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* intel: Use FRONT_AND_BACK for StencilOp as well.Eric Anholt2009-06-171-1/+2
* intel: Use GL_FRONT_AND_BACK for stencil clearing.Eric Anholt2009-06-171-1/+2
* intel: Skip the DRI2 renderbuffer update when doing Viewport on an FBO.Eric Anholt2009-06-171-1/+1
* intel: Map write-only buffer objects through the GTT when possible.Eric Anholt2009-06-172-2/+15
* mesa: rework viewport/scissor initialization codeBrian Paul2009-06-175-34/+38
* mesa: added null ptr check in Fake_glXCreatePixmap()Brian Paul2009-06-171-1/+1
* st/glx: added null ptr check in Fake_glXCreatePixmap()Brian Paul2009-06-171-1/+1
* GLX: attempt to fix glean makeCurrent test cases.Brian Paul2009-06-172-2/+6
* wgl: Factor out some repetitive code into inline functions.José Fonseca2009-06-171-29/+28
* i965: fix bugs in projective texture coordinatesBrian Paul2009-06-165-20/+54
* softpipe: fix out of bounds quad rasterization bugBrian Paul2009-06-161-3/+6
* mesa: fix incorrect viewport clamping in _mesa_set_viewport()Brian Paul2009-06-161-2/+2
* mesa: fix REMAINDER() macroBrian Paul2009-06-161-1/+1
* gallium: Avoid atomic ops / locking when src is dst.José Fonseca2009-06-161-14/+14
* intel: Release fb backing regions in intelDestroyBuffer()Shuang He2009-06-151-0/+24
* python/tests: Add is_depth_stencil_format utility function.José Fonseca2009-06-151-0/+8
* python/tests: Cleanup texture_sample.José Fonseca2009-06-151-18/+32
* mesa: Always return a value.José Fonseca2009-06-151-0/+1
* mesa: Use appropriate float/integer types.José Fonseca2009-06-152-3/+3
* mesa: Use type modifier for float constants.José Fonseca2009-06-153-21/+21
* mesa: Use integer type with appropriate sign.José Fonseca2009-06-152-4/+4
* rtasm: Use 32bit constant.José Fonseca2009-06-151-3/+3
* gallium: Ensure assert macro is defined before being used in p_thread.hJosé Fonseca2009-06-151-0/+1
* softpipe: Fix softpipe_is_texture_referenced.José Fonseca2009-06-154-0/+22
* dri st: Don't require the PIPE_TEXTURE_USAGE_RENDER_TARGET property for depth...Thomas Hellstrom2009-06-151-2/+0
* gallium: Fix segfault and valgrind error introduced with commit 3f2e006b75970...Thomas Hellstrom2009-06-151-1/+5
* mesa: Enable uploads of only depth to z24s8 texturesJakob Bornecrantz2009-06-121-3/+36
* mesa: rework vertex shader output / fragment shader input attribute matchingBrian Paul2009-06-111-20/+33
* mesa: add default function for ctx->Driver.CheckQuery() hookBrian Paul2009-06-113-1/+19
* python/retrace: Show the contents of the depth/stencil and surfaces before/af...José Fonseca2009-06-111-10/+28
* python/retrace: Interpret is_texture_referenced/is_buffer_referenced.José Fonseca2009-06-111-0/+8
* wgl: Fix prototype.José Fonseca2009-06-111-1/+1
* mesa: Use new pf_is_depth_and_stencil inline.José Fonseca2009-06-111-16/+2
* gallium: New pf_is_depth_and_stencil / pf_is_depth_or_stencil inlines.José Fonseca2009-06-111-1/+11
* mesa: Use PIPE_TEXTURE_USAGE_DEPTH_STENCIL for any depth or stencil format.José Fonseca2009-06-112-7/+11
* mesa: Remove dead code.José Fonseca2009-06-111-3/+0
* st/mesa: fix typo s/BFC0/BFC1/Brian Paul2009-06-111-2/+2
* vbo: fix assertion, #define IMM_BUFFER_NAMEBrian Paul2009-06-111-2/+7
* python/tests: Test sampling from a depth texture.José Fonseca2009-06-111-7/+216
* mesa: Only do read write when we don't have a depth value to writeJakob Bornecrantz2009-06-111-1/+1
* mesa: Take the format from the right structure.José Fonseca2009-06-111-1/+1
* meas: Use a read/write transfer when writing stencil component, but not touch...José Fonseca2009-06-111-2/+23
* mesa: Reverse s8z24 into z24s8 as required by EXT_packed_depth_stencil.José Fonseca2009-06-101-2/+7
* mesa: Fix typo in bitmask.José Fonseca2009-06-101-1/+1
* mesa: Fix draw_stencil_pixels for PIPE_FORMAT_Z24S8_UNORM.José Fonseca2009-06-101-1/+1
* glsl: fix warnings, update comments, s/TRUE/GL_TRUE/Brian Paul2009-06-101-3/+4
* glsl: Handle continuation characters in preprocessor.Brian Paul2009-06-101-1/+67
* swrast: fix state validation bug for changing program constantsBrian Paul2009-06-101-0/+1
* glsl: Fix symbol replacement handling in preprocessor.Brian Paul2009-06-101-13/+15
* mesa: disable texture unit error check in _mesa_MatrixMode()Brian Paul2009-06-101-0/+10