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* i965/Gen4-5: Set clip flags from clip distancesChris Forbes2013-08-161-11/+11
| | | | | | | | | | | | | V2: - Use the new VS_OPCODE_UNPACK_FLAGS_SIMD4X2 to correctly split the flags for the two vertices being processed together. - Don't apply bogus masking of clip flags. The set of plane enables aren't included in the shader key, and we wouldn't want the recompiles anyway. V3: - Tidy up spurious instructions, name temps properly. Signed-off-by: Chris Forbes <[email protected]> [V2] Reviewed-by: Paul Berry <[email protected]>
* i965: add new VS_OPCODE_UNPACK_FLAGS_SIMD4X2Chris Forbes2013-08-164-1/+29
| | | | | | | | | | | | | | Splits the bottom 8 bits of f0.0 for further wrangling in a SIMD4x2 program. The 4 bits corresponding to the channels in each program flow are copied to the LSBs of dst.x visible to each flow. This is useful for working with clipping flags in the VS. V3: - Fixup immediate types - Teach scheduler about the hidden dep on flags Signed-off-by: Chris Forbes <[email protected]> V2: Reviewed-by: Paul Berry <[email protected]>
* i965/vs: add vec4_instruction::depends_on_flagsChris Forbes2013-08-162-2/+7
| | | | | | | We're about to have an instruction that depends on the flags but isn't predicated. This lays the groundwork. Signed-off-by: Chris Forbes <[email protected]>
* i965/clip: Enable interpolation of clip distancesChris Forbes2013-08-161-7/+3
| | | | | | | | Previously we had disabled interpolation of the clip distances as a special case, since they were unused. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* i965/vs: Do legacy clip lowering earlierChris Forbes2013-08-162-20/+15
| | | | | | | | | We need to produce clip flags for the vertex header on Gen4/5, so clip plane lowering has to be done before we try to emit the flags/psiz attribute. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* i965/Gen4-5: ensure VUE slots for clipdistance are valid if user clipping is ↵Chris Forbes2013-08-161-0/+5
| | | | | | | | | | | enabled. V2: We don't particularly care where they fall in the VUE map, as long as they are allocated somewhere, and occupy two contiguous slots. Don't fiddle with the SF layout at all -- there's no need. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* ilo: fix fragment shaders that use PCB on GEN7+Chia-I Wu2013-08-152-3/+7
| | | | Missed this commit when preparing PCB changes for upstreaming.
* nouveau: Fix variable name.Vinson Lee2013-08-141-1/+1
| | | | | | | | | | | | Fixes build error introduced with commit d1ba1055d98c246d1ee9d9c14706bb9fba6a98c7. CC nouveau_video.lo nouveau_video.c: In function 'nouveau_screen_get_video_param': nouveau_video.c:866:33: error: 'screen' undeclared (first use in this function) nouveau_video.c:866:33: note: each undeclared identifier is reported only once for each function it appear Signed-off-by: Vinson Lee <[email protected]>
* glsl: Add i2b() and b2i() to ir_builder.Matt Turner2013-08-142-0/+14
| | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* glsl: Add nequal() to ir_builder.Matt Turner2013-08-142-0/+7
| | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* glsl: Add abs() to ir_builder.Matt Turner2013-08-142-0/+7
| | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* glsl: Add bitcast_i2f() to ir_builder.Matt Turner2013-08-142-0/+28
| | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* radeonsi: unduplicate code in create_contextMarek Olšák2013-08-151-6/+0
| | | | Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: initialize the radeon_surface structureMarek Olšák2013-08-151-1/+1
| | | | | | this fixes valgrind warnings Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: correct sampler function namesMarek Olšák2013-08-151-23/+23
| | | | Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: rename r600_texture::dirty_db_mask to dirty_level_maskMarek Olšák2013-08-154-8/+8
| | | | Reviewed-by: Michel Dänzer <[email protected]>
* radeonsi: rename r600_resource_texture to r600_textureMarek Olšák2013-08-157-48/+48
| | | | Reviewed-by: Michel Dänzer <[email protected]>
* tgsi: add info about MSAA samplers to tgsi_shader_infoMarek Olšák2013-08-152-0/+14
| | | | Reviewed-by: Michel Dänzer <[email protected]>
* tgsi: fix the location of sample indexMarek Olšák2013-08-151-1/+3
| | | | | | The sample index is always in W. Reviewed-by: Michel Dänzer <[email protected]>
* r600/radeonsi: implement new float comparison instructionsRoland Scheidegger2013-08-152-19/+48
| | | | | | | Also use ordered comparisons for old cmp instructions. Tested-by: Michel Dänzer <[email protected]> Reviewed-by: Tom Stellard <[email protected]>
* nv50: implement new float comparison instructionsRoland Scheidegger2013-08-151-0/+17
| | | | | | untested. Reviewed-by: Christoph Bumiller <[email protected]>
* ilo: implement new float comparison instructionsRoland Scheidegger2013-08-151-8/+12
| | | | | | untested. Reviewed-by: Chia-I Wu <[email protected]>
* gallivm: already pass coords in the right place in the sampler interfaceRoland Scheidegger2013-08-153-99/+90
| | | | | | | | | | | | | | | | | This makes things a bit nicer, and more importantly it fixes an issue where a "downgraded" array texture (due to view reduced to 1 layer and addressed with (non-array) samplec instruction) would use the wrong coord as shadow reference value. (This could also be fixed by passing target through the sampler interface much the same way as is done for size queries, might do this eventually anyway.) And if we'd ever want to support (shadow) cube map arrays, we'd need 5 coords in any case. v2: fix bugs (texel fetch using wrong layer coord for 1d, shadow tex using wrong shadow coord for 2d...). Plus need to project the shadow coord, and just for fun keep projecting the layer coord too. Reviewed-by: Zack Rusin <[email protected]>
* gallivm: change coordinate handling throughout functionsRoland Scheidegger2013-08-153-133/+133
| | | | | | | | | | | | | | | | Instead of passing s,t,r coordinates pass a coord array - the reason is that I need to pass more coords (in particular for shadow "coord", future will also need another one for cube map arrays) so just pass them as an array. Also, to simplify things, use fixed location for the shadow reference value I want to get rid of the silly "where is the right coord value" game. Keep old-style however for aos sampling (which is not going to need shadow coord, though for cube map arrays it still would need fixing). (Next patch will pass those through using the new arrangement directly from sampler interface.) v2: fix up soa split path (unreachable currently but still...) Reviewed-by: Zack Rusin <[email protected]>
* gallivm: fix border color with normalized texture formatsRoland Scheidegger2013-08-151-13/+53
| | | | | | | | | | | | | We need to put border color into texture format color space which essentially means clamping for non-float, normalized formats (not entirely sure if we're also meant to quantize the float but it's probably ok not to do it thankfully). For OpenGL we could do this easily outside generated code due to the 1:1 sampler/texture correspondence but not for d3d10 which is terrible (as we recalculate a constant over and over again per shader invocation). Fortunately border color should be rare enough that we don't care THAT much. Reviewed-by: Zack Rusin <[email protected]>
* llvmpipe: fix pipeline statistics with a null psZack Rusin2013-08-148-8/+43
| | | | | | | | | | If the fragment shader is null then pixel shader invocations have to be equal to zero. And if we're running a null ps then clipper invocations and primitives should be equal to zero but only if both stancil and depth testing are disabled. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* draw: make sure that the stages setup outputsZack Rusin2013-08-145-30/+62
| | | | | | | | | | | | Calling the prepare outputs cleans up the slot assignments for outputs, unfortunately aapoint and aaline didn't have code to reset their slots after the initial setup, this was messing up our slot assignments. The unfilled stage was just missing the initial assignment of the face slot. This fixes all of the reported piglit failures. Signed-off-by: Zack Rusin <[email protected]> Reviewed-by: Roland Scheidegger <[email protected]>
* glsl: Fix incorrect pattern matching in ir_set_program_inoutsPaul Berry2013-08-141-2/+2
| | | | | | | | | | | | | | | | | | | | In commit 8fc41df (glsl: Modify ir_set_program_inouts to handle geometry shaders), when attempting to pattern match the "foo" part of expressions such as: foo[i][j] foo[i] I incorrectly called as_dereference_variable() on the subexpression foo[i] instead of foo. As a result, the pattern never matched, so ir_set_program_inouts would fall back on marking the entire variable as used, rather than just the portion indexed by the array. This didn't result in incorrect behaviour, but it could have resulted in inefficiency by causing the back-end to allocate resources for unused parts of an input or output array. Reviewed-by: Kenneth Graunke <[email protected]>
* vl: Add support for max level query v2Rico Schüller2013-08-1412-4/+99
| | | | | | | | | This patch adds the level query support to the video decoders and uses some more reasonable defaults. v2: (ck) add commit message Reviewed-by: Christian König <[email protected]>
* glsl: Emit better warnings for things that look like default precision ↵Ian Romanick2013-08-131-13/+31
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | statements Previously we would emit a warning for empty declarations like float; We would also emit the same warning for things like highp float; However, this second case is most likely the application trying to set the default precision. This makes the compiler generate a stronger warning with some suggestion of a fix. It really seems like this should be an error. I'll bet that 100% of the time someone writes 'highp float;' the actually meant 'precision highp float;'. Alas, both AMD and NVIDIA accept this syntax, and the spec doesn't explicitly forbid it. This makes piglit's precision-05.vert generate the following warnings: 0:12(11): warning: empty declaration with precision qualifier, to set the default precision, use `precision lowp float;' 0:13(12): warning: empty declaration with precision qualifier, to set the default precision, use `precision mediump int;' v2: Add { } around a one-line if body and fix a comment. Suggested by Ken. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Matt Turner <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Cc: "9.2" <[email protected]>
* glsl/ast: Don't perform GS input array checks on non-inputs.Paul Berry2013-08-131-1/+1
| | | | | | | | Previously, we were accidentally calling handle_geometry_shader_input_decl() on non-input interface block declarations, resulting in bogus error checking. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl/ast: Fix assertion failure when GS input declared as non-array.Paul Berry2013-08-131-4/+12
| | | | | | | | | | | | Previously, if a geometry shader input was declared as a non-array, we would flag the proper compiler error, but then before we got a chance to report it to the client, handle_geometry_shader_input_decl() would assertion fail. With this patch, handle_geometry_shader_input_decl() ignores non-arrays. Reviewed-by: Kenneth Graunke <[email protected]>
* glsl/ast: Check that geometry shader interface block inputs are arrays.Paul Berry2013-08-131-0/+13
| | | | Reviewed-by: Kenneth Graunke <[email protected]>
* i965/gen7+: Fix build error introduced by renaming upload_3dstate_so_decl_list.Paul Berry2013-08-131-1/+1
| | | | | | Commit 9f9ccf707c54156b4559a4b1206022c2ca2d45cd renamed upload_3dstate_so_decl_list to gen7_upload_3dstate_so_decl_list but forgot to update the caller.
* radeon/llvm: Add missing "%s" format string to fprintf.Jon Severinsson2013-08-131-1/+1
| | | | | | | | This fixes a compilation warning with -Wformat-security. CC: "9.2" <[email protected]> Reviewed-by: Tom Stellard <[email protected]>
* i965: Move arrays brw_multisample_positions* to new headerChad Versace2013-08-132-46/+73
| | | | | | | | Move the arrays to the new header brw_multisample_state.h, which will be shared with Broadwell code. Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* i965: Refactor names of sample_positions_8/4x arraysChad Versace2013-08-131-7/+7
| | | | | | | | | | | Place each array in the brw namespace by renaming it: sample_positions_4x -> brw_multisample_positions_4x sample_positions_8x -> brw_multisample_positions_8x This prepares for moving the arrays to a header shared by gen6 and gen8. Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* i965/gen7+: Mark upload_3dstate_so_decl_list as non-static (v2)Kenneth Graunke2013-08-132-3/+7
| | | | | | | | We will reuse this for Broadwell. v2: Prefix function name with 'gen7'. (chadv) Reviewed-by: Chad Versace <[email protected]>
* i965: Mark a few brw_draw_upload.c functions as non-staticKenneth Graunke2013-08-132-7/+14
| | | | | | We will reuse these for Broadwell. Reviewed-by: Chad Versace <[email protected]>
* glsl: Require function return type arrays be explicitly sizedIan Romanick2013-08-131-0/+12
| | | | | | | | Fixes piglit array-function-return-unsized.vert. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Cc: "9.2" <[email protected]>
* glsl: Move and refine test for unsized arrays in GLSL ESIan Romanick2013-08-131-6/+27
| | | | | | | | | | | | | | | | | | | | | | | | GLSL ES does not allow unsized arrays, and GLSL ES 1.00 does not allow array initializers. However, GLSL ES 3.00 allows array initializers, and the initializer can explicitly size the array. The specification even includes some examples of this: float x[] = float[2] (1.0, 2.0); // declares an array of size 2 float y[] = float[] (1.0, 2.0, 3.0); // declares an array of size 3 float a[5]; float b[] = a; Move the unsized array check to after the initializer has been processed. If the array is still unsized, generate the error. This should have no effect in GLSL ES 1.00 because, as previously mentioned, array initializers are not allowed. Fixes piglit "glsl-es-3.00 compiler array-sized-by-initializer.vert". Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Cc: "9.1 9.2" <[email protected]>
* glx: Generate GLXBadDrawable when drawable is zeroIan Romanick2013-08-131-2/+12
| | | | | | | | Fixes piglit glx-query-drawable-GLXBadDrawable. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Chad Versace <[email protected]> Cc: "9.2" <[email protected]>
* mesa: Use _mesa_detach_renderbuffer when deleting a textureIan Romanick2013-08-132-20/+48
| | | | | | | | | | | | | | | | | | | | The functional change is that now invalidate_framebuffer is called if the texture is actually detached from one of the currently bound FBOs. Previously this was only done for renderbuffers. The remaining changes make the texture delete path look more similar to the renderbuffer delete path. This includes adding relevant spec quotations to justify the behavior. Fixes piglit fbo-incomplete "delete texture of bound FBO" test. v2: Move 'fb->Attachment[i].Texture == att' check from previous patch to this patch... where it was intended to be in the first place. Noticed by Chad. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Chad Versace <[email protected]> Cc: "9.2" <[email protected]>
* mesa: Make detach_renderbuffer available outside fbobject.cIan Romanick2013-08-132-9/+38
| | | | | | | | | | | | | | Also add a return value indicating whether any work was done. This will be used by the next patch. v2: Move 'fb->Attachment[i].Texture == att' check to the next patch... where it was intended to be in the first place. Noticed by Chad. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Chad Versace <[email protected]> Cc: "9.2" <[email protected]>
* meta: Don't call _mesa_Ortho with width or height of 0Ian Romanick2013-08-131-3/+8
| | | | | | | | | | Fixes failures in oglconform fbo mipmap.manual.color, mipmap.manual.colorAndDepth, mipmap.automatic, and mipmap.manualIterateTexTargets subtests. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Chad Versace <[email protected]> Cc: "9.2" <[email protected]>
* r600g/sb: use MULADD workaround on R7xx for MULADD_IEEEVadim Girlin2013-08-141-1/+2
| | | | | | | | | | | | Looks like the same issue that was seen with MULADD in trans slot on R7xx also affects MULADD_IEEE (maybe all OP3 instructions and MULADD is just a most frequently used?). So the workaround is to not allow affected instructions to be placed into the trans slot. Fixes https://bugs.freedesktop.org/show_bug.cgi?id=67927 Signed-off-by: Vadim Girlin <[email protected]> Cc: "9.2" <[email protected]>
* gallivm: implement new float comparison instructions returning integer masksRoland Scheidegger2013-08-131-2/+79
| | | | | | | | | FSEQ/FSGE/FSLT/FSNE work just the same as SEQ/SGE/SLT/SNE except skip the select. And just for consistency use the same appropriate ordered/unordered comparisons for the old opcodes as well. Reviewed-by: Zack Rusin <[email protected]>
* tgsi: implement new float comparison instructions returning integer masksRoland Scheidegger2013-08-134-4/+102
| | | | | | | | Also while here add a bunch of other forgotten (integer) instructions to tgsi_util_get_inst_usage_mask() (which isn't used for much except optimizing away unused input components), though it may still be incomplete. Reviewed-by: Zack Rusin <[email protected]>
* gallium: add new float comparison instructions returning integer masksRoland Scheidegger2013-08-132-17/+82
| | | | | | | | | | | | Newer graphic languages don't want messy float mask results but instead true "boolean" mask results for float comparisons. Otherwise just need to convert the floats back to integers. Need to keep the old opcodes however due to both legacy (gl and d3d9) needing them and because older hw can't really deal with integers. These new FSEQ/FSGE/FSLT/FSNE opcodes are part of integer API and hence must be supported if a driver claims to support glsl 1.30 (or PIPE_SHADER_CAP_INTEGERS). Reviewed-by: Zack Rusin <[email protected]>
* ilo: enable dumping of WM PCBChia-I Wu2013-08-131-1/+5
| | | | It was disabled because it wasn't supported.