| Commit message (Collapse) | Author | Age | Files | Lines |
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A couple of simple fixes for building on Android with autotools.
Reviewed-by: Marek Olšák <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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Instead of a single i2b and b2i, we now have i2b32 and b2iN where N is
one if 8, 16, 32, or 64. This leads to having a few more opcodes but
now everything is consistent and booleans aren't a weird special case
anymore.
Reviewed-by: Connor Abbott <[email protected]>
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Reviewed-by: Connor Abbott <[email protected]>
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Suffixes are dropped from a bunch of conversion opcodes when it makes
sense to do so. Others are kept if we really do want the bit-size
restriction.
Reviewed-by: Connor Abbott <[email protected]>
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Reviewed-by: Connor Abbott <[email protected]>
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All conversion opcodes require a destination size but this makes
constructing certain algebraic expressions rather cumbersome. This
commit adds support to nir_search and nir_algebraic for writing
conversion opcodes without a size. These meta-opcodes match any
conversion of that type regardless of destination size and the size gets
inferred from the sizes of the things being matched or from other
opcodes in the expression.
Reviewed-by: Connor Abbott <[email protected]>
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Instead of using an OrderedDict, just have a (necessarily sorted) array
of transforms and a set of opcodes.
Reviewed-by: Connor Abbott <[email protected]>
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Both of these things are already handled in the Value base class so we
don't need to handle them explicitly in Constant.
Reviewed-by: Connor Abbott <[email protected]>
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Reviewed-by: Connor Abbott <[email protected]>
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While we're at it, we rework them a bit to all use regular expressions
and assert more.
Reviewed-by: Connor Abbott <[email protected]>
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The non-failure path can be tested by just compiling mesa and then
testing it, but the failure paths won't be hit unless you make a mistake,
so it's best to test them with some unit tests.
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
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Before this commit, there were two copies of the algorithm: one in C,
that we would use to figure out what bit-size to give the replacement
expression, and one in Python, that emulated the C one and tried to
prove that the C algorithm would never fail to correctly assign
bit-sizes. That seemed pretty fragile, and likely to fall over if we
make any changes. Furthermore, the C code was really just recomputing
more-or-less the same thing as the Python code every time. Instead, we
can just store the results of the Python algorithm in the C
datastructure, and consult it to compute the bitsize of each value,
moving the "brains" entirely into Python. Since the Python algorithm no
longer has to match C, it's also a lot easier to change it to something
more closely approximating an actual type-inference algorithm. The
algorithm used is based on Hindley-Milner, although deliberately
weakened a little. It's a few more lines than the old one, judging by
the diffstat, but I think it's easier to verify that it's correct while
being as general as possible.
We could split this up into two changes, first making the C code use the
results of the Python code and then rewriting the Python algorithm, but
since the old algorithm never tracked which variable each equivalence
class, it would mean we'd have to add some non-trivial code which would
then get thrown away. I think it's better to see the final state all at
once, although I could also try splitting it up.
v2:
- Replace instances of "== None" and "!= None" with "is None" and
"is not None".
- Rename first_src to first_unsized_src
- Only merge the destination with the first unsized source, since the
sources have already been merged.
- Add a comment explaining what nir_search_value::bit_size now means.
v3:
- Fix one last instance to use "is not" instead of !=
- Don't try to be so clever when choosing which error message to print
based on whether we're in the search or replace expression.
- Fix trailing whitespace.
Reviewed-by: Jason Ekstrand <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
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Nothing to do, the compiler already handles that.
All new dEQP.VK.ubo.* and dEQP.VK.ssbo.* pass, except some
16-bit tests that are quite related to fdo bug #108114.
Only enable the extension on CIK+ because it might not work on SI.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Required for VK_KHR_shader_atomic_int64.
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
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The original code was modifying the global drisw_lf variable, which is bad
when there are multiple contexts in single process, each initialized with
different loader. One may support put_image_shm and the other not.
Since there are currently only two possible combinations, lets create two
global tables, one for each. Lets make them const, since we won't change them
and they can be shared.
This fixes crash in VLC. It used two GL contexts (each in different thread), one
was initialized by its Qt GUI, the other by its video output plugin. The first
one set the put_image_shm=drisw_put_image_shm, the second did not, but
since the same structure was used, the drisw_put_image_shm was used too. Then
it crashed because the second loader did not have putImageShm set.
Downstream bug:
https://bugzilla.opensuse.org/show_bug.cgi?id=1113533
v2: Added Fixes and described the VLC bug.
Fixes: 63c427fa71a ("drisw: use putImageShm if available")
Signed-off-by: Michal Srb <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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The content is not expected to change.
Cc: [email protected]
Signed-off-by: Michal Srb <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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In case we are unlucky if the low part is 0xffffffff.
Fixes: 5d6a560a29 ("radv: do not use the availability bit for timestamp queries")
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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If the driver used a compute shader for resetting a query pool,
it should be completed when caches are flushed.
This might reduce the number of stalls if operations are done
between vkCmdResetQueryPool() and vkCmdBeginQuery()
(or vkCmdWriteTimestamp()).
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
Reviewed-by: Alex Smith <[email protected]>
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This change tracks render target writes in the pipeline and applies a
render target flush before copying the query results to make sure the
preceding operations have landed in memory before the command streamer
initiates the copy.
v2: Simplify logic in CopyQueryResults (Jason)
Signed-off-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Jason Ekstrand <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108909
Fixes: 37f9788e9a8e44 ("anv: flush pipeline before query result copies")
Cc: [email protected]
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As done for vkCmdBeginQuery() already. Prevents timestamps from being
overwritten by previous vkCmdResetQueryPool() calls if the shader path
was used to do the reset.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108925
Fixes: a41e2e9cf5 ("radv: allow to use a compute shader for resetting the query pool")
Signed-off-by: Alex Smith <[email protected]>
Reviewed-by: Samuel Pitoiset <[email protected]>
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After investigating on this, it appears that COND_WRITE doesn't
work correctly in some situations. I don't know exactly why does
it fail to update DB_Z_INFO.ZRANGE_PRECISION, but as AMDVLK
also uses COND_EXEC I think there is a reason.
Now the driver stores a new metadata value in order to reflect
the last fast depth clear state. If a TC-compat HTILE is fast cleared
with 0.0f, we have to update ZRANGE_PRECISION to 0 in order to
work around that hardware bug.
This fixes rendering issues with The Forest and DXVK and doesn't
seem to introduce any regressions.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108914
Fixes: 68dead112e7 ("radv: update the ZRANGE_PRECISION value for the TC-compat bug")
Signed-off-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Bas Nieuwenhuizen <[email protected]>
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Reviewed-by: Ilia Mirkin <[email protected]>
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because the closed driver exposes it. Tested by piglit.
Reviewed-by: Ilia Mirkin <[email protected]>
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tested by piglit.
v2: rebase
Reviewed-by: Ilia Mirkin <[email protected]> (v1)
Reviewed-by: Erik Faye-Lund <[email protected]>
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The spec was modified to support GLES. Tested by piglit.
v2: rebase
Reviewed-by: Ilia Mirkin <[email protected]> (v1)
Reviewed-by: Erik Faye-Lund <[email protected]>
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rg-textures are supported in GLES 2.0 if EXT_texture_rg, so let's make
sure the enums are accepted.
Fixes: 510b6424607 "mesa/main: do not allow rg-textures enums before gles3"
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108936
Signed-off-by: Erik Faye-Lund <[email protected]>
Tested-by: Mark Janes <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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Technically speaking, this validation was incorrect, because GL_RGB565
is only supported in OpenGL ES 1.x if OES_framebuffer_object is
supported. This couldn't lead to any real incorrect behavior, because
all drivers support OES_framebuffer_object. But let's keep the code
self-documenting, by correcting the check as per the spec.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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There are no spec changes.
Reviewed-by: Ilia Mirkin <[email protected]>
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For format fallbacks like ETC and ASTC, switching between sRGB and linear
decoding is undefined, or at least is not bit-exact. Same as
EXT_texture_sRGB_decode on GLES.
There are no piglit or dEQP regresssions.
Reviewed-by: Ilia Mirkin <[email protected]>
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Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
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DeprecationWarning: the imp module is deprecated in favour of importlib
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
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This silences the -Wswitch compiler warning.
Signed-off-by: Eric Engestrom <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
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1. tools/i965_disasm.c:58:4: warning:
ignoring return value of ‘fread’,
declared with attribute warn_unused_result
fread(assembly, *end, 1, fp);
v2: Fixed incorrect return value check.
( Eric Engestrom <[email protected]> )
v3: Zero size file check placed before fread with exit()
( Eric Engestrom <[email protected]> )
v4: - Title is changed.
- The 'size' variable was moved to top of a function scope.
- The assertion was replaced by the proper error handling.
- The error message on a caller side was fixed.
( Eric Engestrom <[email protected]> )
Signed-off-by: Andrii Simiklit <[email protected]>
Reviewed-by: Lionel Landwerlin <[email protected]>
Reviewed-by: Eric Engestrom <[email protected]>
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../src/intel/tools/aubinator_error_decode.c: In function ‘instdone_register_for_ring’:
../src/intel/tools/aubinator_error_decode.c:177:4: warning: enumeration value ‘I915_ENGINE_CLASS_INVALID’ not handled in switch [-Wswitch]
switch (class) {
^~~~~~
Reviewed-by: Lionel Landwerlin <[email protected]>
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It doesn't seem like the exact number has too much effect on the
performaince in "teximage". However setting it to just about anything
prevents some OOMs from getting hit. These values are not well-tuned,
but don't seem too bad.
Signed-off-by: Ilia Mirkin <[email protected]>
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Since the max attrib stride is 2048, the max src offset makes sense as
2047.
Signed-off-by: Ilia Mirkin <[email protected]>
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All TXF operations implicitly use sampler 0, and fail if it's not bound
to anything. This does not happen in LINKED_TSC mode, but we don't
currently use this.
We ensure that TSC entry at id 0 has the SRGB conversion bit enabled
(and all samplers we normally generate will too). Then when the TSC at
*slot* 0 (not to be confused with entry 0 in the global TSC table) is
unbound, we bind it to entry 0. This way, TXF operations are not
dependent on there being a regular sampler bound there.
Fixes arb_texture_buffer_object-subdata-sync among others. (TBO's are
particularly susceptible to this as they don't bind a sampler.)
Signed-off-by: Ilia Mirkin <[email protected]>
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This fixes some crucible 3d miptree tests I've been working on
when executed using the compute shader path.
Fixes: d08f267814 (radv/gfx9: fix 3d image to image transfers on compute queues.)
Reviewed-by: Samuel Pitoiset <[email protected]>
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One place to put the logic makes things easier to change.
Reviewed-by: Samuel Pitoiset <[email protected]>
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These days we don't always allocate scanout compatible textures anymore.
That does mean we have to fix the radv android WSI though.
Fixes: b1444c9ccb0 "radv: Implement VK_ANDROID_native_buffer."
Acked-by: Samuel Pitoiset <[email protected]>
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Fixes: b1444c9ccb0 "radv: Implement VK_ANDROID_native_buffer."
Acked-by: Samuel Pitoiset <[email protected]>
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This reverts commit 198c50f4873758e9f64d89eea262af5dd1644df9.
This needs to be reverted after commit 017199d2d2e4 ("mesa: Revert
INTEL_fragment_shader_ordering support")
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This extension is not properly tested (testing for
GL_ARB_fragment_shader_interlock is not sufficient), and since this was
noted in review on August 28th no tests have been sent.
Revert "i965: Add INTEL_fragment_shader_ordering support."
Revert "mesa: Add GL/GLSL plumbing for INTEL_fragment_shader_ordering"
This reverts commit 03ecec9ed2099f6e2b62994b33dc948dc731e7b8.
This reverts commit 119435c8778dd26cb7c8bcde9f04b3982239fe60.
Cc: [email protected]
Acked-by: Jason Ekstrand <[email protected]>
Acked-by: Eric Anholt <[email protected]>
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Fixes: 8d4bb6e5c (virgl: Add command and flags to initiate debugging on the host (v2))
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Acked-by: Samuel Pitoiset <[email protected]>
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Without this the build breaks with:
FAILED: src/amd/vulkan/src@amd@vulkan@@vulkan_radeon@sha/radv_pipeline.c.o
cc -Isrc/amd/vulkan/src@amd@vulkan@@vulkan_radeon@sha -Isrc/amd/vulkan
-I../src/amd/vulkan -Isrc/../include -I../src/../include -Isrc -I../src
-Isrc/mapi -I../src/mapi -Isrc/mesa -I../src/mesa -I../src/gallium/include
-Isrc/gallium/auxiliary -I../src/gallium/auxiliary -Isrc/amd -I../src/amd
-Isrc/amd/common -I../src/amd/common -Isrc/compiler -I../src/compiler
-Isrc/vulkan/util -I../src/vulkan/util -Isrc/vulkan/wsi -I../src/vulkan/wsi
-Isrc/compiler/nir -I../src/compiler/nir -I/usr/include -I/usr/include/libdrm
-fdiagnostics-color=always -pipe -D_FILE_OFFSET_BITS=64 -Wall -Winvalid-pch
-std=c99 -O2 -g '-DVERSION="18.3.0-rc5"' -DPACKAGE_VERSION=VERSION
'-DPACKAGE_BUGREPORT="https://bugs.freedesktop.org/enter_bug.cgi?product=Mesa"'
-DGLX_USE_TLS -DHAVE_ST_VDPAU -DENABLE_ST_OMX_BELLAGIO=0
-DENABLE_ST_OMX_TIZONIA=0 -DHAVE_X11_PLATFORM -DGLX_INDIRECT_RENDERING
-DGLX_DIRECT_RENDERING -DGLX_USE_DRM -DHAVE_DRM_PLATFORM -DENABLE_SHADER_CACHE
-DHAVE___BUILTIN_BSWAP32 -DHAVE___BUILTIN_BSWAP64 -DHAVE___BUILTIN_CLZ
-DHAVE___BUILTIN_CLZLL -DHAVE___BUILTIN_CTZ -DHAVE___BUILTIN_EXPECT
-DHAVE___BUILTIN_FFS -DHAVE___BUILTIN_FFSLL -DHAVE___BUILTIN_POPCOUNT
-DHAVE___BUILTIN_POPCOUNTLL -DHAVE___BUILTIN_UNREACHABLE
-DHAVE_FUNC_ATTRIBUTE_CONST -DHAVE_FUNC_ATTRIBUTE_FLATTEN
-DHAVE_FUNC_ATTRIBUTE_MALLOC -DHAVE_FUNC_ATTRIBUTE_PURE
-DHAVE_FUNC_ATTRIBUTE_UNUSED -DHAVE_FUNC_ATTRIBUTE_WARN_UNUSED_RESULT
-DHAVE_FUNC_ATTRIBUTE_WEAK -DHAVE_FUNC_ATTRIBUTE_FORMAT
-DHAVE_FUNC_ATTRIBUTE_PACKED -DHAVE_FUNC_ATTRIBUTE_RETURNS_NONNULL
-DHAVE_FUNC_ATTRIBUTE_VISIBILITY -DHAVE_FUNC_ATTRIBUTE_ALIAS
-DHAVE_FUNC_ATTRIBUTE_NORETURN -DUSE_SSE41 -DUSE_GCC_ATOMIC_BUILTINS
-DUSE_X86_64_ASM -DMAJOR_IN_SYSMACROS -DHAVE_SYS_SYSCTL_H -DHAVE_LINUX_FUTEX_H
-DHAVE_ENDIAN_H -DHAVE_DLFCN_H -DHAVE_STRTOF -DHAVE_MKOSTEMP
-DHAVE_POSIX_MEMALIGN -DHAVE_TIMESPEC_GET -DHAVE_MEMFD_CREATE -DHAVE_STRTOD_L
-DHAVE_DLADDR -DHAVE_DL_ITERATE_PHDR -DHAVE_ZLIB -DHAVE_PTHREAD
-DHAVE_PTHREAD_SETAFFINITY -DHAVE_LIBDRM -DHAVE_LLVM=0x0600
-DMESA_LLVM_VERSION_PATCH=1 -DHAVE_WAYLAND_PLATFORM -DWL_HIDE_DEPRECATED
-DHAVE_DRI3 -DHAVE_DRI3_MODIFIERS -Werror=implicit-function-declaration
-Werror=missing-prototypes -Werror=return-type -fno-math-errno
-fno-trapping-math -Wno-missing-field-initializers -Wno-format-truncation -O2
-Wall -D_FORTIFY_SOURCE=2 -fstack-protector-strong -funwind-tables
-fasynchronous-unwind-tables -fstack-clash-protection -DNDEBUG -fPIC -pthread
-D__STDC_FORMAT_MACROS -D_GNU_SOURCE -D__STDC_CONSTANT_MACROS
-D__STDC_LIMIT_MACROS -fvisibility=hidden -Wno-override-init
-DVK_USE_PLATFORM_XCB_KHR -DVK_USE_PLATFORM_XLIB_KHR
-DVK_USE_PLATFORM_WAYLAND_KHR -DVK_USE_PLATFORM_DISPLAY_KHR
-DVK_USE_PLATFORM_XLIB_XRANDR_EXT -MD -MQ
'src/amd/vulkan/src@amd@vulkan@@vulkan_radeon@sha/radv_pipeline.c.o' -MF
'src/amd/vulkan/src@amd@vulkan@@vulkan_radeon@sha/radv_pipeline.c.o.d' -o
'src/amd/vulkan/src@amd@vulkan@@vulkan_radeon@sha/radv_pipeline.c.o' -c
../src/amd/vulkan/radv_pipeline.c
In file included from ../src/vulkan/util/vk_alloc.h:29,
from ../src/amd/vulkan/radv_private.h:52,
from ../src/amd/vulkan/radv_debug.h:27,
from ../src/amd/vulkan/radv_pipeline.c:30:
../src/../include/vulkan/vulkan.h:54:10: fatal error: wayland-client.h: Datei
oder Verzeichnis nicht gefunden
#include <wayland-client.h>
^~~~~~~~~~~~~~~~~~
compilation terminated.
The above command misses the include directory for wayland:
-I/usr/include/wayland
The missing include is contained in the (until now) unused radv_deps:
if with_platform_wayland
radv_deps += dep_wayland_client
radv_flags += '-DVK_USE_PLATFORM_WAYLAND_KHR'
libradv_files += files('radv_wsi_wayland.c')
endif
Fixes: 673dda83307 "meson: build "radv" vulkan driver for radeon hardware"
Signed-off-by: Tobias Klausmann <[email protected]>
Reviewed-by: Emil Velikov <[email protected]>
Reviewed-by: Dylan Baker <[email protected]>
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The OpenGL ES 3.0 specification, table 3.13 lists half-float textures as
filterable, but not float textures. So we shouldn't depend on
ARB_float_texture, which requires full filtering support for both.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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This should be equalent of what we did before.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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sRGB textures is a requirement for OpenGL ES 3.0, so let's make sure
we don't incorrectly enable a too high version.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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OpenGL ES 3.0 require this functionality, so we should also test for it
to avoid incorrectly exposing a too high GLES version.
On desktop, this has been required since all the way back in OpenGL 1.2
anyway.
Signed-off-by: Erik Faye-Lund <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
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