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* i965: rename legacy gs structs and functions to ff_gs.Paul Berry2013-08-3114-146/+156
| | | | | | | | "ff" is for "fixed function". This frees up the name "gs" to refer to user-defined geometry shaders. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Chad Versace <[email protected]>
* radeonsi: simplify and improve flushingMarek Olšák2013-08-3112-140/+125
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This mimics r600g. The R600_CONTEXT_xxx flags are added to rctx->b.flags and si_emit_cache_flush emits the packets. That's it. The shared radeon code tells us when the streamout cache should be flushed, so we have to check the flags anyway. There is a new atom "cache_flush", because caches must be flushed *after* resource descriptors are changed in memory. Functional changes: * Write caches are flushed at the end of CS and read caches are flushed at its beginning. * Sampler view states are removed from si_state, they only held the flush flags. * Everytime a shader is changed, the I cache is flushed. Is this needed? Due to a hw bug, this also flushes the K cache. * The WRITE_DATA packet is changed to use TC, which fixes a rendering issue in openarena. I'm not sure how TC interacts with CP DMA, but for now it seems to work better than any other solution I tried. (BTW CIK allows us to use TC for CP DMA.) * Flush the K cache instead of the texture cache when updating resource descriptors (due to a hw bug, this also flushes the I cache). I think the K cache flush is correct here, but I'm not sure if the texture cache should be flushed too (probably not considering we use TC for WRITE_DATA, but we don't use TC for CP DMA). * The number of resource contexts is decreased to 16. With all of these cache changes, 4 doesn't work, but 8 works, which suggests I'm actually doing the right thing here and the pipeline isn't drained during flushes. Reviewed-by: Michel Dänzer <[email protected]> Reviewed-by: Christian König <[email protected]> Tested-by: Tom Stellard <[email protected]>
* radeonsi: convert constant buffers to si_descriptorsMarek Olšák2013-08-315-128/+162
| | | | | | | | | | | | | | | There is a new "class" si_buffer_resources, which should be good enough for implementing any kind of buffer bindings (constant buffers, vertex buffers, streamout buffers, shader storage buffers, etc.) I don't even keep a copy of pipe_constant_buffer - we don't need it. The main motivation behind this is to have a well-tested infrastrusture for setting up streamout buffers. Reviewed-by: Michel Dänzer <[email protected]> Reviewed-by: Christian König <[email protected]> Tested-by: Tom Stellard <[email protected]>
* radeonsi: use r600_common_context, r600_common_screen, r600_resourceMarek Olšák2013-08-3128-777/+338
| | | | | | | | | Also r600_hw_context_priv.h and si_state_streamout.c are removed, because they are no longer needed. Reviewed-by: Michel Dänzer <[email protected]> Reviewed-by: Christian König <[email protected]> Tested-by: Tom Stellard <[email protected]>
* r600g: move streamout state to drivers/radeonMarek Olšák2013-08-3127-1486/+1825
| | | | | | | | | | | | | | | | | | | | | | | | This streamout state code will be used by radeonsi. There are new structures r600_common_context and r600_common_screen. What is inherited by what is shown here: pipe_context -> r600_common_context -> r600_context pipe_screen -> r600_common_screen -> r600_screen The common structures reside in drivers/radeon. Currently they only contain enough functionality to be able to handle streamout. Eventually I'd like the whole pipe_screen implementation to be shared and some of the context stuff too. This is quite big, but most changes are because of the new structures and the fact r600_write_value is replaced by radeon_emit. Thanks to Tom Stellard for fixing the build for r600g/compute. Reviewed-by: Michel Dänzer <[email protected]> Reviewed-by: Christian König <[email protected]> Tested-by: Tom Stellard <[email protected]>
* radeonsi: cleanup initialization of SGPR shader parametersMarek Olšák2013-08-311-13/+19
| | | | | | Reviewed-by: Michel Dänzer <[email protected]> Reviewed-by: Christian König <[email protected]> Tested-by: Tom Stellard <[email protected]>
* r600g,radeonsi: remove unused variablesMarek Olšák2013-08-312-8/+0
| | | | | | Reviewed-by: Michel Dänzer <[email protected]> Reviewed-by: Christian König <[email protected]> Tested-by: Tom Stellard <[email protected]>
* draw: fix segfaults with aaline and aapoint stages disabledMarek Olšák2013-08-311-2/+4
| | | | | | | | | | There are drivers not using these optional stages. Broken by a3ae5dc7dd5c2f8893f86a920247e690e550ebd4. Cc: [email protected] Reviewed-by: Jose Fonseca <[email protected]>
* i965/fs: Detect GRF sources in split_virtual_grfs send-from-GRF code.Kenneth Graunke2013-08-301-1/+5
| | | | | | | | | | | | | | | | | It is incorrect to assume that src[0] of a SEND-from-GRF opcode is the GRF. For example, FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD uses src[1] for the GRF. To be safe, loop over all the source registers and mark any GRFs. We probably won't ever have more than one, but it's simpler to just check all three rather than attempting to bail early. Not observed to fix anything yet, but likely to. Parallels the bug fix in the previous commit, which actually does fix known failures. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Cc: [email protected]
* i965/vs: Detect GRF sources in split_virtual_grfs send-from-GRF code.Kenneth Graunke2013-08-301-2/+6
| | | | | | | | | | | | | | | | | | | | It is incorrect to assume that src[0] of a SEND-from-GRF opcode is the GRF. VS_OPCODE_PULL_CONSTANT_LOAD_GEN7 uses an IMM as src[0], and stores the GRF as src[1]. To be safe, loop over all the source registers and mark any GRFs. We probably won't ever have more than one, but it's simpler to just check all three rather than attempting to bail early. Fixes assertion failures in Unigine Sanctuary since we started making register allocation rely on split_virtual_grfs working. (The register classes were actually sufficient, we were just interpreting an IMM as a virtual GRF number.) Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=68637 Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Cc: [email protected]
* radeonsi: Do not suspend timer queriesNiels Ole Salscheider2013-08-306-14/+30
| | | | | Signed-off-by: Niels Ole Salscheider <[email protected]> Signed-off-by: Marek Olšák <[email protected]>
* draw: fix PIPE_MAX_SAMPLER/PIPE_MAX_SHADER_SAMPLER_VIEWS issuesRoland Scheidegger2013-08-302-6/+6
| | | | | | | | | | | | pstipple/aaline stages used PIPE_MAX_SAMPLER instead of PIPE_MAX_SHADER_SAMPLER_VIEWS when dealing with sampler views. Now these stages can't actually handle sampler_unit != texture_unit anyway (they cannot work with d3d10 shaders at all due to using tex not sample opcodes as "mixed mode" shaders are impossible) but this leads to crashes if a driver just installs these stages and then more than PIPE_MAX_SAMPLER views are set even if the stages aren't even used. Reviewed-by: Zack Rusin <[email protected]>
* gallivm: handle unbound textures in texture sampling / texture queriesRoland Scheidegger2013-08-301-0/+26
| | | | | | | | | | | | | | Turns out we don't need to do much extra work for detecting this case, since we are guaranteed to get a empty static texture state in this case, hence just rely on format being 0 and return all zero then. Previously needed dummy textures (would just have crashed on format being 0 otherwise) which cannot return the correct result for size queries and when sampling textures with wrap modes using border. As a bonus should hugely increase performance when sampling unbound textures - too bad it isn't a useful feature :-). Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Zack Rusin <[email protected]>
* softpipe: handle NULL sampler views for texture sampling / queriesRoland Scheidegger2013-08-302-5/+26
| | | | | | | Instead of crashing just return all zero. Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Zack Rusin <[email protected]>
* softpipe: check if so_target is NULL before accessing itRoland Scheidegger2013-08-301-2/+5
| | | | | | | | | | No idea if this is working right but copied straight from llvmpipe. (Not only does this check the so_target but also use buffer->data instead of buffer for the mapping.) Just trying to get rid of a segfault testing something else... Reviewed-by: Jose Fonseca <[email protected]> Reviewed-by: Zack Rusin <[email protected]>
* gallivm: (trivial) don't pass sampler_unit variable down to filtering funcsRoland Scheidegger2013-08-301-36/+21
| | | | | | | The only reason this was needed was because the fetch texel function had to get the (dynamic) border color, but this is now done much earlier. Reviewed-by: Jose Fonseca <[email protected]>
* gallivm: don't use AoS path if min/mag filter are different with multiple lodsRoland Scheidegger2013-08-301-1/+6
| | | | | | | | Instead of enhancing the AoS path so it can deal with it, just use SoA. Fixing AoS path wouldn't be all that difficult (use all the same logic as SoA) but considered not worth it for now. Reviewed-by: Jose Fonseca <[email protected]>
* mesa: Don't choose S3TC for generic compression if we can't compress.Eric Anholt2013-08-301-4/+8
| | | | | | | | | | | | | If the app is asking us to do GL_COMPRESSED_RGBA, then the app obviously doesn't have pre-compressed data to hand us. So don't choose a storage format that we won't actually be able to compress and store. Fixes black screen in warzone2100 when libtxc_dxtn is not present. Also 66 piglit tests. NOTE: This is a candidate for the 9.2 branch. Reported-by: Paul Wise <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
* mesa: Rip out more extension checking from texformat.c.Eric Anholt2013-08-301-10/+4
| | | | | | | | You should only be flagging the formats as supported if you support them anyway. NOTE: This is a candidate for the 9.2 branch. (required for next commit) Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Switch gen4-6 to using the sampler's base level for GL BASE_LEVEL.Eric Anholt2013-08-302-23/+12
| | | | | | | | Thanks to Ken for trawling through my neglected public branches and finding the bug in this change (inside a megacommit) that made me abandon this work. Reviewed-by: Kenneth Graunke <[email protected]>
* i965/gen7: Use the base_level field of the sampler to handle GL's BASE_LEVEL.Eric Anholt2013-08-302-21/+12
| | | | | | | This avoids the need to get the inter- and intra-tile offset and adjust our miptree info based on them. Reviewed-by: Kenneth Graunke <[email protected]>
* i965: Add missing state reset at the end of blorp.Eric Anholt2013-08-303-5/+8
| | | | | | | | | | | | | These are things that happen to be occurring because of the batch flush at the start of the blorp op (which exists to prevent batch space or aperture space overflow), but the intention was for this sequence of state resets at the end of blorp to be everything necessary for the next draw call. Found when debugging the next commit, by comparing brw_new_batch() and intel_batchbuffer_reset() to brw_blorp_exec(). Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* i965: Drop extra flush when calling intel_miptree_map_raw().Eric Anholt2013-08-301-1/+0
| | | | | | | | The code that got replaced with map_raw didn't do the flush, but now map_raw() is responsible for it and we don't have to worry about it. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* i965: Make a slight distinction in perf debug for BOs versus miptrees.Eric Anholt2013-08-301-1/+1
| | | | | Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* intel: Reuse intel_glFlush().Eric Anholt2013-08-301-2/+1
| | | | | | | v2 (Kenneth Graunke): Rebase on latest master. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* intel: Add support for the new flush_with_flags extension.Eric Anholt2013-08-301-10/+36
| | | | | | | | | | | | | | | | | This gives us more information about why we're flushing that we can use for handling our throttling. v2 (Kenneth Graunke): Rebase on latest master, add missing FLUSH_VERTICES and FLUSH_CURRENT, which fixes a regression in Glean's polygonOffset test. v3 (anholt): Drop FLUSH_CURRENT -- FLUSH_VERTICES is what we need, which is "get any queued prims out of VBO and into the driver", not "update ctx->Current so we can read it with the CPU." Also drop batch->used check, which intel_batchbuffer_flush() does anyway. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* intel: Add a batch flush between front-buffer downsample and X protocol.Eric Anholt2013-08-301-0/+1
| | | | | | | | | | | | This was already happening because blorp happens to flush at the end of every call, but we have been talking about removing that at some point, and this would surely get overlooked. v2 (Kenneth Graunke): Rebase on latest master. Note that we did remove the other flush, and this change actually did get overlooked! Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* i965: Directly call intel_batchbuffer_flush() after i915 split.Eric Anholt2013-08-307-24/+10
| | | | | | | | intel_flush() now did nothing except call through (and intel_batchbuffer_flush() does the no-op check, too!) Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* i965/vs: Fix regression on pre-gen6 with no VS uniforms in use.Eric Anholt2013-08-301-0/+1
| | | | | | | | | | | | df06745c5adb524e15d157f976c08f1718f08efa made it so that we didn't allocate extra uniform space for unused clip planes, which also incidentally made us not allocate any space at all, which we were relying on for this no-uniforms case. Instead of putting the knowledge of this special HW exception into the thing that normally preallocates prog_data for us, just allocate it here. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=68766 Reviewed-by: Kenneth Graunke <[email protected]>
* r600g: enable SB backend by defaultVadim Girlin2013-08-304-5/+6
| | | | | | | Signed-off-by: Vadim Girlin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Tom Stellard <[email protected]> Reviewed-by: Christian König <[email protected]>
* r600g: fix color exports when we have no CBsVadim Girlin2013-08-301-3/+4
| | | | | | | We need to export at least one color if the shader writes it, even when nr_cbufs==0. Signed-off-by: Vadim Girlin <[email protected]>
* nvc0/ir: Initialize NVC0LegalizePostRA member variables.Vinson Lee2013-08-291-1/+3
| | | | | | Fixes "Uninitialized pointer field" defects reported by Coverity. Signed-off-by: Vinson Lee <[email protected]>
* gallivm: support per-pixel min/mag filter in SoA pathRoland Scheidegger2013-08-301-43/+243
| | | | | | | | | | | | | | | | | | | | | | | Since we can have per-pixel lod we should also honor the filter per-pixel (in fact we didn't honor it per quad neither in the multiple quad case). Do this by running the linear path and simply beating the weights into shape (the sample with the higher weight is the one which should have been chosen with nearest filtering hence adjust filter weight to 1.0/0.0 based on that). If all pixels use nearest filter (either min and mag) then still run just a nearest filter as this is way cheaper (probably around 4 times faster for 2d, more for 3d case) and it should be relatively rare that pixels really need different filtering. OTOH if all pixels would require linear don't do anything special since the linear path with filter adjustments shouldn't really be all that much more expensive than ordinary linear, and we think it's rare that min/mag filters are configured differently so there doesn't seem much value in trying to optimize this further. This does not yet fix the AoS path (though currently AoS is only used for single quads hence it could be considered less broken, just never honoring per-pixel filter decision but doing it per quad). v2: simplify code a bit (unify min linear and min nearest cases) Reviewed-by: Jose Fonseca <[email protected]>
* gallivm: don't calculate square root of rho if we use accurate rho methodRoland Scheidegger2013-08-301-39/+74
| | | | | | | | | | | | | | | | | | | | While a sqrt here and there shouldn't hurt much (depending on the cpu) it is possible to completely omit it since rho is only used for calculating lod and there log2(x) == 0.5*log2(x^2). Depending on the exact path taken for calculating lod this means we get a simple mul instead of sqrt (in case of nearest mip filter in fact we don't need to replace the sqrt with something else at all), only in some not very useful path this doesn't work (combined brilinear calculation of int level and fractional lod, accurate rho calc but brilinear filtering seems odd). Apart from being faster as an added bonus this should increase our crappy fractional accuracy of lod, since fast_log2 is only good for ~3bits and this should increase accuracy by one bit (though not used if dimension is just one as we'd need an extra mul there as we never had the squared rho in the first place). v2: use separate ilog2_sqrt function if we have squared rho. Reviewed-by: Jose Fonseca <[email protected]>
* gallivm: refactor num_lods handlingRoland Scheidegger2013-08-304-131/+169
| | | | | | | | | | | | | This is just preparation for per-pixel (or per-quad in case of multiple quads) min/mag filter since some assumptions about number of miplevels being equal to number of lods no longer holds true. This change does not change behavior yet (though theoretically when forcing per-element path it might be slower with different min/mag filter since the code will respect this setting even when there's no mip maps now in this case, so some lod calcs will be done per-element just ultimately still the same filter used for all pixels). Reviewed-by: Jose Fonseca <[email protected]>
* radeonsi: Early return if no depth or stencil on release builds.Vinson Lee2013-08-291-0/+1
| | | | | | | Fixes "Missing break in switch" defect reported by Coverity. Signed-off-by: Vinson Lee <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
* freedreno: pipe loader for either kgsl or msmRob Clark2013-08-294-10/+39
| | | | | | | | The downstream android kernel driver is "kgsl", the upstream drm/kms driver is called "msm". Since libdrm_freedreno handles the differences between the two, we need to load the same thing for either device. Signed-off-by: Rob Clark <[email protected]>
* freedreno: updates for msm drm/kms driverRob Clark2013-08-298-30/+55
| | | | | | | There where some small API tweaks in libdrm_freedreno to enable support for msm drm/kms driver. Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx/compiler: handle sync flags betterRob Clark2013-08-291-16/+34
| | | | | | | | We need to set the flag on all the .xyzw components that are written by the instruction, not just on .x. Otherwise a later use of rN.y (for example) will not trigger the appropriate sync bit to be set. Signed-off-by: Rob Clark <[email protected]>
* freedreno/a3xx/compiler: better const handlingRob Clark2013-08-291-90/+121
| | | | | | | | | Seems like most/all instructions have some restrictions about const src registers. In seems like the 2 src (cat2) instructions can take at most one const, and the 3 src (cat3) instructions can take at most one const in the first 2 arguments. And so on. Handle this properly now. Signed-off-by: Rob Clark <[email protected]>
* glsl: Allow precision qualifiers for sampler typesAnuj Phogat2013-08-291-8/+21
| | | | | | | | | | | | | | | | | | | | | | | GLSL 1.30 doesn't allow precision qualifiers on sampler types, but in GLSL ES, sampler types are also allowed. This seems like an oversight (since the intention of including these in GLSL 1.30 is to allow compatibility with ES shaders). Currently, Mesa allows "default" precision qualifiers to be set for sampler types in GLSL (commit d5948f2). This patch makes it follow GLSL ES rules and also allow declaring sampler variables with a precision qualifier in GLSL 1.30 (and later). e.g. uniform lowp sampler2D sampler; This fixes a shader compilation error in Khronos OpenGL conformance test "depth_texture_mipmap". V2: Update comments. Signed-off-by: Ian Romanick <[email protected]> Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Cc: <[email protected]>
* glsl: Add heuristics to print floating-point numbers better.Matt Turner2013-08-2915-32/+42
| | | | | v2: Fix *.expected files to match. Reviewed-by: Paul Berry <[email protected]>
* radeonsi: Make sure libdrm_radeon headers are picked up from the right placeJonathan Gray2013-08-292-2/+3
| | | | | | And remove libdrm/ from a winsys include statement. Signed-off-by: Jonathan Gray <[email protected]>
* draw: fix point/line/triangle determination in draw_need_pipeline()Brian Paul2013-08-291-25/+6
| | | | | | The previous point/line/triangle() functions didn't handle GS primitives. Reviewed-by: Roland Scheidegger <[email protected]>
* radeon/uvd: fix MPEG2/4 ref frame index limitChristian König2013-08-291-2/+2
| | | | | | Otherwise the first few frames have an incorrect reference index. Signed-off-by: Christian König <[email protected]>
* nouveau: Copy m4x4 and m8x8 separately.Vinson Lee2013-08-281-1/+2
| | | | | | Silences Coverity "Out-of-bounds access" defect. Signed-off-by: Vinson Lee <[email protected]>
* i965: Allocate just enough space for user clip planes in uniform arrays.Kenneth Graunke2013-08-281-2/+4
| | | | | | | | | | | | | | | | | | | | | | Previously, we allocated space in brw_vs_prog_data's params and pull_params arrays for MAX_CLIP_PLANES vec4s---even when it wasn't necessary. On a 64-bit architecture, this used 0.5 kB of space (8 clip planes * 4 floats per plane * 8 bytes per float pointer * 2 arrays of pointers = 512 bytes). Since this cost was per-vertex shader, it added up. Conveniently, we already store the number of clip plane constants in the program key. By using that, we can allocate the exact amount of space needed. For the common case where user clipping is disabled, this means 0 bytes. While we're here, mention exactly what code requires this extra space, since it wasn't obvious. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* i965: Silence unused variable warning in release buildChad Versace2013-08-281-1/+1
| | | | | | | | | | | Use `(void) success;` to silence this warning: i965/brw_vs.c:481:12: warning: unused variable 'success' [-Wunused-variable] bool success = do_vs_prog(brw, ctx->Shader.CurrentVertexProgram, Reviewed-by: Kenneth Graunke <[email protected]> Signed-off-by: Chad Versace <[email protected]>
* mesa/main: Check for 0 size draws after validation.Fabian Bieler2013-08-272-21/+42
| | | | | | | | | | | | | | | | | | | When validating draw parameters move check for 0 draw count last (drawing with count 0 is not an error), so that other parameters (e.g.: the primitive type) are validated and the correct errors (if applicable) are generated. >From the OpenGL 3.3 spec page 33 (page 48 of the PDF): "[Regarding DrawArraysOneInstance, in terms of which other draw operations are defined:] If count is negative, an INVALID_VALUE error is generated." This patch also changes the bahavior of MultiDrawElements to perform the draw operation if some primitive's index counts are zero. Signed-off-by: Fabian Bieler <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Paul Berry <[email protected]>
* glsl: Add built-ins from ARB_shader_bit_encoding to ARB_gpu_shader5.Matt Turner2013-08-271-0/+20
| | | | Reviewed-by: Paul Berry <[email protected]>