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| * intel: Keep track of x,y offsets in miptrees and use them for blitting.Eric Anholt2009-10-238-140/+118
| | | | | | | | | | | | | | | | | | By just using offsets, we confused the hardware's tiling calculations, resulting in failures in miptree validation and blit clears. Fixes piglit fbo-clearmipmap. Bug #23552. (automatic mipmap generation)
| * mesa: fix GL_TEXTURE_INTERNAL_FORMAT query for compressed formatsBrian Paul2009-10-231-1/+9
| | | | | | | | | | Need to return the actual compressed format when the user originally requested a generic compressed format.
| * mesa: added _mesa_compressed_format_to_glenum()Brian Paul2009-10-232-0/+54
| | | | | | | | | | | | Maps a compressed MESA_FORMAT_x to correspding GLenum. Needed for querying a texture's actual format when a generic format was originally requested.
| * mesa: change s3tc vs. fxt1 priority when choosing compressed formatsBrian Paul2009-10-231-8/+8
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| * ARB prog parser: Fix parameter array size comparisonIan Romanick2009-10-222-2/+2
| | | | | | | | | | | | | | | | Array indexes are invalid when >= the maximum, but array sizes are only in valid when > the maximum. This prevented programs from declaring a single maximum size array. See the piglit vp-max-array test.
* | i965: Annotate _NEW_COLOR dependency for brw_update_renderbuffer_surface().Eric Anholt2009-10-231-1/+2
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* | nv50: do SIGN_SET as one instructionChristoph Bumiller2009-10-231-6/+1
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* | nv50: fix saturation outside of tx_insn caseChristoph Bumiller2009-10-231-3/+5
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* | nv50: allow all 127 TEMP regsChristoph Bumiller2009-10-231-3/+16
| | | | | | | | We should really learn to not waste so many though.
* | nv50: fix address reg codeChristoph Bumiller2009-10-231-23/+44
| | | | | | | | | | Contained some rather obvious thinking errors before, and didn't consider offsets from TGSI ADDRESS regs.
* | nv50: add depth texture formats, and a few others, tooChristoph Bumiller2009-10-234-32/+76
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* | nouveau: nv30: Relax some limits. We can render to z24s8 buffer even if ↵Patrice Mandin2009-10-232-3/+9
| | | | | | | | color buffer is 16 bits.
* | nouveau: nv30: use r5g6b5 as z16 formatPatrice Mandin2009-10-231-1/+1
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* | glapi: Always build libglapi.a.Chia-I Wu2009-10-2312-19/+24
| | | | | | | | | | | | | | | | This is made possible by making glapioffsets.h and glapidispatch.h internal headers of glapi. They should only be included indirectly through dispatch.h by mesa. Signed-off-by: Chia-I Wu <[email protected]>
* | glapi: Move dispatch marcos to glapidispatch.h.Chia-I Wu2009-10-234-3983/+4014
| | | | | | | | | | | | dispatch.h is kept as a wrapper to glapidispatch.h. Signed-off-by: Chia-I Wu <[email protected]>
* | mesa/dri: Remove extension_helper.h.Chia-I Wu2009-10-232-6652/+0
| | | | | | | | Signed-off-by: Chia-I Wu <[email protected]>
* | mesa: Enable remap table in core.Chia-I Wu2009-10-2331-546/+66
| | | | | | | | | | | | | | | | | | | | | | | | | | This enables the remap table in core. driInitExtensions is adapted to use the remap table. All uses of extension_helper.h are replaced by remap_helper.h. The chicken-egg problem of the DRI drivers is also solved. It is now also possible to pass NULL extensions to driInitExtensions. It will cause driInitExtensions to map all known functions. This functionality is used by software drivers and EGL_i915. Signed-off-by: Chia-I Wu <[email protected]>
* | mesa/main: Add support for remap table.Chia-I Wu2009-10-236-0/+6416
| | | | | | | | | | | | | | This commit only adds the source files. It is supposed to replace the remap table in DRI drivers. Signed-off-by: Chia-I Wu <[email protected]>
* | st/xorg: lots of fixes related to compositingZack Rusin2009-10-234-93/+109
| | | | | | | | | | fixes transformations, rendering with multiple bound textures, xrender matrix conversions plus some cleanups
* | r600: remove duplicate stride settingAndre Maasikas2009-10-231-4/+0
| | | | | | | | | | Stride is set already in r700SetVertexFormat and there it works correctly for 0 also
* | r600: for position invariant programs reading vert_pos is not always known ↵Andre Maasikas2009-10-231-0/+5
| | | | | | | | at this point
* | gallium: remove extended negate also, and also the ExtSwz tokenKeith Whitwell2009-10-2315-346/+11
| | | | | | | | | | | | Likewise, the extended negate functionality hasn't been used since mesa switched to using tgsi_ureg to build programs, and has been translating the SWZ opcode internally to a single MAD.
* | cell: typo from ExtSwizzle commitKeith Whitwell2009-10-231-1/+1
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* | gallium: remove the swizzling parts of ExtSwizzleKeith Whitwell2009-10-2326-489/+96
| | | | | | | | | | | | | | | | | | These haven't been used by the mesa state tracker since the conversion to tgsi_ureg, and it seems that none of the other state trackers are using it either. This helps simplify one of the biggest suprises when starting off with TGSI shaders.
* | gallium: remove noise opcodesKeith Whitwell2009-10-2310-77/+20
| | | | | | | | | | | | | | | | | | | | | | Provide a dummy implementation in the GL state tracker (move 0.5 to the destination regs). At some point, a motivated person could add a better implementation of noise. Currently not even the nvidia binary drivers do anything more than this. In any case, the place to do this is in the GL state tracker, not the poor driver.
* | r300g: last changes's typo, miss a include fileCooper Yuan2009-10-231-0/+1
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* | r300g: add flush_frontbuffer function to display video surfaceCooper Yuan2009-10-231-1/+51
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* | g3dvl: pass display and screen to g3dvl when creating video private contextCooper Yuan2009-10-233-5/+7
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* | r600: remove remains of old tnl pipelineAlex Deucher2009-10-237-268/+41
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* | r600: fix render size predictionAlex Deucher2009-10-233-20/+20
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* | r600: remove old tnl pipelineAlex Deucher2009-10-232-192/+34
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* | r600: clean up context creationAlex Deucher2009-10-231-102/+100
| | | | | | | | Make it more consistent with other radeon drivers.
* | Revert "Store clipping distance for user clip planes as part of vertex ↵Ian Romanick2009-10-224-132/+18
| | | | | | | | | | | | | | | | | | | | processing" This reverts commit f058b25881e08c9d89a33345e5c84e1357396932. This change is completely wrong in so many ways. When clip distances are generated as part of vertex processing, they must be interpolated to perform clipping. Geometric clipping goes right out the window.
* | Merge branch 'mesa_7_6_branch'Brian Paul2009-10-228-19/+84
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| * intel: flush old context before binding new contextBrian Paul2009-10-221-2/+15
| | | | | | | | | | Per the GLX spec, when changing rendering contexts, the old context should first be flushed.
| * glx: don't destroy context immediately if it's currently boundBrian Paul2009-10-221-0/+10
| | | | | | | | | | | | | | According to the GLXDestroyContext() man page, the context should not immediately be destroyed if it's bound to some thread. Wait until it's unbound to really delete it. The code for doing the later part is already present in MakeContextCurrent() so no change was needed there.
| * mesa: code refactoring- new _mesa_finish(), _mesa_flush()Brian Paul2009-10-222-8/+37
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| * i965: fix hacked Fallback usage in brw_prepare_vertices()Brian Paul2009-10-222-2/+6
| | | | | | | | | | | | | | | | Setting intel->Fallback = 1 clobbered any fallback state that was already set. Not sure where this hack originated (the git history is a little convoluted). Define and use a new BRW_FALLBACK_DRAW bit instead. This shouldn't break anything and could potentially fix some bugs (but no specific ones are known).
| * intel: define INTEL_FALLBACK_DRIVER for driversBrian Paul2009-10-221-0/+1
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| * intel: Fallback field is a bitmask, use GLbitfieldBrian Paul2009-10-223-5/+14
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| * i965: remove unused brw_context::tmp_fallback fieldBrian Paul2009-10-221-1/+0
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| * i965: remove unused BRW_FALLBACK_TEXTURE bitBrian Paul2009-10-221-1/+1
| | | | | | | | | | The value was probably wrong too. It was the same as INTEL_FALLBACK_DRAW_BUFFER.
* | mesa: fix up vbo commentsBrian Paul2009-10-221-8/+14
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* | mesa: added _mesa_dump_texture()Brian Paul2009-10-222-3/+28
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* | st/xorg: fix the makefile when used with new xextprotoZack Rusin2009-10-221-0/+2
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* | r300g: Enable more stuff in r300_screen, cleanup comments.Corbin Simpson2009-10-223-16/+23
| | | | | | | | Also enable 24-bit depth buffers without stencil.
* | r300g: Cleanup PSC setup math a bit and stop using Draw formats.Corbin Simpson2009-10-223-23/+74
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* | nv50: handle PIPE_TEX_FILTER_ANISO caseChristoph Bumiller2009-10-222-15/+13
| | | | | | | | | | Set the same bits as for linear filtering (in addition to max anisotropy), and 2 unknown bits I've seen set.
* | nouveau: nv30: rewrite so we can render only in depth bufferPatrice Mandin2009-10-221-20/+35
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* | nouveau: nv30: use a8r8g8b8 as depth texture format for z24s8Patrice Mandin2009-10-221-4/+4
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