Commit message (Collapse) | Author | Age | Files | Lines | |
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* | mesa: rework _mesa_reference_framebuffer() to look like ↵ | Brian Paul | 2009-02-09 | 1 | -21/+24 |
| | | | | | | | _mesa_reference_renderbuffer() _mesa_unreference_framebuffer() is deprecated since _mesa_reference_framebuffer(ptr, NULL) can be used instead. | ||||
* | mesa: minor fixes to incomplete texture debug code | Brian Paul | 2009-02-07 | 1 | -4/+2 |
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* | mesa: debug code for printing info about textures, writing teximages to disk | Brian Paul | 2009-02-07 | 2 | -0/+102 |
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* | mesa: code refactoring: move texcombine code into update_tex_combine() | Brian Paul | 2009-02-07 | 1 | -75/+92 |
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* | mesa: minor clean-ups, remove unneeded conditional | Brian Paul | 2009-02-07 | 1 | -5/+5 |
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* | mesa: fix logic error in computing enableBits in update_texture_state() | Brian Paul | 2009-02-07 | 1 | -10/+12 |
| | | | | | | | If we had a vertex shader but no fragment shader (i.e. fixed function) we didn't get the right enabled texture targets. Fixes blank/white texture problem. | ||||
* | mesa: fix tnl->render_inputs_bitset setup for fragment program texcoords | Brian Paul | 2009-02-06 | 1 | -5/+9 |
| | | | | | | | Handle the case where there's no per-vertex texcoords but the fragment shader needs texcoords. Fixes piglit shaders/fp-generic/dph test. | ||||
* | swrast: return (0,0,0,1) when sampling incomplete textures, not (0,0,0,0) | Brian Paul | 2009-02-06 | 1 | -2/+4 |
| | | | | Fixes piglit shaders/fp-incomplete-tex test. | ||||
* | glsl: new MESA_GLSL env var for GLSL debugging features | Brian Paul | 2009-02-06 | 6 | -20/+85 |
| | | | | | | Replaces the VERBOSE_GLSL, VERBOSE_GLSL_DUMP flags which only worked in debug builds. MESA_GLSL will work both in debug and non-debug builds. Also add facility to dump glUniform() calls to stdout. | ||||
* | mesa: tweak output of _mesa_write_shader_to_file() | Brian Paul | 2009-02-06 | 1 | -0/+2 |
| | | | | Enclose GPU code in comments to the file can be re-fed back into GLSL compiler. | ||||
* | Revert "mesa: meaningless whitespace change to see if git's working (ignore)" | Brian Paul | 2009-02-06 | 7 | -101/+20 |
| | | | | | | This reverts commit b2e779988eeb595187933fe2122d86f8ccfe059c. I didn't mean to push this stuff yet. I'm having a bad git day... | ||||
* | mesa: meaningless whitespace change to see if git's working (ignore) | Brian Paul | 2009-02-06 | 7 | -20/+101 |
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* | radeon: remove include that breaks build in !OLD_PACKET path | Dave Airlie | 2009-02-07 | 1 | -1/+0 |
| | | | | this path isn't enabled by default in any case. | ||||
* | glsl: use _slang_var_swizzle() in a few places to simplify the code. | Brian Paul | 2009-02-04 | 1 | -29/+3 |
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* | glsl: remove unused prototype | Brian Paul | 2009-02-04 | 1 | -4/+0 |
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* | glsl: replace assertion with conditional in _slang_pop_var_table() | Brian Paul | 2009-02-04 | 1 | -10/+17 |
| | | | | | | We were hitting the assertion when we ran out of registers, which can happen. Also, add some additional assertions and freshen up some comments. | ||||
* | mesa: more info in error messages | Brian Paul | 2009-02-04 | 1 | -2/+3 |
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* | swrast: add minor comments | Brian Paul | 2009-02-04 | 1 | -0/+4 |
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* | mesa: make Xlib glXIsDirect() always return True | Brian Paul | 2009-02-04 | 1 | -3/+3 |
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* | mesa: minor error msg improvement | Brian Paul | 2009-02-04 | 1 | -1/+2 |
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* | intel: Decode MI operands using specific length masks | Chris Wilson | 2009-02-04 | 1 | -20/+23 |
| | | | | | The MI opcodes have different variable length masks, so use an operand specific mask to decode the length. | ||||
* | intel: Correct decoding of 3DSTATE_PIXEL_SHADER_CONSTANTS | Chris Wilson | 2009-02-04 | 1 | -2/+2 |
| | | | | | A couple of minor typos that proclaimed an error in the wrong command, and failed to offset the mask. | ||||
* | intel: Fix fbo_firecube regression with FBconfigs change. | Eric Anholt | 2009-02-04 | 1 | -1/+1 |
| | | | | | | By selecting a 4444 texture format due to a bad test, we hit the intel_update_wrapper error path, and despite the appearance of error handling in it and its callers, the desired behavior (software fallback) doesn't occur. | ||||
* | r300: make the macros safe. add missing parenthesis. | Maciej Cencora | 2009-02-04 | 1 | -42/+42 |
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* | r300: Fix EXP2 fog | Maciej Cencora | 2009-02-04 | 1 | -0/+1 |
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* | intel: Fix commented-out glViewport in intel_meta_set_passthrough_transform. | Eric Anholt | 2009-02-03 | 1 | -3/+3 |
| | | | | Too much commit -a while debugging. | ||||
* | swrast: Add support for x8r8g8b8 fbconfig. | Eric Anholt | 2009-02-03 | 3 | -33/+121 |
| | | | | | This lets swrast produce an fbconfig suitable for the root visual now that the server's not allowing mismatched fbconfigs. | ||||
* | xlib: use MESA_GLX_FORCE_DIRECT to make glXIsDirect() always return True | Brian Paul | 2009-02-03 | 1 | -20/+25 |
| | | | | | Some apps won't run w/ indirect rendering contexts. Also, consolidate some context-init code in new init_glx_context() function. | ||||
* | mesa: simplify delete_wrapper() | Brian Paul | 2009-02-03 | 1 | -7/+1 |
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* | mesa: fix GLSL issue preventing use of all 16 generic vertex attributes | Brian Paul | 2009-02-02 | 4 | -4/+45 |
| | | | | | | | | | | | | | | | | | | | Only 15 actually worked before since we always reserved generic[0] as an alias for vertex position. The case of vertex attribute 0 is tricky. The spec says that there is no aliasing between generic vertex attributes 0..MAX_VERTEX_ATTRIBS-1 and the conventional attributes. But it also says that calls to glVertexAttrib(0, v) are equivalent to glVertex(v). The distinction seems to be in glVertex-mode versus vertex array mode. So update the VBO code so that if the shader uses generic[0] but not gl_Vertex, route the attribute data set with glVertex() to go to shader input generic[0]. No change needed for the glDrawArrays/Elements() path. This is a potentially risky change so regressions are possible. All the usual tests seem OK though. | ||||
* | glsl: update program->InputsRead when referencing input attributes | Brian Paul | 2009-02-02 | 1 | -0/+4 |
| | | | | This info will be used in the linker for allocating generic vertex attribs. | ||||
* | mesa: fix stand-alone glslcompiler | Brian Paul | 2009-02-02 | 1 | -1/+1 |
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* | mesa: make _mesa_fprint_program_opt() non-static | Brian Paul | 2009-02-02 | 2 | -3/+4 |
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* | i965: Remove brw->attribs now that we can just always look in the GLcontext. | Eric Anholt | 2009-02-02 | 19 | -182/+157 |
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* | i965: Delete old metaops code now that there are no remaining consumers. | Eric Anholt | 2009-02-02 | 14 | -684/+25 |
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* | intel: replace custom metaops clear with generic. | Eric Anholt | 2009-02-02 | 2 | -71/+176 |
| | | | | | No real-world impact on performance seen. Even glxgears seems to be, if anything, happier. | ||||
* | dri2: Avoid round-tripping on DRI2GetBuffers for the same set of buffers. | Eric Anholt | 2009-02-02 | 2 | -0/+53 |
| | | | | | | | | We only wanted to request when asked for the same set of buffers when a resize has happened. We can just watch the protocol stream for a ConfigureNotify and flag to do it then. This is about a 5% win from doing two glViewport()s per frame in openarena. | ||||
* | mesa: move code after decls. Fixes Window build failure. | Brian Paul | 2009-02-02 | 1 | -3/+3 |
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* | intel: Correct FBconfig color masks with DRI2. Fail at copy and paste. | Eric Anholt | 2009-01-31 | 1 | -2/+2 |
| | | | | | This still leaves us with a broken depth 32 visual, but now it's the server's visual setup that's at fault. | ||||
* | Build dri.pc during the build rather than the install process. | Eric Anholt | 2009-01-31 | 1 | -1/+1 |
| | | | | In a normal build system this is generated by configure. | ||||
* | mesa: more display list cleanups | Brian | 2009-01-31 | 4 | -30/+22 |
| | | | | Remove some unneeded fields. Rename some function parameters. | ||||
* | mesa: display list clean-ups | Brian | 2009-01-31 | 7 | -41/+45 |
| | | | | Rename some structs and fields to be more consistant with the rest of mesa. | ||||
* | mesa: minor comments, clean-ups | Brian | 2009-01-31 | 1 | -6/+11 |
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* | mesa: remove remnant of GL_SGIX_depth_texture | Brian | 2009-01-31 | 1 | -1/+0 |
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* | i965: bump texture limit to 4kx4k | Keith Packard | 2009-01-30 | 1 | -4/+3 |
| | | | | | | | | Rendering and textures are limited to 8kx8k, but mesa limits things to 4kx4k, and magic guard band stuff may break on 8kx8k drawing. This is safe though, and makes compiz work on bigger screens. Signed-off-by: Keith Packard <[email protected]> | ||||
* | mesa: simplify the _mesa_get_proxy_tex_image() function | Brian Paul | 2009-01-30 | 1 | -85/+30 |
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* | mesa: fix incorrect call to clear_teximage_fields() in _mesa_TexImage2D() | Brian Paul | 2009-01-30 | 1 | -1/+1 |
| | | | | Fixes failed assertion / segfault for particular proxy texture tests. | ||||
* | intel: more debug info | Brian Paul | 2009-01-30 | 1 | -2/+2 |
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* | i965: formatting, comments, whitespace clean-ups | Brian Paul | 2009-01-30 | 1 | -33/+39 |
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* | swrast: replace RENDER_START/FINISH macros with inline functions | Brian Paul | 2009-01-30 | 10 | -63/+61 |
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