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* v3d: moving v3d simulator to src/broadcomAlejandro Piñeiro2020-06-2713-44/+204
* turnip: Put VK_KHR_external_fence_fd stubs backKristian H. Kristensen2020-06-261-0/+19
* iris: Implement pipe->texture_subdata directlyKenneth Graunke2020-06-261-1/+79
* turnip: Properly return VK_DEVICE_LOST on queuesubmit failures.Eric Anholt2020-06-264-8/+59
* turnip: Fix error handling of DRM_MSM_GEM_INFO ioctls.Eric Anholt2020-06-261-5/+11
* turnip: Do better TU_DEBUG=startup logging of drmGetDevices2() failure.Eric Anholt2020-06-261-2/+6
* turnip: semaphore support.Bas Nieuwenhuizen2020-06-263-44/+289
* aco: fix partial copies on GFX6/7Daniel Schürmann2020-06-261-2/+3
* mapi: x86: Fix dynamic entries in x86 tsd stubs.Lepton Wu2020-06-261-8/+42
* freedreno/ir3: move nir finalization to after cache missRob Clark2020-06-262-7/+12
* freedreno/ir3: disk-cache supportRob Clark2020-06-268-3/+284
* freedreno/ir3: build binning variant at same time as draw variantRob Clark2020-06-262-35/+76
* freedreno/a6xx+ir3: stop generating pointless binning shadersRob Clark2020-06-264-13/+21
* freedreno/ir3: shuffle some variant fieldsRob Clark2020-06-261-11/+20
* freedreno/ir3: add ir3_compiler_destroy()Rob Clark2020-06-264-4/+14
* freedreno/ir3: move finalize_nir to pscreen hookRob Clark2020-06-268-2/+21
* freedreno/ir3: add ir3_finalize_nir()Rob Clark2020-06-264-36/+49
* zink: use OpFUnordNotEqual for nir_op_fneMike Blumenkrantz2020-06-261-1/+1
* zink: set lower_mul_high and lower_rotate in ntv compiler optionsMike Blumenkrantz2020-06-261-0/+2
* zink: handle isign alu in ntvMike Blumenkrantz2020-06-261-0/+1
* zink: handle ixor in ntvMike Blumenkrantz2020-06-261-0/+1
* zink: lower byte/word extract ops in nirMike Blumenkrantz2020-06-261-0/+2
* zink: add bitfield_reverse handling to ntvMike Blumenkrantz2020-06-261-0/+1
* zink: add ult handling for ntvMike Blumenkrantz2020-06-261-0/+1
* zink: handle signed and unsigned min/max ops in ntvMike Blumenkrantz2020-06-261-0/+4
* radv: remove the load/store workaround for Monster Hunter World with LLVMSamuel Pitoiset2020-06-265-22/+9
* radv: remove the shader ballot workaround for Youngblood with LLVMSamuel Pitoiset2020-06-262-16/+5
* turnip: fix huge scissor min/max caseJonathan Marek2020-06-261-0/+9
* turnip: fix VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_1_FEATURESJonathan Marek2020-06-261-15/+15
* panfrost: Add PAN_MESA_DEBUG=gl3 flagIcecream952020-06-262-5/+22
* freedreno/a6xx: use firstIndex fieldConnor Abbott2020-06-261-3/+2
* tu: Pass firstIndex directly to CP_DRAW_INDX_OFFSETConnor Abbott2020-06-262-5/+4
* freedreno/registers: Label firstIndex field in CP_DRAW_INDX_OFFSETConnor Abbott2020-06-261-0/+1
* freedreno: On a5xx+ INDX_SIZE is MAX_INDICESConnor Abbott2020-06-264-16/+17
* freedreno: Share constlen between different stages properlyConnor Abbott2020-06-262-8/+42
* freedreno: Refactor ir3_cache shader compilationConnor Abbott2020-06-261-22/+29
* tu: Share constlen between different stages properlyConnor Abbott2020-06-261-2/+23
* ir3: Add ir3_trim_constlen()Connor Abbott2020-06-262-0/+71
* ir3: Support variants with different constlen'sConnor Abbott2020-06-267-12/+83
* ir3: Include ir3_compiler from ir3_shaderConnor Abbott2020-06-267-7/+8
* ir3, freedreno: Round up constlen earlierConnor Abbott2020-06-268-14/+24
* v3d/compiler: don't rewrite unused temporaries to point to NOP registerIago Toral Quiroga2020-06-261-8/+0
* v3d: Use stvpmd for non-uniform offsets in GSNeil Roberts2020-06-261-1/+12
* v3d: Add missing macro for stvpmd instructionNeil Roberts2020-06-261-0/+1
* radeonsi: remove tabsMarek Olšák2020-06-269-56/+56
* radeonsi: clear per-context buffers at the end of si_create_contextMarek Olšák2020-06-261-5/+11
* radeonsi: make si_pm4_cmd_begin/end static and simplify all usagesMarek Olšák2020-06-264-15/+8
* radeonsi: disallow adding BOs into si_pm4_state except 1 shader BO per stateMarek Olšák2020-06-264-36/+4
* radeonsi: make wait_mem_scratch unmappableMarek Olšák2020-06-261-1/+4
* radeonsi: don't add the tess ring buffers into the cs_preamble stateMarek Olšák2020-06-262-3/+5