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* Merge branch 'mesa_7_6_branch'Brian Paul2009-10-2810-942/+802
|\ | | | | | | | | | | | | Conflicts: src/mesa/shader/lex.yy.c src/mesa/shader/program_lexer.l
| * mesa: remove unneeded #includesBrian Paul2009-10-282-9/+0
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| * mesa: include imports.h to silence warningBrian Paul2009-10-281-0/+1
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| * intel: Fix memory leak in event of mip tree allocation failureVinson Lee2009-10-281-1/+3
| | | | | | | | Signed-off-by: Brian Paul <[email protected]>
| * ARB prog parser: Fix epic memory leak in lexer / parser interfaceIan Romanick2009-10-275-207/+337
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Anything that matched IDENTIFIER was strdup'ed and returned to the parser. However, almost every case of IDENTIFIER in the parser just dropped the returned string on the floor. Every swizzle string, every option string, every use of a variable, etc. leaked memory. Create a temporary buffer in the parser state (string_dumpster and dumpster_size). Return strings from the lexer to the parser in the buffer. Grow the buffer as needed. When the parser needs to keep a string (i.e., delcaring a new variable), let it make a copy then. The only leak that valgrind now detects is /occasionally/ the copy of the program string in gl_program::String is leaked. I'm not seeing how. :(
| * ARB prog parser: Don't leak program stringIan Romanick2009-10-271-0/+4
| | | | | | | | | | The program string is kept in the program object. On the second call into glProgramStringARB the previous kept string would be leaked.
| * ARB prog parser: Don't leak symbol table header structuresIan Romanick2009-10-271-0/+16
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| * intel: Fix flipped condition in ARB_sync GetSYnciv(GL_SYNC_STATUS).Eric Anholt2009-10-271-1/+1
| | | | | | | | | | Bug #24435 (cherry picked from commit d56125a298106d81e10674f1c4b3b43b51a5139d)
| * intel: added region draw_x/y offsets in x/y_tile_swizzle() funcsBrian Paul2009-10-271-0/+6
| | | | | | | | This fixes the second part of bug 23552.
| * intel: fix src offset bug in do_copy_texsubimage()Brian Paul2009-10-271-1/+1
| | | | | | | | | | | | Use src->draw_offset intead of zero. Zero usually worked, except when the src renderbuffer is actually a texture mipmap level higher than zero. Fixes progs/test/blitfb.c test.
| * glsl: fix memory leakBrian Paul2009-10-271-2/+6
| | | | | | | | A slightly modified version of a patch from Vinson Lee.
| * i915: Fix driver for the miptree x/y offset changes.Eric Anholt2009-10-272-6/+20
| | | | | | | | Bug #24734.
| * i965: be clear that the Fallback field is a boolean, not a bitfieldBrian Paul2009-10-273-4/+8
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| * Revert "i965: fix hacked Fallback usage in brw_prepare_vertices()"Brian Paul2009-10-272-6/+2
| | | | | | | | | | | | | | | | | | This reverts commit 8810b8f67135185d1044746bb861fe2ff997626c. It turns out the i965 driver uses the intel->Fallback field as a boolean, not as a bitmask. The intelFallback() function is a no-op in the i965 driver. It would have been nice if there were some comments about this. I'll fix that next...
| * draw: Fix memory leak.Vinson Lee2009-10-271-0/+2
| | | | | | | | This would only be hit if we got and invalid index_size.
| * intel: fix GL state bugs in intel_texture_bitmap()Brian Paul2009-10-261-4/+3
| | | | | | | | | | | | | | Need to push texture state and polygon state too. Fixes rendering glitches seen in progs/demos/engine when changing the rendering mode (wireframe, texture modes). This makes bitmap rendering a little slower, unfortunately.
* | llvmpipe: Make sure the JIT engine and X86 target are linked on MSVC build.José Fonseca2009-10-286-4/+118
| | | | | | | | | | Basically mimic the llvm 2.6 way of linking execution engines and targets.
* | util: Drop return value from cpuid().José Fonseca2009-10-281-10/+6
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* | util: Fix cpuid on MSVC.José Fonseca2009-10-281-1/+5
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* | llvmpipe: Implement round() for MSVC.José Fonseca2009-10-281-0/+12
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* | mesa: consolidate _mesa_CompressedTexSubImage[123]DARB() functionsBrian Paul2009-10-271-96/+56
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* | mesa: consolidate CompressedTexSubImage1/2/3DARB() error checkingBrian Paul2009-10-271-28/+58
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* | mesa: simplify teximage code with get_current_tex_object()Brian Paul2009-10-271-60/+38
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* | mesa: code refactoring to eliminate a switch stmt in bind_buffer_object()Brian Paul2009-10-271-66/+45
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* | glsl: avoid redundant state changes in _mesa_use_program()Brian Paul2009-10-271-3/+4
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* | st/xorg: fix xvZack Rusin2009-10-273-9/+21
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* | intel: silence warningBrian Paul2009-10-271-0/+1
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* | mesa: debug code for glBlitFramebuffer()Brian Paul2009-10-271-0/+55
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* | via: silence unused var warningsBrian Paul2009-10-272-2/+2
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* | intel: minor clean-up, commentsBrian Paul2009-10-271-2/+3
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* | intel: use _mesa_get_current_tex_unit() helperBrian Paul2009-10-271-9/+6
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* | mesa: s/Bilt/BlitBrian Paul2009-10-271-1/+1
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* | mesa: more texture debug code changes, improvementsBrian Paul2009-10-272-30/+69
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* | mesa: minor code clean-up in client_state()Brian Paul2009-10-271-10/+11
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* | mesa: avoid redundant state setting in glClientActiveTextureBrian Paul2009-10-271-0/+7
| | | | | | | | Plus add code for verbose/debugging.
* | intel: fix comment, formattingBrian Paul2009-10-271-2/+2
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* | intel: fix src offset bug in do_copy_texsubimage()Brian Paul2009-10-271-1/+1
| | | | | | | | | | | | Use src->draw_offset intead of zero. Zero usually worked, except when the src renderbuffer is actually a texture mipmap level higher than zero. Fixes progs/test/blitfb.c test.
* | glsl: fix memory leakBrian Paul2009-10-271-2/+6
| | | | | | | | A slightly modified version of a patch from Vinson Lee.
* | i915: Fix driver for the miptree x/y offset changes.Eric Anholt2009-10-272-4/+20
| | | | | | | | Bug #24734.
* | i965: be clear that the Fallback field is a boolean, not a bitfieldBrian Paul2009-10-273-4/+8
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* | Revert "i965: fix hacked Fallback usage in brw_prepare_vertices()"Brian Paul2009-10-272-6/+2
| | | | | | | | | | | | | | | | | | This reverts commit 8810b8f67135185d1044746bb861fe2ff997626c. It turns out the i965 driver uses the intel->Fallback field as a boolean, not as a bitmask. The intelFallback() function is a no-op in the i965 driver. It would have been nice if there were some comments about this. I'll fix that next...
* | draw: Fix memory leak.Vinson Lee2009-10-271-0/+2
| | | | | | | | This would only be hit if we got and invalid index_size.
* | intel: fix GL state bugs in intel_texture_bitmap()Brian Paul2009-10-271-4/+3
| | | | | | | | | | | | | | Need to push texture state and polygon state too. Fixes rendering glitches seen in progs/demos/engine when changing the rendering mode (wireframe, texture modes). This makes bitmap rendering a little slower, unfortunately.
* | nv50: activate more lanes in a warpChristoph Bumiller2009-10-281-0/+4
| | | | | | | | | | | | | | | | Some cards have crippling defaults set and use only 4 of 32 lanes. This should activate 16 on these. Those that allow 32 by default should still do so. Found out by Marcin Kościelnicki.
* | st/xorg: Adopt to new dirty clip rect typeJakob Bornecrantz2009-10-271-4/+5
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* | mesa: Add remap.c to SConscript.Chia-I Wu2009-10-261-0/+1
| | | | | | | | Signed-off-by: Chia-I Wu <[email protected]>
* | st/xorg: initialize indexes before reswizzling for yuvZack Rusin2009-10-261-0/+2
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* | st/xorg: stop overflowing yuv buffersZack Rusin2009-10-262-20/+37
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* | st/xorg: add yuv vertex shaderZack Rusin2009-10-265-33/+200
| | | | | | | | plus some general fixes
* | st/xorg: add yuv shadersZack Rusin2009-10-263-16/+83
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