Commit message (Collapse) | Author | Age | Files | Lines | |
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* | nv10: there are no 3D textures. | Stephane Marchesin | 2008-07-08 | 1 | -3/+1 |
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* | nv04: Hook the lib into the build. | Stephane Marchesin | 2008-07-08 | 1 | -0/+1 |
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* | nv04: use BEGIN_RING_NI | Stephane Marchesin | 2008-07-08 | 1 | -6/+2 |
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* | nv04. | Stephane Marchesin | 2008-07-08 | 16 | -0/+1966 |
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* | g3dvl: IDCT part 1. | Younes Manton | 2008-07-06 | 4 | -8/+381 |
| | | | | Very basic IDCT support is in, performed CPU-side for now. | ||||
* | g3dvl: Round surfaces up to POT, use src rect when outputting surfaces. | Younes Manton | 2008-07-06 | 7 | -18/+93 |
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* | nv30: Emit sampler state using state objects | Patrice Mandin | 2008-07-04 | 3 | -8/+46 |
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* | Merge remote branch 'upstream/gallium-0.1' into gallium-0.1 | Ben Skeggs | 2008-07-05 | 63 | -1302/+2195 |
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| * | mesa: added _vbo_VertexAttrib4f() | Brian Paul | 2008-07-03 | 2 | -0/+9 |
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| * | mesa: fix incorrect array size, added assertion | Brian Paul | 2008-07-03 | 1 | -1/+2 |
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| * | mesa: fix array storage allocation bug | Brian Paul | 2008-07-03 | 1 | -0/+8 |
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| * | mesa: regenerated file | Brian Paul | 2008-07-03 | 1 | -761/+763 |
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| * | mesa: additional vec4 constructor | Brian Paul | 2008-07-03 | 1 | -0/+8 |
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| * | mesa: fix various error codes | Brian Paul | 2008-07-03 | 1 | -94/+144 |
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| * | mesa: fix some error codes in _mesa_ShaderSourceARB() | Brian Paul | 2008-07-03 | 1 | -4/+4 |
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| * | mesa: fix problem freeing framebuffer/renderbuffer objects | Brian Paul | 2008-07-03 | 3 | -4/+62 |
| | | | | | | | | Basically, set up no-op Delete() methods for the DummyFrame/Renderbuffer obj | ||||
| * | gallium: added a4r4g4b4_put_tile_rgba() | Brian Paul | 2008-07-03 | 1 | -0/+31 |
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| * | mesa: added case for fixed pt | Brian Paul | 2008-07-03 | 1 | -0/+5 |
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| * | gallium: increase TGSI interpreter's number of temp registers to 64 | Brian Paul | 2008-07-03 | 2 | -24/+28 |
| | | | | | | | | | | Also, clean up the definitions of the misc/extra temp regs. A few new assertions too. | ||||
| * | gallium: move, increase ST_MAX_SHADER_TOKENS | Brian Paul | 2008-07-03 | 2 | -3/+7 |
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| * | gallium: increase TGSI_EXEC_MAX_COND_NESTING, etc | Brian Paul | 2008-07-03 | 1 | -3/+3 |
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| * | gallium: fix surface memleak in bitmap code | Brian Paul | 2008-07-03 | 1 | -0/+5 |
| | | | | | | | | Found w/ tunnel2.c demo. | ||||
| * | pipebuffer: Silent warnings. | José Fonseca | 2008-07-03 | 1 | -0/+4 |
| | | | | | | | | Although rarely hit in normal apps, they are too noisy with test suites. | ||||
| * | gallium: Don't forget to get overllaping blits working again. | José Fonseca | 2008-07-03 | 1 | -0/+1 |
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| * | i915: EGL almost works again | Jakob Bornecrantz | 2008-07-03 | 6 | -40/+67 |
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| * | egl: Fix demodriver | Jakob Bornecrantz | 2008-07-03 | 1 | -11/+11 |
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| * | gallium: Use surface_copy for 1:1 blits. | José Fonseca | 2008-07-03 | 1 | -0/+10 |
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| * | mesa: fix vertex array validation test for attribute 0 (vert pos) | Brian Paul | 2008-07-02 | 1 | -8/+12 |
| | | | | | | | | | | | | | | We don't actually need vertex array[0] enabled when using a vertex program/shader. cherry-picked from master | ||||
| * | gallium: replace an assertion with "if (!texobj) continue" | Brian Paul | 2008-07-02 | 1 | -1/+2 |
| | | | | | | | | | | | | It's possible to call update_samplers() between the time a fragment shader is bound and when a texture image is defined (such as glClear). This fixes the case where we don't have a complete texture object yet. | ||||
| * | gallium: fix a bug in vertex program output mapping | Brian Paul | 2008-07-02 | 1 | -9/+24 |
| | | | | | | | | | | | | | | Need to translate VERT_RESULT_PSIZ, BFC0, BFC1 to TGSI shader output slots after all other attributes have been handled. This fixes a bug where generic vertex program outputs (varying vars) could get mapped to the same slot at point size or back-face colors. | ||||
| * | gallium: nr_attrs was off by one, updated comments, minor code movement | Brian Paul | 2008-07-02 | 1 | -2/+4 |
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| * | mesa: additional GLSL built-in constants | Brian Paul | 2008-07-02 | 2 | -13/+20 |
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| * | mesa: when linking a shader program, make sure all the shaders compiled OK | Brian Paul | 2008-07-02 | 1 | -0/+8 |
| | | | | | | | | cherry-picked from master | ||||
| * | mesa: added some debug code (disabled) | Brian Paul | 2008-07-02 | 2 | -0/+9 |
| | | | | | | | | cherry-picked from master | ||||
| * | mesa: fix error codes in _mesa_shader_source(), _mesa_get_shader_source() | Brian Paul | 2008-07-02 | 1 | -2/+12 |
| | | | | | | | | | | | | | | | | | | If the 'shader' parameter is wrong, need to either generate GL_INVALID_VALUE or GL_INVALID_OPERATION. It depends on whether 'shader' actually names a 'program' or is a totally unknown ID. There might be other cases to fix... cherry-picked from master | ||||
| * | mesa: regenerated file | Brian Paul | 2008-07-02 | 1 | -152/+163 |
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| * | mesa: added some missing equal() notEqual() intrinsics | Brian Paul | 2008-07-02 | 1 | -0/+33 |
| | | | | | | | | cherry-picked from master | ||||
| * | mesa: disable some debug assertions | Brian Paul | 2008-07-02 | 1 | -0/+5 |
| | | | | | | | | | | We can sometimes fail these assertions because of how swizzled storage works. Will revisit someday. | ||||
| * | mesa: regenerated files | Brian Paul | 2008-07-02 | 2 | -20/+35 |
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| * | mesa: fix all(bvec2) function typo, add missing bvec2/3/4() constuctors | Brian Paul | 2008-07-02 | 2 | -1/+39 |
| | | | | | | | | cherry-picked from master | ||||
| * | gallium: replace 128 with MAX_LABELS | Brian Paul | 2008-07-02 | 2 | -2/+4 |
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| * | mesa: added _mesa_print_swizzle() debugging helper | Brian Paul | 2008-07-02 | 2 | -0/+16 |
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| * | mesa: fix issues around multisample enable | Roland Scheidegger | 2008-07-02 | 6 | -4/+22 |
| | | | | | | | | | | multisample enable is enabled by default, however gl mandates multisample rendering rules only apply if there's also a multisampled buffer. | ||||
| * | gallium: Allow draw module to work on non-x86 platforms again. | Michel Dänzer | 2008-07-02 | 1 | -0/+2 |
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| * | pipebuffer: Debug buffer manager to detect buffer under- and overflows. | José Fonseca | 2008-07-02 | 4 | -1/+309 |
| | | | | | | | | It should detect both cpu and gpu buffer overflows. | ||||
| * | pipebuffer: Verify usage flag consistency. Minor cleanups. | José Fonseca | 2008-07-02 | 8 | -17/+43 |
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| * | mesa: fix a GLSL vector subscript/writemask bug | Brian Paul | 2008-07-01 | 1 | -47/+90 |
| | | | | | | | | | | | | | | | | | | | | | | This fixes a failure for cases like: vec4 v; v[1] *= 2.0; The v[1] actually acts like a writemask, equivalent to v.y The fix is a bit convoluted, but will do for now. cherry-picked from master | ||||
| * | mesa: move some functions | Brian Paul | 2008-07-01 | 1 | -99/+99 |
| | | | | | | | | cherry-picked from master | ||||
| * | mesa: make _slang_swizzle_swizzle() non-private | Brian Paul | 2008-07-01 | 2 | -9/+16 |
| | | | | | | | | cherry-picked from master | ||||
| * | mesa: better function inlining in the presence of 'return' statements | Brian Paul | 2008-07-01 | 1 | -23/+105 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Before, the presence of a 'return' statement always prevented inlining a function. This was because we didn't want to accidentally return from the _calling_ function. We still need the semantic of 'return' when inlining but we can't always use unconditional branches/jumps (GPUs don't always support arbitrary branching). Now, we allow inlining functions w/ return if the return is the last statement in the function. This fixes the common case of a function that returns a value, such as: vec4 square(const in vec4 x) { return x * x; } which effectively compiles into: vec4 square(const in vec4 x) { __retVal = x * x; return; } The 'return' can be no-op'd now and we can inline the function. cherry-picked from master |