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* glsl: Pull operator_strs out to its own fileIan Romanick2016-08-303-115/+140
| | | | | | | | | | No change except to the copyright symbol. The next patch will generate this file with Python, and Unicode + Python = pure rage. v2: Massive rebase. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]>
* glsl: Generate the ir_last_* valuesIan Romanick2016-08-301-28/+20
| | | | | | | | | | This ensures that they remain correct if the list is rearranged or new opcodes are added. I checked a diff of before and after to ensure that each ir_last_ had the same value. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]> Acked-by: Dylan Baker <[email protected]>
* glsl: Generate ir_expression_operation.h from PythonIan Romanick2016-08-3011-341/+411
| | | | | | | | | | | | | There are differences in where end-of-line comments are placed, but 'diff -wud' is clean. v2: Massive rebase. v3: With much help from José Fonseca, fix SCons build. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]> Acked-by: Dylan Baker <[email protected]>
* anv: Rework pipeline cachingJason Ekstrand2016-08-308-432/+320
| | | | | | | | | | | | | | | | | | | The original pipeline cache the Kristian wrote was based on a now-false premise that the shaders can be stored in the pipeline cache. The Vulkan 1.0 spec explicitly states that the pipeline cache object is transiant and you are allowed to delete it after using it to create a pipeline with no ill effects. As nice as Kristian's design was, it doesn't jive with the expectation provided by the Vulkan spec. The new pipeline cache uses reference-counted anv_shader_bin objects that are backed by a large state pool. The cache itself is just a hash table mapping keys hashes to anv_shader_bin objects. This has the added advantage of removing one more hand-rolled hash table from mesa. Signed-off-by: Jason Ekstrand <[email protected]> Cc: "12.0" <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97476 Acked-by: Kristian Høgsberg Kristensen <[email protected]>
* anv: Add a struct for storing a compiled shaderJason Ekstrand2016-08-303-0/+160
| | | | | | | | | | | | | | | | This new anv_shader_bin struct stores the compiled kernel (as an anv_state) as well as all of the metadata that is generated at shader compile time. The struct is very similar to the old cache_entry struct except that it is reference counted and stores the actual pipeline_bind_map. Similarly to cache_entry, much of the actual data is floating-size and stored after the main struct. Unlike cache_entry, which was storred in GPU-accessable memory, the storage for anv_shader_bin kernels comes from a state pool. The struct itself is reference-counted so that it can be used by multiple pipelines at a time without fear of allocation issues. Signed-off-by: Jason Ekstrand <[email protected]> Cc: "12.0" <[email protected]> Acked-by: Kristian Høgsberg Kristensen <[email protected]>
* anv: Add pipeline_has_stage guards a few placesJason Ekstrand2016-08-304-10/+40
| | | | | | | | | All of these worked before because they were depending on prog_data to be null. Soon, we won't be able to depend on a nice prog_data pointer and it's nice to be more explicit anyway. Signed-off-by: Jason Ekstrand <[email protected]> Cc: "12.0" <[email protected]>
* anv: Remove unused fields from anv_pipeline_bind_mapJason Ekstrand2016-08-301-2/+0
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Cc: "12.0" <[email protected]>
* anv/pipeline: Properly handle OOM during shader compilationJason Ekstrand2016-08-302-15/+30
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Cc: "12.0" <[email protected]>
* anv/allocator: Correctly set the number of bucketsJason Ekstrand2016-08-301-1/+1
| | | | | | | | | | | | The range from ANV_MIN_STATE_SIZE_LOG2 to ANV_MAX_STATE_SIZE_LOG2 should be inclusive and we have asserts that ensure that you never try to allocate a state larger than (1 << ANV_MAX_STATE_SIZE_LOG2). However, without adding 1 to the difference, we allocate 1 too few bucckts and so, even though we have an assert, anything landing in the last bucket will fail to allocate properly.. Signed-off-by: Jason Ekstrand <[email protected]> Cc: "12.0" <[email protected]>
* anv/pipeline: Fix bind maps for fragment output arraysJason Ekstrand2016-08-301-1/+1
| | | | | | | Found by inspection. Signed-off-by: Jason Ekstrand <[email protected]> Cc: "12.0" <[email protected]>
* anv/descriptor_set: memset anv_descriptor_set_layoutJason Ekstrand2016-08-301-2/+1
| | | | | | | | We hash this data structure so we can't afford to have uninitialized data even if it is just structure padding. Signed-off-by: Jason Ekstrand <[email protected]> Cc: "12.0" <[email protected]>
* anv/wayland: fix assert typoEric Engestrom2016-08-301-1/+1
| | | | | Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* anv/meta: fix unreachable() typoEric Engestrom2016-08-301-1/+1
| | | | | Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* st/nine: fix unreachable() typoEric Engestrom2016-08-301-1/+1
| | | | | Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* glsl: fix unreachable() typoEric Engestrom2016-08-301-1/+1
| | | | | Signed-off-by: Eric Engestrom <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* glsl: Initialize outputs[] array in lower_blend_equation_advanced.Kenneth Graunke2016-08-301-1/+1
| | | | | | | | | Caught by Coverity. Likely fixes real issues if an output component is not present. CID: 1372278 Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
* nvc0: fix indentation in nvc0_screen_init()Samuel Pitoiset2016-08-301-1/+1
| | | | | | | Trivial. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nvc0: check return value of nvc0_screen_resize_tls_area()Samuel Pitoiset2016-08-302-11/+8
| | | | | | | | While we are at it, make it static and change the return values policy to be consistent. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nvc0: make use of FAIL_SCREEN_INIT in nvc0_screen_create()Samuel Pitoiset2016-08-301-9/+7
| | | | | Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
* nv50/ir: always emit the NDV bit for OP_QUADOPSamuel Pitoiset2016-08-302-8/+2
| | | | | | | | | | | | | | This silences a divergent error found with F1 2015. Basically, the NDV bit has to be set when a FSWZ instruction is inside divergent code, but it's not needed otherwise. The correct fix should be to set it only in divergent code situations. GM107 emitter already sets that bit. Signed-off-by: Samuel Pitoiset <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Cc: <[email protected]>
* intel/blorp: Inline get_vs_entry_size into emit_urb_configJason Ekstrand2016-08-301-23/+18
| | | | | | | | | Topi asked to have the prefix removed because there's nothing gen7 about it. However, now that everything is in a single file, there is no good reason to have it split out into a helper function anyway. Let's just put the contents in emit_urb_config and call it a day. Reviewed-by: Topi Pohjolainen <[email protected]>
* swr: [rasterizer] add archrast instrumentationTim Rowley2016-08-3012-3/+735
| | | | Statistics measurement system
* i915: Check return value of screen->image.loader->getBuffersEmil Velikov2016-08-301-6/+9
| | | | | | | | | Ported from the i965 commit e7ab358e8186dd8651cf920d4db1500c60ccd2fc. Cc: 11.2 12.0 <[email protected]> Cc: Tomasz Figa <[email protected]> Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Eric Engestrom <[email protected]>
* egl/android: remove config post-processingEmil Velikov2016-08-301-9/+0
| | | | | | | | | No longer needed as of last commit, since we no longer add OPENGL to the ClientAPIs thus, RenderType and Conformant don't have the desktop GL bit set. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Tomasz Figa <[email protected]>
* egl/dri2: check if the EGL API is valid before adding it to ClientAPIsEmil Velikov2016-08-301-4/+4
| | | | | | | | | | | | | In the rather unlikely case that the API is considered invalid, don't add it to the (supported) ClientAPIs bitmask. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Tomasz Figa <[email protected]> --- Strictly speaking we only need this in the Android case for OpenGL. Adding it everywhere doesn't hurt us since the compiler will const propagate and optimise/remove these.
* egl/android: annotate static const data as suchEmil Velikov2016-08-301-1/+1
| | | | | Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Tomasz Figa <[email protected]>
* egl: treat EGL_OPENGL_API as invalid on AndroidEmil Velikov2016-08-301-1/+7
| | | | | | | | At the moment one can use OpenGL in eglBindAPI() only to clear the EGL_OPENGL_BIT from RenderableType and Conformant for _each_ config. Signed-off-by: Emil Velikov <[email protected]> Reviewed-by: Tomasz Figa <[email protected]>
* nouveau: make color/depth bpp match for pre-nv10 chipsIlia Mirkin2016-08-301-3/+3
| | | | | | | This avoids generating fbconfigs whose winsys framebuffers will be incomplete (see nouveau_check_framebuffer_complete). Signed-off-by: Ilia Mirkin <[email protected]>
* nouveau: always enable at least one RCIlia Mirkin2016-08-301-1/+1
| | | | | | | | | | Experimentally, this is required for glxgears and others to display the proper colors. This is also what the code used to do before the referenced commit. Fixes: c703658b396 (mesa: Drop _EnabledUnits.) Signed-off-by: Ilia Mirkin <[email protected]> Cc: [email protected]
* nouveau: allow NV3x's to be used with nouveau_vieuxIlia Mirkin2016-08-303-2/+7
| | | | | | | | | NV34 and possibly other NV3x hardware has the capability of exposing the NV25 graph class. This allows forcing nouveau_vieux to be used instead of the gallium driver, primarily for testing purposes. (Among other things, NV2x only ever came as AGP or inside an Xbox, never PCI/PCIe). Signed-off-by: Ilia Mirkin <[email protected]>
* nvc0: undo overzealous enum usageIlia Mirkin2016-08-301-2/+2
| | | | | | | | Commit 7413625ad3 flipped a few functions too many to use pipe_shader_type. These functions actually take an integer that does not correspond 1:1 with the enum. Signed-off-by: Ilia Mirkin <[email protected]>
* svga: fix a texture readback bugBrian Paul2016-08-292-6/+12
| | | | | | | | | | | | | | | | | | | | Backing views/surfaces are used to handle the case when a resource is bound both as a render target and as a sampler source (such as when doing auto mipmap generation). This patch fixes a bug where mapping a resource (to do a glReadPixels) was reading the stale data in the original surface rather than the backing surface which was rendered to. We need to propagate the backing resource (which we rendered to) back to the original resource before we read from it. The problem was the svga_propagate_rendertargets() function was examining the wrong surface views. This fixes the "poc9" test described in VMware bug 1686661. Also tested with Piglit, Cinebench, Lightsmark, etc. Reviewed-by: Charmaine Lee <[email protected]>
* svga: move surface propagation code into new functionBrian Paul2016-08-293-11/+27
| | | | | | | Put new svga_propagate_rendertargets() function where all the other surface propagation code lives. Reviewed-by: Charmaine Lee <[email protected]>
* mesa: fix format conversion bug in get_tex_rgba_uncompressed()Brian Paul2016-08-291-6/+8
| | | | | | | | | | | We need to set the need_convert flag with each loop iteration, not just when the rgba pointer is null. Bug reported by Markus Müller <[email protected]> on mesa-users list. Fixes new piglit arb_texture_float-get-tex3d test. Cc: <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* radeonsi: add support for cull distances. (v1.1)Dave Airlie2016-08-302-4/+5
| | | | | | | | | | This should be all that is required for cull distances to work on radeonsi. v1.1: whitespace cleanup, add docs fix clipdist_mask usage. Reviewed-by: Marek Olšák <[email protected]> Signed-off-by: Dave Airlie <[email protected]>
* spirv: replace assert with unreachableTimothy Arceri2016-08-301-1/+1
| | | | | | | Fixes uninitialised warning for coord_components. Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Jason Ekstrand <[email protected]>
* isl/state: Add some asserts about format capabilitiesJason Ekstrand2016-08-291-0/+5
| | | | | | | | | | This keeps invalid surface states from leaking through and potentially hanging the GPU. We shouldn't actually be hitting this on a regular basis, but a helpful assert is better than a hang. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* intel/blorp: Add a format parameter to blorp_fast_clearJason Ekstrand2016-08-293-4/+6
| | | | | | | | | This allows us to use the actual render format as opposed to the texture format. I don't know that the hardware actually cares in the case of fast clears, but it certainly seems more correct. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965: Move blorp into src/intel/blorpJason Ekstrand2016-08-2918-20/+96
| | | | | | | | | At this point, blorp is completely driver agnostic and can be safely moved into its own folder. Soon, we hope to start using it for doing blits in the Vulkan driver. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/blorp: Remove the remaining brw prefixes from the blorp.h APIJason Ekstrand2016-08-299-112/+109
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/blorp: Use isl_format_get_depth_format for setting depth formatsJason Ekstrand2016-08-291-14/+1
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965: Move the type_size function declartaions to brw_nir.hJason Ekstrand2016-08-292-8/+7
| | | | | | Signed-of-by: Jason Ekstrand <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
* i965: Move get_fast_clear_rect to blorp_clear.cJason Ekstrand2016-08-293-131/+124
| | | | | | | This has been the only caller since we deleted the meta fast clear code. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965: Roll brw_get_ccs_resolve_rect into blorp_ccs_resolveJason Ekstrand2016-08-293-45/+29
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/blorp: Get rid of most brw and mesa includesJason Ekstrand2016-08-294-20/+2
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965: Move the hiz_op enum to blorpJason Ekstrand2016-08-2913-60/+59
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/blorp: Add a fast_clear_op enumJason Ekstrand2016-08-294-16/+32
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/blorp: Make blorp_addres::buffer a void*Jason Ekstrand2016-08-292-4/+4
| | | | | | | The Vulkan driver doesn't use libdrm so we don't want to bake that in. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/blorp: Get rid of brw_contextJason Ekstrand2016-08-296-88/+98
| | | | | | | | | | | This commit switches all of blorp from taking a brw_context to taking a blorp_context and, where useful, a void *batch. In the GL driver, we only have one active batch at a time so the brw_context *is* the batch but in Vulkan, batch will point to the anv_cmd_buffer in which we are building instructions. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>
* i965/blorp: Take a blorp_context in compile_nir_shaderJason Ekstrand2016-08-296-6/+11
| | | | | Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Topi Pohjolainen <[email protected]>