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* vc4: Do instruction scheduling on the QIR to hide texture fetch latency.Eric Anholt2015-12-184-0/+624
* vc4: Fix latency handling for QPU texture scheduling.Eric Anholt2015-12-181-32/+50
* vc4: Keep sample mask writes from being reordered after TLB writesEric Anholt2015-12-181-1/+2
* glsl: fix count_attribute_slots to allow for different 64-bit handlingDave Airlie2015-12-195-11/+30
* glsl: use dual slot helper in the linker code.Dave Airlie2015-12-191-10/+1
* glsl/fp64: add helper for dual slot double detection.Dave Airlie2015-12-192-9/+9
* glsl: pass stage into mark functionDave Airlie2015-12-191-4/+4
* freedreno/ir3: fix 32-bit builds with pointer-to-int-cast error enabledRob Herring2015-12-181-1/+1
* i965/vec4: Optimize predicate handling for any/all.Matt Turner2015-12-182-18/+77
* nir: Delete bany, ball, fany, fall.Matt Turner2015-12-187-37/+5
* glsl: Implement all(v) as all_equal(v, true).Matt Turner2015-12-181-14/+2
* glsl: Remove ir_unop_any.Matt Turner2015-12-189-165/+5
* glsl: Implement any(v) as any_nequal(v, false).Matt Turner2015-12-181-1/+14
* gallium/radeon: only dispose locally created target machine in radeon_llvm_co...Nicolai Hähnle2015-12-181-2/+3
* gallium/util: (trivial) include p_shader_tokens.h in u_simple_shaders.hRoland Scheidegger2015-12-181-0/+1
* draw: fix clip test with NaNsRoland Scheidegger2015-12-182-14/+18
* draw: fix pstipple and aaline stages wrt sampler_views/samplersRoland Scheidegger2015-12-182-7/+9
* swrast: move two global defines to the only place where they are usedMiklós Máté2015-12-172-2/+2
* mesa: improve debug log in atifragshaderMiklós Máté2015-12-171-0/+3
* program: fix comment about the fog formulaMiklós Máté2015-12-171-1/+1
* mesa: Don't leak ATIfs instructions in DeleteFragmentShaderMiklós Máté2015-12-171-1/+1
* configure.ac: use pkg-config for libelfJonathan Gray2015-12-172-3/+7
* i965/screen: Allow OpenGLES 3.1 for gen8+Jordan Justen2015-12-161-0/+5
* i965: Enable compute shaders in more cases for OpenGLES 3.1Jordan Justen2015-12-161-1/+4
* main/version: Don't require ARB_compute_shader for OpenGLES 3.1Jordan Justen2015-12-161-3/+6
* main: Allow compute shaders to be compiled with OpenGLES 3.1Jordan Justen2015-12-161-1/+1
* main: Add MESA_VERBOSE=api for LinkProgram & UseProgramJordan Justen2015-12-161-0/+5
* ir_to_mesa: Skip useless comparison instructions.Matt Turner2015-12-161-1/+7
* glsl: Remove inverse() from GLSL 1.20 and 1.30.Kenneth Graunke2015-12-161-3/+9
* nv50: free memory allocated by the prog which reads MP perf countersSamuel Pitoiset2015-12-161-0/+5
* st/osmesa: add OSMesaCreateContextAttribs() functionBrian Paul2015-12-161-3/+93
* osmesa: add new OSMesaCreateContextAttribs functionBrian Paul2015-12-161-1/+99
* svga: don't use debug code in update_state() in release buildsBrian Paul2015-12-161-0/+4
* nv50,nvc0: free memory allocated by performance metricsSamuel Pitoiset2015-12-166-4/+22
* nvc0: free memory allocated by the prog which reads MP perf countersSamuel Pitoiset2015-12-161-0/+1
* nvc0: fix metric-achieved_occupancy calculation on KeplerSamuel Pitoiset2015-12-161-1/+4
* st/va: remove fence handling v3Christian König2015-12-165-22/+7
* Revert "i965: Use MESA_FORMAT_B8G8R8X8_SRGB for RGB visuals"Neil Roberts2015-12-161-6/+7
* i965: Fix crash when calling glViewport with no surface boundNeil Roberts2015-12-161-2/+4
* mesa/blit: Don't require the same format for mulitisample blitsNeil Roberts2015-12-161-2/+11
* st/va: retrieve size from the temporary img variableJulien Isorce2015-12-161-1/+1
* draw: handle edge flags in llvm pathRoland Scheidegger2015-12-162-26/+61
* draw: don't set start_instance and instance id for pt emitRoland Scheidegger2015-12-161-31/+31
* nir/lower_system_values: Refactor and use the builder.Jason Ekstrand2015-12-151-29/+31
* nir/builder: Add a load_system_value helperJason Ekstrand2015-12-152-10/+15
* nir/lower_system_values: Stop supporting non-SSAJason Ekstrand2015-12-151-8/+6
* nvc0: remove old comment related to metric calculationsSamuel Pitoiset2015-12-151-11/+0
* vc4: Add support for dumping executed commands to a file.Eric Anholt2015-12-153-0/+94
* vc4: Import updated vc4_drm.h with hang state.Eric Anholt2015-12-151-0/+45
* vc4: Only update vc4->msaa when the framebuffer changes.Eric Anholt2015-12-151-7/+0