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* sw_span can now hold x/y arrays of fragment positions - getting ready toBrian Paul2002-02-0223-599/+794
| | | | | ditch the pb (pixel buffer) code. Converted point drawing, bitmaps and aa lines to use new span functions.
* Clean-up and optimize alpha test code.Brian Paul2002-01-317-557/+463
| | | | Major clean-up of pixel zoom code.
* don't use affine/persp_textured_triangle funcs when CHAN_BITS > 8Brian Paul2002-01-301-3/+3
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* return GL_RENDERER = Mesa Offscreen16/32 when CHAN_BITS = 16 or 32Brian Paul2002-01-301-3/+9
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* replace GLushort w/ GLubyte in DEST_4US template (fixes 16-bit GLchan problemBrian Paul2002-01-301-5/+5
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* Still more texture/span simplification and clean-up.Brian Paul2002-01-288-172/+85
| | | | Updated comments, fixed indentation, etc.
* More span improvements. Removed _mesa_write_monocolor_span().Brian Paul2002-01-289-355/+159
| | | | | Removed last of span.filled* flags and Klaus's macros. More simplification of triangle functions.
* More span clean-up, mostly texture-related.Brian Paul2002-01-2813-981/+249
| | | | | _mesa_rasterize_span() is gone, replaced by new _mesa_write_textured_span(). Removed some unneeded triangle functions - more simplification possible.
* LOTS of changes, building upon Klaus's work.Brian Paul2002-01-2718-1437/+1095
| | | | | struct sw_span is used throughout span/fragment processing. This is leading to less code and more chances for optimization.
* more info about building for MotifBrian Paul2002-01-252-8/+7
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* added missing IsEnabled() cases for fog coord and secondary color arraysBrian Paul2002-01-221-1/+7
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* Clean-up/renaming of the per-vertex attribute bits, specifically, theBrian Paul2002-01-2223-683/+791
| | | | | | VERT_BIT_* flags are new and used in many places (esp in T&L code). Updated some comments for doxygen. Various code clean-ups.
* minor updateBrian Paul2002-01-211-3/+2
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* Klaus's latest patches and some clean-upBrian Paul2002-01-2112-173/+384
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* changed PB (pixel buffer) to use texcoord[4] arrayBrian Paul2002-01-162-48/+56
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* set PB->haveSpec in line functions that emit specular colorBrian Paul2002-01-161-1/+3
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* added another test in regions_overlap() (Klaus)Brian Paul2002-01-161-3/+6
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* latest changes from KlausBrian Paul2002-01-163-12/+149
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* Fixes for 24-bit Windows devices. The old code was trying to do 3-byteKarl Schultz2002-01-161-5/+11
| | | | stores with a full DWORD store (yuk). (Jeff Lewis)
* added some missing error checksBrian Paul2002-01-152-6/+20
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* Fixed Windows compile problem with gl__unused413() function.Brian Paul2002-01-152-3/+3
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* Correct typo (vpstate.c) so that makefile works.Karl Schultz2002-01-151-1/+1
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* Remove phantom tab on a blank line to allow compile on IRIX.Karl Schultz2002-01-152-4/+4
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* removed api_compat stuffBrian Paul2002-01-151-4/+3
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* Fixed pixel color component problem and clear code for 24-bit WindowsKarl Schultz2002-01-152-159/+179
| | | | devices. (Jeff Lewis)
* Remove trailing CR's. No logical changes.Karl Schultz2002-01-151-478/+487
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* remove api_compat.cBrian Paul2002-01-142-4/+2
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* Removed api_compat stuff, there's a better way.Brian Paul2002-01-142-36/+90
| | | | Fixed FogCoord / SecondaryColor mix-ups in api_arrayelt.c
* oops, missed vpstate.cBrian Paul2002-01-141-0/+1
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* added vertex program sourcesBrian Paul2002-01-141-0/+3
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* don't apply scissor box in read_fast_rgba_pixels()Brian Paul2002-01-121-15/+15
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* added some commentsBrian Paul2002-01-121-1/+3
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* updated some commentsBrian Paul2002-01-121-6/+6
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* set _NeedEyeCoords to zero if vertex program is enabledBrian Paul2002-01-121-1/+8
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* Changed gl_client_array's Enabled field to GLuint so it can actuallyBrian Paul2002-01-111-11/+11
| | | | hold the flags we're storing in it!
* Moved _mesa_VertexAttribPointerNV into varray.c.Brian Paul2002-01-113-84/+153
| | | | | | | | Removed dead placeholder functions from vpstate.[ch]. Changed gl_client_array's Enabled field to GLuint so it can actually hold the flags we're storing in it! Always do the switch (type) code in the vertex array functions to that <type> gets error checked!
* Klaus's latest patches: change texcoord[3] to texcoord[4] everywhereBrian Paul2002-01-1011-132/+89
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* init whole immediate struct to zeroBrian Paul2002-01-101-11/+2
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* fixed int->float conversion bug in _mesa_TexEnviv()Brian Paul2002-01-091-6/+12
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* fixed GL_REPLACE / GL_RGB bugBrian Paul2002-01-091-2/+7
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* texture env color wasn't used correctly in GL_BLEND modeBrian Paul2002-01-091-15/+15
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* compile with -DNDEBUGBrian Paul2002-01-081-6/+5
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* work-around for QNX compiler problemBrian Paul2002-01-081-7/+9
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* implemented vertex program point size controlBrian Paul2002-01-066-15/+28
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* Another vertex program checkpoint: clean-up of vertex attribute storageBrian Paul2002-01-0610-156/+107
| | | | | | in vertex_buffer. Improved vertex program pipeline stage such that output registers can be processed in a loop. Getting closer to where we need to be in order to implement performance optimizations...
* minor clean-upsBrian Paul2002-01-051-12/+14
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* infrastructure for vertex program attribute evaluatorsBrian Paul2002-01-055-833/+304
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* Vertex program checkpoint commit: converted all vertex attributes (color,Brian Paul2002-01-0523-1101/+551
| | | | | | normal, texcoords, fogcoord, secondary color, etc) to GLfloat[4] datatype. Aliasing of glVertex, glNormal, glColor, glFogCoord, etc. to glVertexAttrib now complete.
* comments, clean-ups, added lots of const qualifiersBrian Paul2002-01-051-53/+78
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* comments, clean-ups, added lots of const qualifiersBrian Paul2002-01-051-47/+54
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