| Commit message (Collapse) | Author | Age | Files | Lines |
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First of all get ride of the decode_buffer structure, while still giving
the decoder the ability to organize it's buffers depending on the needs
of the state tracker.
Signed-off-by: Christian König <[email protected]>
Reviewed-by: Younes Manton <[email protected]>
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add some info on the TXQ opcode.
Signed-off-by: Dave Airlie <[email protected]>
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vertices.
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Instructions with 3 source operands have no write mask, so we may replace their
destinations with PV/PS in the next group even if their dst.write is 0.
Note: This is a candidate for the 7.11 branch.
Signed-off-by: Vadim Girlin <[email protected]>
Signed-off-by: Alex Deucher <[email protected]>
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Need to do full check when not all bank swizzles in the group are forced
(e.g. when trying to merge interp_* group with the next instruction)
Note: This is a candidate for the 7.11 branch.
Signed-off-by: Vadim Girlin <[email protected]>
Signed-off-by: Alex Deucher <[email protected]>
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Forgotten in the patch that enabled the extension.
Reviewed-by: Ian Romanick <[email protected]>
Signed-off-by: Kenneth Graunke <[email protected]>
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Nothing in Mesa generates these opcodes, and i965 hardware cannot
support it natively. If support were ever added for this opcode in
Mesa, there had better be a lowering pass for hardware that doesn't
support it natively.
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while debugging texelFetchOffset we kept hitting the assert.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
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Otherwise we continue and hit the "Illegal formal parameter mode"
assertion.
Fixes negative compile test texelFetchOffset.frag in piglit.
Signed-off-by: Kenneth Graunke <[email protected]>
Signed-off-by: Dave Airlie <[email protected]>
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Conflicts:
src/gallium/auxiliary/Makefile
src/gallium/auxiliary/SConscript
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Signed-off-by: Lauri Kasanen <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Lauri Kasanen <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Lauri Kasanen <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Lauri Kasanen <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Lauri Kasanen <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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The areamap contains precomputed data on different aliasing types.
It is necessary for good performance.
Signed-off-by: Lauri Kasanen <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Lauri Kasanen <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Lauri Kasanen <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Lauri Kasanen <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Lauri Kasanen <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Lauri Kasanen <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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Signed-off-by: Lauri Kasanen <[email protected]>
Signed-off-by: Brian Paul <[email protected]>
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This adds texelFetch support to translate from GLSL to TGSI TXF opcode.
I've tested this works with an r600g and softpipe backend.
v2: drop comments, fix title,
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Bryan Cain <[email protected]>
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This just calls the texel fetch functions directly bypassing the sampling,
notes:
1: loops inside switch should be more optimal.
2: borders can be sampled though only up to border depth, outside that
its undefined.
Signed-off-by: Dave Airlie <[email protected]>
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This is a straight texel fetch with no filtering or clamping. It uses
integers to specify the i/j/k (from EXT_gpu_shader4).
To enable this I had to add another hook into the tgsi sampler so that
we could easily bypass all the filtering sample does.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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GLSL uses TXS, call the gallium TXQ opcode.
v2: fix indent from 4->3.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Bryan Cain <[email protected]>
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This adds the get_dims callback that is called from the tgsi exec_txq.
It returns values as per EXT_gpu_program4.
v2: fix one indent + use a switch (slighty modified from Brian)
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
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this adds another callback in the sampler struct containing get_dims
entry point. This is used to query the driver for the texture resource
dimensions for the resource bound to the current sampler.
v2: remove unusued variable, fix indent
Signed-off-by: Dave Airlie <[email protected]>
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It's the same as GL_AMD_conservative_depth. The specs have slight
differences in wording, but don't differ in content or behavior.
Signed-off-by: Kenneth Graunke <[email protected]>
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Ian Romanick explained (Message-Id: <[email protected]>),
that the return type of non-API methods shouldn't use GLboolean but a
standard C++ bool.
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Bryan Cain <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Signed-off-by: Kai Wasserbäch <[email protected]>
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Tested with a Radeon HD 6250. SurfaceFlinger (the display server and
compositor) works. 2D apps with RGB or RGBA visuals work. As for 3D
apps, some work but some don't (with serious rendering defects).
Reviewed-by: Marek Olšák <[email protected]>
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Factor out C_SOURCES from Makefile to Makefile.sources, and let
Makefile and SConscript share it.
Reviewed-by: Marek Olšák <[email protected]>
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Factor out C_SOURCES from Makefile to Makefile.sources, and let
Makefile and SConscript share it.
Reviewed-by: Marek Olšák <[email protected]>
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Factor out C_SOURCES from Makefile to Makefile.sources, and let
Makefile and SConscript share it.
Reviewed-by: Marek Olšák <[email protected]>
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Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
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Put restrict in the function definitions to silence MSVC warnings
about incompatible assignments in "func = lp_tile_foobar;" when func
was declared with restrict keywords but the rhs function wasn't.
Reviewed-by: Jose Fonseca <[email protected]>
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No driver used the eject function, or set the validate hook that made
that function do anything.
Reviewed-by: Ian Romanick <[email protected]>
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Before, if we ended up here without a BO for our image, but did choose
a miptree that had active rendering in the command buffer, our
teximage data would jump ahead of the rendering using the old texture
contents.
This showed up as breakage in gen-teximage and friends in the
following commit.
Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
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Reviewed-by: Ian Romanick <[email protected]>
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Several drivers have these fields in their subclasses of gl_texture_image.
They'll be useful for core Mesa too...
Reviewed-by: Ian Romanick <[email protected]>
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this just adds the missing opcodes as unsupported.
Signed-off-by: Dave Airlie <[email protected]>
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