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* pan/mdg: Add opcode roundmode propertyAlyssa Rosenzweig2020-06-032-4/+11
* pan/mdg: Add roundmode enumAlyssa Rosenzweig2020-06-032-0/+10
* pan/mdg: Distinguish blend shaders in internal shader-dbAlyssa Rosenzweig2020-06-031-0/+1
* panfrost: Only use AFBC YTR with RGB and RGBAIcecream952020-06-032-4/+12
* panfrost: Decode AFBC flag bitsIcecream952020-06-033-12/+30
* glsl: when NIR linker enable use it to resize uniform arraysTimothy Arceri2020-06-032-13/+24
* glsl: gather uniform dereference info before main linking loopTimothy Arceri2020-06-031-13/+24
* glsl: add update_array_sizes() helper to the NIR uniform linkerTimothy Arceri2020-06-031-0/+103
* glsl: add struct to gather more info about uniform array accessTimothy Arceri2020-06-031-8/+29
* util: add BITSET_LAST_BIT() helperTimothy Arceri2020-06-031-0/+14
* i965: call brw_nir_lower_uniforms() after uniform linking is completeTimothy Arceri2020-06-031-2/+1
* gbm: document that gbm_bo_map exposes a linear viewSimon Ser2020-06-031-0/+5
* glsl: Don't replace lrp pattern with lrp if arguments are not floatsDanylo Piliaiev2020-06-031-1/+2
* spirv: Use scoped barriers for SpvOpControlBarrierBoris Brezillon2020-06-031-3/+28
* intel/compiler: Extract control barriers from scoped barriersBoris Brezillon2020-06-034-0/+87
* nir: Replace the scoped_memory barrier by a scoped_barrierBoris Brezillon2020-06-0314-36/+61
* spirv: Split the vtn_emit_scoped_memory_barrier() logicBoris Brezillon2020-06-031-6/+31
* radv: enable zero VRAM for all VKD3D (DX12->VK) gamesSamuel Pitoiset2020-06-031-34/+43
* radv: enable zero VRAM for Doom EternalSamuel Pitoiset2020-06-031-0/+3
* glsl/spirv: remove dead uniforms in spirv nir linkerTimothy Arceri2020-06-031-0/+8
* glsl: remove dead uniforms in the nir linkerTimothy Arceri2020-06-031-0/+8
* glsl: add can_remove_uniform() helper to the NIR linkerTimothy Arceri2020-06-031-0/+32
* nir: add callback to nir_remove_dead_variables()Timothy Arceri2020-06-0323-51/+78
* nir: add glsl_get_ifc_packing() helperTimothy Arceri2020-06-032-0/+8
* pan/mdg: Don't double-replicate blend on T720Alyssa Rosenzweig2020-06-031-21/+1
* radv: Use common gfx10_format_table.hBas Nieuwenhuizen2020-06-035-300/+5
* radv: Include gfx10_format_table.h only from a single source file.Bas Nieuwenhuizen2020-06-032-12/+11
* radeonsi: Define gfx10_format in the common header.Bas Nieuwenhuizen2020-06-036-17/+55
* amd/common,radeonsi: Move gfx10_format_table to common.Bas Nieuwenhuizen2020-06-038-32/+32
* radeonsi: Explicitly map Z16_UNORM_S8_UINT to None for GFX10.Bas Nieuwenhuizen2020-06-031-0/+1
* zink: Use store_dest_raw instead of storing an uintErik Faye-Lund2020-06-021-2/+1
* radv: Explicitly cast TIMESTAMP_NOT_READY value to uin32_t where needed.Oschowa2020-06-021-2/+2
* aco: Use correct reference type in for-range-loop.Oschowa2020-06-021-1/+1
* aco: Don't std::move temporary object.Oschowa2020-06-021-1/+1
* aco: Don't declare 'Block' as class, but define as struct.Oschowa2020-06-021-1/+1
* radv: Don't take absolute value of unsigned type.Oschowa2020-06-021-2/+2
* radv/aco: Always enable subgroup shuffle.Timur Kristóf2020-06-021-8/+3
* aco: Implement subgroup shuffle on GFX6-7.Timur Kristóf2020-06-022-2/+46
* aco/gfx10: Refactor of GFX10 wave64 bpermute.Timur Kristóf2020-06-027-92/+113
* radeonsi: add a hack to disable TRUNC_COORD for shadow samplersMarek Olšák2020-06-021-1/+2
* radeonsi: pass at most 3 images and/or shader buffers via user SGPRs for computeMarek Olšák2020-06-028-3/+130
* radeonsi: remove const_buffers_declared hacksMarek Olšák2020-06-021-3/+1
* radeonsi: remove unused leftover code for INDIRECT_BUFFER inside IBsMarek Olšák2020-06-022-16/+1
* nir: gather which images are MSAAMarek Olšák2020-06-024-10/+8
* nir: gather which images are buffersMarek Olšák2020-06-022-1/+14
* nir: don't count samplers and images in interface blocksMarek Olšák2020-06-022-4/+13
* ac/nir: support v2f16 derivativesMarek Olšák2020-06-021-0/+2
* ac/nir: set the second v_cvt_pkrtz argument to undef if it's unusedMarek Olšák2020-06-021-1/+1
* ac/nir: select v_cvt_pkrtz for all conversions from f32 to f16 for radeonsiMarek Olšák2020-06-021-7/+36
* ac/nir: handle nir_op_[fiu]2[fiu]mp opcodesMarek Olšák2020-06-021-0/+3