| Commit message (Collapse) | Author | Age | Files | Lines |
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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The src type is different on purpose.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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The first one isn't used yet.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Our driver implementation is known to decrease performance for some tests,
but we don't know if any apps and benchmarks (e.g. those tested by Phoronix)
are affected. This disables the feature just to be safe.
Set this to enable partial primitive binning:
R600_DEBUG=dpbb
Set this to enable full primitive binning:
R600_DEBUG=dpbb,dfsm
v2: add new debug options
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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On i7 4790k and a 280X, there is a boost of about 10% more FPS.
Nominated by John Ettedgui.
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Already done when creating the pipeline.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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These registers don't change during the lifetime of the
command buffer, there is no need to re-emit them when
binding a new pipeline.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Ported from RadeonSI, and -pro seems to enable it as well.
Signed-off-by: Samuel Pitoiset <[email protected]>
Acked-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Previously, we allocated memory for image->plane[0].surface.isl.size
which is great if there is no compression. However, on BDW, we can do
CCS_D on X-tiled images so we also have to allocate space for the
auxiliary buffer. This fixes hangs in some of the WSI CTS tests and
should also reduce hangs in real applications. In particular, it fixes
the dEQP-VK.wsi.*.incremental_present.* test group.
When we hand the image off to X11 or Wayland, it will ignore the CCS
entirely which is ok because we do a resolve when it's transitioned to
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR.
Reviewed-by: Lionel Landwerlin <[email protected]>
Cc: [email protected]
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All over mesa we include "nir/nir.h", we should probably do the same
here. This fixes the meson build that was broken by the ycbcr series.
Thanks to Dylan for finding the issue.
Signed-off-by: Lionel Landwerlin <[email protected]>
Fixes: f3e91e78a337 ("anv: add nir lowering pass for ycbcr textures")
Reviewed-by: Dylan Baker <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Lionel Landwerlin <[email protected]>
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When a texture is immutable, we can't tack on extra levels
after-the-fact like we could with glTexImage. So check against that
level limit and return an error if it's surpassed.
This fixes:
KHR-GL45.geometry_shader.layered_fbo.fb_texture_invalid_level_number
(Based on a patch by Ilia Mirkin.)
Reviewed-by: Antia Puentes <[email protected]> [imirkin v2]
Reviewed-by: Nicolai Hähnle <[email protected]>
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The viewport state was an identity anyway.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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no users yet
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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This approach allows drivers to set their own vertex shader and skip
compilation of u_blitter vertex shaders.
Reviewed-by: Nicolai Hähnle <[email protected]>
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radeonsi won't set it.
Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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Reviewed-by: Nicolai Hähnle <[email protected]>
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This is a new interface in libva2 to support wider use-cases of passing
surfaces to external APIs. In particular, this allows export of NV12 and
P010 surfaces.
v2: Convert surfaces to progressive before exporting them (Christian).
v3: Set destination rectangle to match source when converting (Leo).
Add guards to allow building with libva1.
Signed-off-by: Mark Thompson <[email protected]>
Acked-by: Christian König <[email protected]>
Acked-and-Tested-by: Leo Liu <[email protected]>
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The intrinsic is gone, causing shader compilation to crash.
While here, also change the fallback code to match what llvm's auto-updater
of these intrinsics would do (except that there will still be zext/trunc
instructions in there), which should ensure that the sequence gets recognized
and fused back into a pabs in the end (I didn't test this, and it's possible
even the old sequence would get recognized, but I don't see a reason why we
shouldn't use the same sequence in any case).
Tested-by: Vinson Lee <[email protected]>
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Causing a crash in ParaView waveletcontour.py test when
_DEBUG defined due to vector aligned copy with unaligned
address.
Reviewed-by: Bruce Cherniak <[email protected]>
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This ensures that everything gets cleaned up properly. In particular,
it fixes a memory leak where we were leaking the push constants
structs.
Valgrind stats on
dEQP-VK.pipeline.push_constant.graphics_pipeline.range_size_128 :
Before:
HEAP SUMMARY:
in use at exit: 2,467,513 bytes in 1,305 blocks
total heap usage: 697,853 allocs, 696,530 frees, 138,466,600 bytes allocated
LEAK SUMMARY:
definitely lost: 1,068 bytes in 11 blocks
indirectly lost: 24,669 bytes in 412 blocks
possibly lost: 0 bytes in 0 blocks
still reachable: 2,441,776 bytes in 882 blocks
suppressed: 0 bytes in 0 blocks
After:
HEAP SUMMARY:
in use at exit: 2,467,381 bytes in 1,304 blocks
total heap usage: 697,853 allocs, 696,531 frees, 138,466,600 bytes allocated
LEAK SUMMARY:
definitely lost: 936 bytes in 10 blocks
indirectly lost: 24,669 bytes in 412 blocks
possibly lost: 0 bytes in 0 blocks
still reachable: 2,441,776 bytes in 882 blocks
suppressed: 0 bytes in 0 blocks
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Cc: "17.2 17.1" <[email protected]>
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When writing to set > 0, we were just wrongly writing to set 0. This
commit fixes this by lazily allocating each set as we write to them.
We didn't go for having them directly into the command buffer as this
would require an additional ~45Kb per command buffer.
v2: Allocate push descriptors from system memory rather than in BO
streams. (Lionel)
Cc: "17.2 17.1" <[email protected]>
Fixes: 9f60ed98e501 ("anv: add VK_KHR_push_descriptor support")
Reported-by: Daniel Ribeiro Maciel <[email protected]>
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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v2: Make GetImageMemoryRequirements2KHR() iterate over all pInfo
structs (Lionel)
Handle VkSamplerYcbcrConversionImageFormatPropertiesKHR (Andrew/Jason)
Iterator over BindImageMemory2KHR's pNext structs correctly (Jason)
v3: Revert GetImageMemoryRequirements2KHR() change from v2 (Jason)
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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This change introduce the concept of planes for image & views. It
matches the planes available in new formats.
We also refactor depth & stencil support through the usage of planes
for the sake of uniformity. In the backend (genX_cmd_buffer.c) we have
to take some care though with regard to auxilliary surfaces.
Multiplanar color buffers can have multiple auxilliary surfaces but
depth & stencil share the same HiZ one (only store in the depth
plane).
v2: by Jason
Remove unused aspect parameters from anv_blorp.c
Assert when attempting to resolve YUV images
Drop redundant logic for plane offset in make_surface()
Rework anv_foreach_plane_aspect_bit()
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Lionel Landwerlin <[email protected]>
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Reviewed-by: Lionel Landwerlin <[email protected]>
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Reviewed-by: Lionel Landwerlin <[email protected]>
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A good chunk of anv_blorp just wants the aux usage from the image. This
magic aux_usage value means just that.
Reviewed-by: Lionel Landwerlin <[email protected]>
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This pass implements all the implicit conversions required by the
VK_KHR_sampler_ycbcr_conversion specification.
It also inserts plane sources onto sampling instructions that we then
let the pipeline layout pass deal with, when mapping things correctly
to descriptors.
v2: Add new file to meson build (Lionel)
Use nir_frcp() rather than (1.0f / x) (Jason)
Reuse nir_tex_instr_dest_size() rather than handwritten one (Jason)
Return progress (Jason)
Account for array of samplers (Jason)
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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New settings from the KHR_sampler_ycbcr_conversion specifications
might require different sampler settings for luma and chroma planes.
This change makes the sampler table emission ready to handle multiple
planes.
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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