| Commit message (Collapse) | Author | Age | Files | Lines |
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We'll want to reuse this in our Vulkan extension.
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Mark Janes <[email protected]>
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We'll want to reuse those structures later on.
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Mark Janes <[email protected]>
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We would like to reuse performance query metrics in other APIs. Let's
make the query code dealing with the processing of raw counters into
human readable values API agnostic.
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Mark Janes <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Similarly to 1cc17fb731466c68586915acbb916586457b19bc
Fixes gpu hangs with dEQP-VK.tessellation.shader_input_output.barrier
Reviewed-by: Anuj Phogat <[email protected]>
Signed-off-by: Topi Pohjolainen <[email protected]>
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This blit can fail, but this is not new; in the old version we
didn't even try to blit in this case. So let's just document the
limitation for now, and leave this for another day.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Gurchetan Singh <[email protected]>
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When running on OpenGL ES, we can't just map any format for reading,
because of limitations on glReadPixels. So let's fall back to the
blit code-path, and translate the pixels to the correct format in the
end.
This fixes the remaining failures of KHR-GL32.packed_pixels.* apart
from the sRGB tests.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Gurchetan Singh <[email protected]>
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Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Gurchetan Singh <[email protected]>
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Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Gurchetan Singh <[email protected]>
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Without this, we can't for instance convert between r8_sint and
r8g8b8a8_sint. But that's pretty useful, so let's support it as well.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Gurchetan Singh <[email protected]>
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Otherwise, virglrenderer will reject the resource.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Gurchetan Singh <[email protected]>
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We currently don't support writing to resources that uses a temporary
staging-resource to resolve the pixels. If a write-bit was set, we
forgot to perform a blit back to the old resource, followed by trying to
update the wrong resource, which lacks backing-storage. The end-result
would be that nothing useful happened.
This approach also fixes a few smaller bugs, like using the wrong box
(without x y and z zeroed out), which means a partial update of a
multisampled texture could result in the wrong part of the texture being
updated.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Gurchetan Singh <[email protected]>
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Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Gurchetan Singh <[email protected]>
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Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Gurchetan Singh <[email protected]>
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Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Gurchetan Singh <[email protected]>
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In case we're resolving, we need to wait for the resolved resource
instead of the original one.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Gurchetan Singh <[email protected]>
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Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Gurchetan Singh <[email protected]>
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It's hard to read the code that decides if we want to queue up an unmap
or destroy the transfer right away. So let's make it a bit simpler, by
setting a bool in case we want to queue it.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Gurchetan Singh <[email protected]>
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There's no reason to keep an extra indentation level here, let's merge
the two if-conditions.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Gurchetan Singh <[email protected]>
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Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Gurchetan Singh <[email protected]>
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This isn't the temporary resource itself, it's the template that we'll
create the resource from. So let's name it appropriately.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Gurchetan Singh <[email protected]>
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This is only written to, never read. Let's just get rid of it.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Gurchetan Singh <[email protected]>
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Fixes: d62d434fe920 ("ac/nir_to_llvm: add image bindless support")
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This is a port of Jason's 8379bff6c4456f8a77041eee225dcd44e5e00a76
from i965 to iris. We can't find anything relevant in the documentation
and no one we've talked to has been able to help us pin down a solution.
Unfortunately, we have to put the hack in both iris_blit() and
iris_copy_region(). st/mesa's CopyImage() implementation sometimes
chooses to use pipe->blit() instead of pipe->resource_copy_region().
For blits, we only do the hack if the blit source format doesn't match
the underlying resource (i.e. it's reinterpreting the bits). Hopefully
this should not be too common.
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We were failing to set up payload[1] for use by LocalInvocationIndex/ID
and shared variable accesses if gl_WorkGroupID/gl_GlobalInvocationID
wasn't used (possibly because you only have one workgroup). You're always
going to use payload[1], and payload[0] is common enough and we have DCE
in the backend to clean it up if it happens to not be used.
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Fixes assertion failures in the CTS since Karol's cleanup when NIR started
noticing that we were reading an invalid component.
Fixes: 5450f1c9fb09 ("v3d: prefer using nir_src_comp_as_int over nir_src_as_const_value")
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v2: When available, include the opcode name too. (Karol)
v3: Use more to_string helpers. (Karol)
Include the wrong bit_size in those failures.
Include the capability number in spv_check_supported.
Provide vtn_fail_with_* macros to avoid noise in the call sites.
v4: Provide macros only for opcode and decoration, which have enough
usages to justify them. (Jason)
Acked-by: Jason Ekstrand <[email protected]>
Reviewed-by: Karol Herbst <[email protected]>
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Also, use a set to identify repeated values. The previous arrangement
worked when the repetitions were one after another, but in some of the
new cases they are not.
Reviewed-by: Karol Herbst <[email protected]>
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Tested-by: Clayton Craft <[email protected]>
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This patch changes the GL_VENDOR string from "Mesa Project" to "Intel".
This makes GLX_MESA_query_renderer report "Vendor: Intel (0x8086)"
instead of "Vendor: Mesa Project (0x8086)" which is arguably wrong.
We now also use a consistent vendor string across Windows and Linux.
It also prepends "Mesa" to the GL_RENDERER string, both to credit the
community and have a distinguishing mark between the two drivers. We
drop "DRI" compared to i965, as it's not really that important.
Improves performance in Portal by 1.8x. Iris is now 3.86% faster
than i965 at the portal-d1.dem timedemo on my Kabylake laptop. One
change is that Portal selects the MapBufferRange path based on the
vendor string, and iris's BufferSubData path is still missing the
storage invalidation optimization.
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The order doesn't matter in C99 but some C++ compilers seem to care.
Tested-by: Clayton Craft <[email protected]>
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This takes the stupid simplest and most reliable approach to reducing
redundancy that I could come up with: Just use the struct declaration
as the cach key. This cuts the size of the generated C file to about
half and takes about 50 KiB off the .data section.
size before (release build):
text data bss dec hex filename
5363833 336880 13584 5714297 573179 _install/lib64/libvulkan_intel.so
size after (release build):
text data bss dec hex filename
5229017 285264 13584 5527865 545939 _install/lib64/libvulkan_intel.so
Reviewed-by: Connor Abbott <[email protected]>
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Reviewed-by: Connor Abbott <[email protected]>
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Order of operations is important, otherwise we'll find the program we
just uploaded as the "old" compile and get confused why nothing is
different between the two keys.
Reviewed-by: Jordan Justen <[email protected]>
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I was lazy earlier and hadn't bothered typing / refactoring this.
Now I'm hitting some extra recompiles and would like to see why.
Reviewed-by: Jordan Justen <[email protected]>
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The i965 driver has a bunch of code to compare two sets of program keys
and print out the differences. This can be useful for debugging why a
shader needed to be recompiled on the fly due to non-orthogonal state
dependencies. anv doesn't do recompiles, so we didn't need to share
this in the past - but I'd like to use it in iris.
This moves the bulk of the code to the compiler where it can be reused.
To make that possible, we need to decouple it from i965 - we can't get
at the brw program cache directly, nor use brw_context to print things.
Instead, we use compiler->shader_perf_log(), and simply pass in keys.
We put all of this debugging code in brw_debug_recompile.c, and only
export a single function, for simplicity. I also tidied the code a
bit while moving it, now that it all lives in one file.
Reviewed-by: Jordan Justen <[email protected]>
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Reviewed-by: Michel Dänzer <[email protected]>
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Acked-by: Timothy Arceri <[email protected]>
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VAEncSequenceParameterBufferH264
This patch will add support for frame_cropping when the input size is not
matched with aligned size. Currently vaapi driver ignores frame cropping
values provided by client. This change will update SPS nalu with proper
cropping values.
Signed-off-by: Satyajit Sahu <[email protected]>
Reviewed-by: Leo Liu <[email protected]>
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VAEncSequenceParameterBufferH264
This patch will add support for frame_cropping when the input size is not
matched with aligned size. Currently vaapi driver ignores frame cropping
values provided by client. This change will update SPS nalu with proper
cropping values.
v2: Moving default crop setting to else when enc_frame_cropping_flag is not set.
Signed-off-by: Satyajit Sahu <[email protected]>
Reviewed-by: Leo Liu <[email protected]>
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This patch adds cropping flags for H264 in pipe_h264_enc_pic_control.
Signed-off-by: Satyajit Sahu <[email protected]>
Reviewed-by: Leo Liu <[email protected]>
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Both Vulkan and OpenGL might be using glsl_types simultaneously or we
can also have multiple concurrent Vulkan instances using glsl_types.
Patch adds a one time init to track number of users and will release
types only when last user calls _glsl_type_singleton_decref().
This change fixes glsl_type memory leaks we have with anv driver.
v2: reuse hash_mutex, cleanup, apply fix also to radv driver and
rename helper functions (Jason)
v3: move init, destroy to happen on GL context init and destroy
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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If we write to the flag register changing the swizzle would change
what channels are written to the flag register.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110201
Fixes: 4cd1a0be
Signed-off-by: Danylo Piliaiev <[email protected]>
Reviewed-by: <[email protected]>
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Signed-off-by: Samuel Pitoiset <[email protected]>
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This matches i965's behavior, and makes sure that shader compiler
messages are visible when setting INTEL_DEBUG=perf.
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No CTS failures.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Fixes: d1a1c21e762 ("virgl: native fence fd support")
Signed-off-by: Chia-I Wu <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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virgl_drm_fence can wrap either a fence fd or a virgl_hw_res. Because a
fence fd is cheaper than a virgl_hw_res, we use it whenever it is
available.
Signed-off-by: Chia-I Wu <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Fence fds are cheaper than resources. We want to let winsys make the
decision and use fence fds whenever they are supported. This commit
prepares the work.
For the moment, we create a resource _and_ a fence fd when
supports_fences is true. This will be fixed such that we create a
resource _or_ a fence fd. (And because of a version check bug that we
will fix later, supports_fences is actually never true).
Signed-off-by: Chia-I Wu <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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It does not need help from the driver. This also fixes one issue where
the fence is ignored when the transfer queue is full.
Signed-off-by: Chia-I Wu <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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