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* meta: Move the meta structures to the meta header.Eric Anholt2014-02-122-283/+283
* meta: Fold the texture setup into setup_copypix_texture().Eric Anholt2014-02-121-11/+9
* meta: Drop the src == dst restriction on meta glBlitFramebuffer().Eric Anholt2014-02-121-20/+0
* mesa: Make TexImage error cases about internalFormat more informative.Eric Anholt2014-02-121-7/+13
* meta: Rename the "sampler" stuff to "blit shader".Eric Anholt2014-02-121-41/+40
* meta: Drop a now-trivial helper function.Eric Anholt2014-02-121-12/+3
* meta: Fold the glUseProgram() into the blit program generator.Eric Anholt2014-02-121-22/+8
* meta: Simplify the blit shader setup steps.Eric Anholt2014-02-121-22/+11
* i965/vec4: Fix confusion between SWIZZLE and BRW_SWIZZLE macros.Francisco Jerez2014-02-123-4/+4
* i965/fs: Remove fs_reg::sechalf.Francisco Jerez2014-02-124-12/+16
* i965/fs: Remove fs_reg::smear.Francisco Jerez2014-02-127-24/+30
* i965/fs: Add support for specifying register horizontal strides.Francisco Jerez2014-02-126-11/+68
* i965/fs: Add support for sub-register byte offsets to the FS back-end IR.Francisco Jerez2014-02-125-21/+46
* glsl: rename _restrict to restrict_flagBrian Paul2014-02-127-8/+8
* mesa: assorted clean-ups in detach_shader()Brian Paul2014-02-121-12/+12
* svga: replace out-of-temps assertion with debug warningBrian Paul2014-02-121-2/+4
* mesa: Handle binding of uniforms to image units with glUniform*().Francisco Jerez2014-02-121-0/+36
* glsl/linker: Propagate image uniform access qualifiers to the driver.Francisco Jerez2014-02-121-0/+35
* glsl/linker: Assign image uniform indices.Francisco Jerez2014-02-121-1/+23
* glsl/linker: Count and check image resources.Francisco Jerez2014-02-122-1/+59
* glsl: Add image built-in function generator.Francisco Jerez2014-02-121-0/+251
* glsl: Add built-in constants for ARB_shader_image_load_store.Francisco Jerez2014-02-123-0/+37
* glcpp: Add built-in define for ARB_shader_image_load_store.Francisco Jerez2014-02-121-0/+3
* glsl: Add built-in types defined by ARB_shader_image_load_store.Francisco Jerez2014-02-122-0/+104
* glsl/ast: Generalize some sampler variable restrictions to all opaque types.Francisco Jerez2014-02-122-31/+36
* glsl/ast: Forbid declaration of image variables in structures and uniform blo...Francisco Jerez2014-02-121-0/+10
* glsl/ast: Make sure that image argument qualifiers match the function prototype.Francisco Jerez2014-02-121-1/+6
* glsl/ast: Verify that function calls don't discard image format qualifiers.Francisco Jerez2014-02-121-0/+58
* glsl/ast: Validate and apply memory qualifiers to image variables.Francisco Jerez2014-02-121-0/+51
* glsl/parser: Handle image built-in types.Francisco Jerez2014-02-121-0/+33
* glsl/parser: Handle image memory qualifiers.Francisco Jerez2014-02-121-0/+83
* glsl/parser: Handle the early_fragment_tests input layout qualifier.Francisco Jerez2014-02-123-1/+20
* glsl/lexer: Add new tokens for ARB_shader_image_load_store.Francisco Jerez2014-02-122-39/+56
* glsl/ast: Keep track of type qualifiers defined by ARB_shader_image_load_store.Francisco Jerez2014-02-123-3/+38
* glsl: Add gl_uniform_storage fields to keep track of image uniform indices.Francisco Jerez2014-02-121-18/+23
* glsl: Add image memory and layout qualifiers to ir_variable.Francisco Jerez2014-02-122-0/+19
* glsl: Add helper methods to glsl_type for dealing with images.Francisco Jerez2014-02-124-7/+35
* glsl: Add image type to the GLSL IR.Francisco Jerez2014-02-1212-52/+76
* glsl: Add ARB_shader_image_load_store extension enables.Francisco Jerez2014-02-122-0/+3
* mesa: Preserve the NewArrays state when copying a VAOFredrik Höglund2014-02-121-0/+1
* nouveau: create only 1 shared screen between vdpau and openglMaarten Lankhorst2014-02-128-4/+100
* gallium makefiles: use a linker script for building dri driversMaarten Lankhorst2014-02-126-2/+18
* glsl: Do not vectorize vector array dereferences.Matt Turner2014-02-111-0/+14
* meta: Enable cubemap array texture support to decompress_texture_imageIan Romanick2014-02-111-7/+8
* meta: Add cubemap array support to generic blit shader codeIan Romanick2014-02-111-0/+12
* meta: Get the correct info logIan Romanick2014-02-111-1/+1
* meta: Expand texture coordinate from vec3 to vec4Ian Romanick2014-02-111-8/+8
* meta: Use GLSL to decompress 2D-array texturesIan Romanick2014-02-111-5/+30
* meta: Use common GLSL code for blitsIan Romanick2014-02-111-95/+13
* meta: Improve GLSL version checkIan Romanick2014-02-111-1/+6