| Commit message (Collapse) | Author | Age | Files | Lines |
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Rename _mesa_pack_rgba_span_int to _mesa_pack_rgba_span_from_uints.
Add _mesa_pack_rgba_span_from_ints.
These separate routines allow the integer clamping to be handled
properly for signed versus unsigned integers.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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We need to downsample before flushing BUFFER_FAKE_FRONT_LEFT to
BUFFER_FRONT_LEFT in intel_flush_front.
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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Stop repeating ourselves. Replace the 4 instances of
`driContext->driDrawablePriv` with `driDrawable`.
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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Move it from intel_screen.c to intel_context.c. Redeclare as non-static.
A future commit will use it in multiple files.
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Chad Versace <[email protected]>
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In the DRI2 back-end this will get the same API as GLES 2.0.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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EGL_EXT_create_context_robustness
Just like in GLX, EGL_KHR_create_context requires DRI2 version >= 3, and
EGL_EXT_create_context_robustness requires both DRI2 version >= 3 and the
__DRI2_ROBUSTNESS extension.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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egl_dri2.c: At top level:
egl_dri2.c:325:4: warning: missing initializer [-Wmissing-field-initializers]
egl_dri2.c:325:4: warning: (near initialization for 'swrast_driver_extensions[2].version') [-Wmissing-field-initializers]
egl_dri2.c:330:4: warning: missing initializer [-Wmissing-field-initializers]
egl_dri2.c:330:4: warning: (near initialization for 'swrast_core_extensions[1].version') [-Wmissing-field-initializers]
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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The extra block in dri2_create_context is to prevent extra white space noise
in the next patch.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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v2: Add GL_ARB_invalidate_subdata to release notes at Brian's
suggestion.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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These are part of GL_ARB_invalidate_subdata (but not OpenGL ES 3.0).
v2: Add comment explaining why minimum dimensions are set to 1 for some
texture targets. Add default case to switch statement to silence
compiler warnings and detect new texture targets. Both changes
suggested by Brian. Also use _mesa_is_desktop_gl as suggested by Ken.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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These are part of GL_ARB_invalidate_subdata (but not OpenGL ES 3.0).
v2: Use _mesa_bufferobj_mapped instead of testing
gl_buffer_object::Pointer as suggested by Brian. Also use
_mesa_is_desktop_gl as suggested by Ken.
v3: Add a comment by the map subrange / discard range overlap test and
fix an off-by-one error noticed by Ken.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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With this change _mesa_init_bufferobj_dispatch won't set function
pointers that don't exist in OpenGL ES.
v2: Use _mesa_is_desktop_gl and _mesa_is_gles3 as suggested by Ken.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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These are part of GL_ARB_invalidate_subdata and OpenGL ES 3.0.
v2: Reject aux buffers in core context, and use _mesa_is_desktop_gl and
_mesa_is_gles3. Both suggested by Ken.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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This is basically cut-and-paste from the swrast implementation, and it
could probably be (slightly) more optimal.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Introduced by 3d000e7dd.
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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Fixes problem where libdricore's of-out-tree build couldn't find
glcpp.h.
Reviewed-by: Kenneth Graunke <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
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No driver supports this extension, and it seems unlikely than any driver
ever will. I think r300c may have supported it at one time, but that
driver has already been removed.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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The final step of _mesa_unpack_depth_span is to take the temporary
GLfloat depth values and convert them to the desired format. When
converting to GL_UNSIGNED_INTEGER with depthMax > 0xffffff, we use
double-precision math to avoid overflow and precision problems.
Or at least that's the idea. Unfortunately
GLdouble z = depthValues[i] * (GLfloat) depthMax;
actually causes single-precision multiplication, since both operands are
GLfloats. Casting depthMax to GLdouble causes the scaling to be done
with double-precision math.
Fixes a regression in oglconform's depth-stencil basic.read.ds test
since c60ac7b17993d28af65b04f9bbbf3ee74c35358c, where the expected and
actual values differed slightly. For example, 0xcfa7a6 vs. 0xcfa7a4.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=49772
Signed-off-by: Kenneth Graunke <[email protected]>
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*headdesk*
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v2: Use base-10 for versions like gl_context::Version. Suggested by Ken.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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v2: Use base-10 for versions like gl_context::Version. Suggested by Ken.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
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In the i965 dirver, the chipset must be i965.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
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This forces the drivers to do at least some validation of context API
and version before creating the context. In r100 and r200 drivers, this
means that they don't do any post-hoc validation.
v2: Actually reject compatibility profile 3.2+ contexts. Thanks Ken.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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It may be possible to trim the list of extensions futher. These are
just the obvious extensions that add functionality that the core context
explicitly forbids. Apple's core-context extension list is *just* the
extensions on top of the core GL version. I'm not sure we want to go
that far, but removing some things that have been in core since 2.1 may
be okay.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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v2: Add both top_srcdir and top_builddir to mesa asm include dirs.
These require both in-tree and build-time-generated files.
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Christopher James Halse Rogers <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Christopher James Halse Rogers <[email protected]>
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Like in src/mesa, use GLSL_BUILDDIR/GLSL_SRCDIR to unambiguously
distinguish between in-tree and generated files.
Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Christopher James Halse Rogers <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Christopher James Halse Rogers <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Christopher James Halse Rogers <[email protected]>
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Reviewed-by: Eric Anholt <[email protected]>
Signed-off-by: Christopher James Halse Rogers <[email protected]>
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