| Commit message (Collapse) | Author | Age | Files | Lines |
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OpenGL 4.5 Core Profile section 7.1, in the documentation for
CompileShader, says: "Changing the source code of a shader object with
ShaderSource does not change its compile status or the compiled shader
code."
According to Karol Herbst, the game "Divinity: Original Sin - Enhanced
Edition" depends on this odd quirk of the spec.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93551
Signed-off-by: Jamey Sharp <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
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Missed with commit 100796c15c3 "gallium/radeon: drop support for LLVM
3.5"
v2: s/LLVN/LLVM/ in shortlog (Nicolai)
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Marek Olšák <[email protected]> (v1)
Reviewed-by: Nicolai Hähnle <[email protected]>
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Namely the python script, the ICD header and private headers. We could
get the system version of the ICD ones, although there is no .pc file to
easily locate and/or manage them.
Signed-off-by: Emil Velikov <[email protected]>
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Otherwise we won't be able to regenerate the source file(s).
Signed-off-by: Emil Velikov <[email protected]>
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Add the missing header(s), generation scripts, README ...
Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
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Thanks to last commit we can nuke it.
Signed-off-by: Emil Velikov <[email protected]>
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Rather than using cat + cpp feed the file(s) directly into the latter.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Jason Ekstrand <[email protected]>
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i.e do not use -lfoo directly.
Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Jason Ekstrand <[email protected]>
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Otherwise we risk picking the possibly outdated file in the source dir
over the fresh one in the builddir.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Jason Ekstrand <[email protected]>
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It should ease people with all the interaction and platforms and how
they interact (at least from a build POV) with each other.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Jason Ekstrand <[email protected]>
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Analogous to previous commit.
Signed-off-by: Emil Velikov <[email protected]>
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The variable covers more than just EGL, let's try to untangle the
confusion it brings.
Signed-off-by: Emil Velikov <[email protected]>
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Add the missing include to AM_CPPFLAGS and use it throughout the
makefile.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Jason Ekstrand <[email protected]>
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Similar to earlier commit - move all the common bits into a single
place, thus improving readability and allowing us to see what's missing.
Also don't forget to add the missing bits. This commit should allows us
to build wayland only vulkan ;-)
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Jason Ekstrand <[email protected]>
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Vulkan API already has equivalent, so simplify things as just use it.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Jason Ekstrand <[email protected]>
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Rather than having things split out in multiple places, consolidate it
and add all the missing bits. Also ensure that we use the already built
static library libwayland-drm.la.
v2 Add missing '\' in the CFLAGS.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Jason Ekstrand <[email protected]> (v1)
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We'll reuse the existing wayland-drm static library with next commit.
Signed-off-by: Emil Velikov <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Jason Ekstrand <[email protected]>
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... rather than having duplicates files through the sources lists.
Splitting things as is, has the side effect of making things clearer and
easing a potential android build. The latter of which automatically adds
BUILT_SOURCES to the binary.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Jason Ekstrand <[email protected]>
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Recent commit removed the winsys defines from anv_private.h thus
breaking the tests. To fix that and avoid it in the future, merge the
tests makefile in the libvulkan one.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Jason Ekstrand <[email protected]>
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Introduce a static library libvulkan_common.la that is used by
libvukan_intel.la and libvulkan_test.la.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Jason Ekstrand <[email protected]>
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AM_CFLAGS already does all that we need.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Jason Ekstrand <[email protected]>
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Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Jason Ekstrand <[email protected]>
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Will allow others to reuse the lists (scons/android anyone ?) and makes
the file a lot shorter and easier to read.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Jason Ekstrand <[email protected]>
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Autoconf already does the exact same thing as the manually written rule.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94969
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Jason Ekstrand <[email protected]>
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Copy/paste from the rest of mesa, but namely.
- The module should be shared only.
- We don't need the explicit ".so", as the vulkan loader will retrieve
the full filename from the json
- No unresolved symbols in the final binary
- Use the linker garbage collector to slim down the final binary.
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Jason Ekstrand <[email protected]>
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It's used only by dev_icd.json so just call it that way. While we're
here, manually expand $< (as it might cause issue on some systems)
and drop the unneeded install_libdir substitution.
Acked-by: Jason Ekstrand <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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v2: The xml files are not called "gen*_pack.xml" (Jason)
Signed-off-by: Emil Velikov <[email protected]>
Acked-by: Jason Ekstrand <[email protected]>
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The macro has been gone since commit 1f1cf6fcb0e "anv: Get rid of
GENX_FUNC"
Signed-off-by: Emil Velikov <[email protected]>
Reviewed-by: Eduardo Lima Mitev <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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Unused as of commit dddedbec0ed "{st,targets}/nine: use static/dynamic
pipe-loader"
Signed-off-by: Emil Velikov <[email protected]>
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With earlier commit we've moved a few functions and changing the
argument type from _EGLDisplay * to struct dri2_egl_display *.
The latter is effectively a wrapper around the former, thus
functionality was preserved, although GCC rightfully warned us about the
misuse.
Add a simple wrapper that casts and propagates the correct type.
Fixes: 9bbf3737f9c ("egl/x11: authenticate before doing chipset id
ioctls")
Cc: "11.2 11.1" <[email protected]>
Reported-by: Matt Turner <[email protected]>
Signed-off-by: Emil Velikov <[email protected]>
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Instead of cascading support for various different implementations of
GLX, all three options are now specified through the --enable-glx
option:
--enable-glx=dri : Enable the DRI-based GLX
--enable-glx=xlib : Enable the classic Xlib-based GLX
--enable-glx=gallium-xlib : Enable the gallium Xlib-based GLX
--enable-glx[=yes] : Defaults to dri if DRI is enabled, else
gallium-xlib if gallium is enabled, else
xlib
This removes the --enable-xlib-glx option and fixes a bug in which both
the classic xlib-glx and gallium xlib-glx implementations were getting
built causing different versioned and conflicting libGL libraries to be
installed.
v2: Changes from various review feedback from Emil:
a) Fixed typos
b) Corrected help docs for new option
c) Added appropriate a-b and r-b tags in commit msg
d) Fixed various GLX related dependency checks.
v3: Rebased to current master and added changelog in commit msg
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=94086
Acked-by: Brian Paul <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
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Reviewed-by: Jason Ekstrand <[email protected]>
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Parenthesis are needed here as ! takes precedence over the &. The
check had the opposite effect than intended.
Reviewed-by: Jason Ekstrand <[email protected]>
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For multi-threaded shader-db support.
Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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Now that there is a pass to do this in NIR, lets just use that and
manage the variants ourself, rather than letting state-tracker do it.
This way, mesa/st will precompile shaders without requiring
ST_DEBUG=precompile (which requires a debug build).
Signed-off-by: Rob Clark <[email protected]>
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Handled by tgsi_emulate for glsl->tgsi case.
Signed-off-by: Rob Clark <[email protected]>
Reviewed-by: Connor Abbott <[email protected]>
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Signed-off-by: Rob Clark <[email protected]>
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This fixes the winsys->cs_is_buffer_referenced query, which is used for
synchronization before buffers are mapped.
Reviewed-by: Nicolai Hähnle <[email protected]>
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When index - t->temps_size is greater than 4096, allocating space for
temporaries on demand will miserably crash. This can happen when a game
uses a lot of temporaries like the recent released Tomb raider.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Cc: "11.1 11.2" <[email protected]>
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lower_vector_derefs can produce new vector_extract operations.
Neither i965 nor st_glsl_to_tgsi can handle them, so we'd best
convert them to swizzles.
Together with the previous patch, this fixes assertion failures in
GLideN64, as well as a new Piglit test which reproduces the issue:
spec/glsl-1.10/compiler/vector-dereference-in-dereference.frag
Cc: [email protected]
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95164
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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The old visitor missed some cases. For example, it wouldn't handle
an ir_dereference_array with a vector_extract as the index.
Rather than trying to add the missing cases, just rewrite it as an
ir_rvalue_visitor. This makes it easy to replace any expression,
and is much less code.
Cc: [email protected]
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=95164
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
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