| Commit message (Collapse) | Author | Age | Files | Lines |
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Conflicts:
src/mesa/state_tracker/st_gen_mipmap.c
src/mesa/state_tracker/st_texture.c
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prevents segfault when state trackers try to set default mask.
Other option would be to make this required only for drivers
supporting multisampling, but this seems more clean.
Only dummy implementations (for normal drivers) provided (no driver
supports multisampling yet neither).
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compile tested only.
Should probably change the python surface_copy/fill functions
also into resource_copy/fill_region functions and adapt the code
using them.
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might need further cleanup. Using surfaces internally just to be able to use
the existing code might cause unnecessary copies afaict.
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might need further cleanup. Using surfaces internally for the u_blitter code
seems nonoptimal.
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this probably needs further cleanup (just getting a surface for the resource
seems quite nonoptimal and potentially cause unnecessary copies I think)
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not even compile tested but fairly trivial
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adapt to blit changes, and also handle a bit more msaa state in theory
(incomplete, doesn't handle resolves in any way for now).
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The util blit functions change their interface (apart from some rename) too
(in particular util_blit_pixels now also takes a pipe_resource as the src blit
argument instead of a surface, as it might just call resource_copy_region).
Maybe the blit util code might need a bit more cleanup, it still doesn't feel
very clean. In particular it seems that util_blit_pixels_tex should probably
disappear, and I think it would be great if the code called by drivers for
blitting (u_blitter.c, which isn't really touched by this change) could somehow
be merged with the u_blit code.
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Previously, surface_copy was said to allow overlapping blits, and it was
"optional". However, some state trackers actually assumed it is always present,
and quite some code (like in u_blit) assumed overlapping isn't allowed.
Hence, resource_copy_region (and in the same spirit, resource_fill_region) is
now mandatory, but overlapping blits are no longer allowed. A driver can plug
in the cpu fallback util_resource_copy_region if it does not want to provide its
own implementation, though this is not optimal.
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due to popular request, use nr_samples parameter in is_format_supported()
instead of new is_msaa_supported() query.
This makes it easily possible to query if a format with a given sample count
is also supported not only as render target, but for sampler views (note that
texture sampling from multisampled resources isn't supported yet).
It is not quite how dx10 format msaa queries work, but we might need to revisit
format queries completely in the future anyway.
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add function to set sample mask, and state for alpha-to-coverage and
alpha-to-one. Also make it possible to query for supported sample count
with is_msaa_supported().
Use explicit resource_resolve() to resolve a resource. Note that it is illegal
to bind a unresolved resource as a sampler view, must be resolved first (as per
d3d10 and OGL APIs, binding unresolved resource would mean that special texture
fetch functions need to be used which give explicit control over what samples
to fetch, which isn't supported yet).
Also change surface_fill() and surface_copy() to operate directly on resources.
Blits should operate directly on resources, most often state trackers just used
get_tex_surface() then did a blit. Note this also means the blit bind flags are
gone, if a driver implements this functionality it is expected to handle it for
all resources having depth_stencil/render_target/sampler_view bind flags (might
even require it for all bind flags?).
Might want to introduce quality levels for MSAA later.
Might need to revisit this for hw which does instant resolve.
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Signed-off-by: Patrice Mandin <[email protected]>
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Signed-off-by: Brian Paul <[email protected]>
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Also rearrange some of the fields into point/line/polygon categories.
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The linux-debug target builds...
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Use front/back instead of cw/ccw throughout.
Also, use offset_point/line/fill instead of offset_cw/ccw.
Brings gallium representation of this state into line with its main
user, and also what turns out to be the most common hardware
representation.
This fixes a long-standing bias in the interface towards the
architecture of the software rasterizer.
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