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* anv: Fix pool allocator when first alloc needs to growCaio Marcelo de Oliveira Filho2019-07-123-3/+71
* mesa: Port errors.c to util/list.h instead of simple_list.Kenneth Graunke2019-07-121-31/+18
* intel: Run the optimization loop before and after lowering int64Jason Ekstrand2019-07-131-1/+3
* panfrost/decode: Drop _replay prefixAlyssa Rosenzweig2019-07-124-72/+72
* panfrost/decode: Drop _name suffixesAlyssa Rosenzweig2019-07-123-28/+28
* panfrost/decode: Add MEMORY_PROP_DIR variantAlyssa Rosenzweig2019-07-121-4/+12
* panfrost/decode: Copy embedded structs before usingAlyssa Rosenzweig2019-07-121-4/+8
* panfrost/decode: Remove pandecode_decode_fbd_typeAlyssa Rosenzweig2019-07-121-8/+0
* panfrost/midgard: Use generic outmod typeAlyssa Rosenzweig2019-07-121-1/+1
* panfrost: Precompute scoreboard dependentsAlyssa Rosenzweig2019-07-121-4/+54
* panfrost: Remove transient pool abstractionAlyssa Rosenzweig2019-07-122-54/+0
* panfrost: Subdivide fixed-size transient slabsAlyssa Rosenzweig2019-07-123-5/+21
* panfrost: Recycle fixed-size transient BOsAlyssa Rosenzweig2019-07-122-3/+26
* panfrost: Bookkeep transient indicesAlyssa Rosenzweig2019-07-123-2/+16
* panfrost: Rewrite allocate_transient with new abstractionAlyssa Rosenzweig2019-07-121-29/+20
* panfrost: Add pan_bo_for_screen helperAlyssa Rosenzweig2019-07-121-0/+10
* panfrost: Add panfrost_transient_bo arrayAlyssa Rosenzweig2019-07-123-0/+47
* panfrost: Don't upload vertex/tiler twiceAlyssa Rosenzweig2019-07-121-5/+15
* panfrost/drm: Check allocation size is positiveAlyssa Rosenzweig2019-07-121-0/+4
* mesa/glspirv: Validate that compute shaders are not linked with other stagesNeil Roberts2019-07-121-0/+10
* mesa/glspirv: Validate that there is a VS when there is a TCS, TES or GSNeil Roberts2019-07-121-0/+25
* i965: don't use disk cache with SPIR-V shadersAlejandro Piñeiro2019-07-121-2/+16
* glsl/shader_cache: handle SPIR-V shadersAlejandro Piñeiro2019-07-121-5/+5
* nir/linker: Initialize UniformDataDefaults when using SPIR-VArcady Goldmints-Orlov2019-07-122-0/+7
* glsl/serialize: Update write_program_resource_data() to handle NULL input and...Arcady Goldmints-Orlov2019-07-121-1/+5
* glsl/serialize: Handle NULL uniform name in write_uniforms()Arcady Goldmints-Orlov2019-07-121-1/+5
* mesa/main: Fix UBO/SSBO ACTIVE_VARIABLES query (ARB_gl_spirv)Antia Puentes2019-07-123-15/+149
* mesa/shader_query: Fix LOCATION_INDEX query (ARB_gl_spirv)Antia Puentes2019-07-121-12/+17
* mesa/shaderapi: Fix TRANSFORM_FEEDBACK_VARYING program queryAntia Puentes2019-07-121-5/+34
* mesa/uniforms: Fix GetUniformLocation (ARB_gl_spirv)Antia Puentes2019-07-121-1/+1
* mesa/shader_query: Fix NAME_LENGTH queries (ARB_gl_spirv)Antia Puentes2019-07-121-2/+14
* mesa: Fix ACTIVE_*_MAX_LENGTH program queries (ARB_gl_spirv)Alejandro Piñeiro2019-07-122-7/+42
* nir/types: Add glsl_type_is_unsized_array helperAntia Puentes2019-07-122-0/+7
* nir/linker: Fill TOP_LEVEL_ARRAY_SIZE and STRIDEAntia Puentes2019-07-121-3/+25
* nir/linker: Compute the offset for non-trivial uniform types.Antia Puentes2019-07-121-10/+23
* nir/linker: Add atomic counters to the program resource listAntia Puentes2019-07-121-0/+7
* nir/linker: Add XFB resources to the program resource listAntia Puentes2019-07-121-0/+27
* nir/linker: Add BUFFER_VARIABLEs to the prog resource listAntia Puentes2019-07-121-1/+31
* nir/linker: Add inputs/outputs to the program resource listAntia Puentes2019-07-121-0/+108
* nir/linker: add ubo/ssbo to the program resource listAlejandro Piñeiro2019-07-121-0/+14
* nir/linker: Fill the uniform's BLOCK_INDEXAntia Puentes2019-07-121-1/+22
* radv/gfx10: enable 1D texturesSamuel Pitoiset2019-07-123-11/+13
* intel/compiler: remove abandoned commentsAndres Gomez2019-07-121-3/+0
* nir/compiler: keep same bit size when lowering with flrpAndres Gomez2019-07-121-2/+2
* anv: Properly compute image usage in CreateImageViewJason Ekstrand2019-07-121-2/+9
* radv/gfx10: emit DISABLE_CONSERVATIVE_ZPASS_COUNTSSamuel Pitoiset2019-07-121-0/+2
* radv/gfx10: init more registers in the graphics preambleSamuel Pitoiset2019-07-121-0/+9
* radv/gfx10: set HS/GS/CS.WGP_MODESamuel Pitoiset2019-07-121-4/+8
* radv/gfx10: emit GE_PC_ALLOCSamuel Pitoiset2019-07-121-0/+17
* radv/gfx10: enable vertex shaders without export parametersSamuel Pitoiset2019-07-121-3/+15