applications which only cleared a subset of layers. The applications tested were: * All Sascha Willems demos * Aztec Ruins * Dota 2 * The Talos Principle * Mad Max * Warhammer 40,000: Dawn of War III * Serious Sam Fusion 2017: BFE While not the full list of shipping applications, it's a pretty good spread and covers most of the engines we've seen running on our driver. If this is ever shown to be a performance problem in the future, we can reconsider our strategy. Reviewed-by: Nanley Chery <[email protected]>
* anv/cmd_buffer: Add a mark_image_written helperJason Ekstrand2018-02-085-0/+119
| | | | | | | | | Currently, this helper does nothing but we call it every place where an image is written through the render pipeline. This will allow us to properly mark the aux state so that we can handle resolves correctly. Reviewed-by: Topi Pohjolainen <[email protected]> Reviewed-by: Nanley Chery <[email protected]>
* anv/blorp: Add src/dst_level helper variables in CmdCopyImageJason Ekstrand2018-02-081-8/+6
| | | | | Reviewed-by: Topi Pohjolainen <[email protected]> Reviewed-by: Nanley Chery <[email protected]>
* anv/cmd_buffer: Add an anv_genX_call macroJason Ekstrand2018-02-081-15/+25
| | | | | | | This is copied and pasted from the similar macro we added to ISL. Reviewed-by: Topi Pohjolainen <[email protected]> Reviewed-by: Nanley Chery <[email protected]>
* anv/cmd_buffer: Generalize transition_color_bufferJason Ekstrand2018-02-081-12/+47
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This moves it to being based on layout_to_aux_usage instead of being hard-coded based on bits of a priori knowledge of how transitions interact with layouts. This conceptually simplifies things because we're now using layout_to_aux_usage and layout_supports_fast_clear to make resolve decisions so changes to those functions will do what one expects. There is a potential bug with window system integration on gen9+ where we wouldn't do a resolve when transitioning to the PRESENT_SRC layout because we just assume that everything that handles CCS_E can handle it all the time. When handing a CCS_E image off to the window system, we may need to do a full resolve if the window system does not support the CCS_E modifier. The only reason why this hasn't been a problem yet is because we don't support modifiers in Vulkan WSI and so we always get X tiling which implies no CCS on gen9+. This patch doesn't actually fix that bug yet but it takes us the first step in that direction by making us actually pick the correct resolve op. In order to handle all of the cases, we need more detailed aux tracking. v2 (Jason Ekstrand): - Make a few more things const - Use the anv_fast_clear_support enum v3 (Jason Ekstrand): - Move an assert and add a better comment Reviewed-by: Topi Pohjolainen <[email protected]> Reviewed-by: Nanley Chery <[email protected]>
* anv/cmd_buffer: Recurse in transition_color_buffer instead of falling throughJason Ekstrand2018-02-081-9/+9
| | | | | Reviewed-by: Topi Pohjolainen <[email protected]> Reviewed-by: Nanley Chery <[email protected]>
* anv/image: Support color aspects in layout_to_aux_usageJason Ekstrand2018-02-081-19/+29
| | | | Reviewed-by: Nanley Chery <[email protected]>
* anv/image: Add a helper for determining when fast clears are supportedJason Ekstrand2018-02-082-0/+83
| | | | | | | | | | | | | | | | v2 (Jason Ekstrand): - Return an enum instead of a boolean v3 (Jason Ekstrand): - Return ANV_FAST_CLEAR_NONE instead of false (Topi) - Rename ANV_FAST_CLEAR_ANY to ANV_FAST_CLEAR_DEFAULT_VALUE - Add documentation for the enum values v4 (Jason Ekstrand): - Remove a dead comment Reviewed-by: Topi Pohjolainen <[email protected]> Reviewed-by: Nanley Chery <[email protected]>
* anv/image: Update a commentJason Ekstrand2018-02-081-1/+1
| | | | | | | This got lost in all of the aspect vs. plane rebasing of YCBCR. Reviewed-by: Topi Pohjolainen <[email protected]> Reviewed-by: Nanley Chery <[email protected]>
* anv/blorp: Rework HiZ ops to look like MCS and CCSJason Ekstrand2018-02-083-26/+34
| | | | | Reviewed-by: Topi Pohjolainen <[email protected]> Reviewed-by: Nanley Chery <[email protected]>
* anv/blorp: Support ISL_AUX_USAGE_HIZ in surf_for_anv_imageJason Ekstrand2018-02-081-16/+6
| | | | | | | | | If the function gets passed ANV_AUX_USAGE_DEFAULT, it still has the old behavior of setting ISL_AUX_USAGE_NONE for depth/stencil which is what we want for blits/copies. Reviewed-by: Topi Pohjolainen <[email protected]> Reviewed-by: Nanley Chery <[email protected]>